LiveUndead said:
What gear is everyone giving their vamp to protect him?
Wallachs bloody hauberk will give 4+ AS and 5+ WS. Then a steed with barding and a shield brings it to 1+ AS. If I am allowed the enchanted shield (have to recheck it's rules) and I can afford it then that's a 0+ save with 5+ ward.
Not sure about my heros, will have to look into it a little more carefully.
The problem with the crown is (obviously) the stupidity. ld 10 means you fail on every 12 rolls. there might be 2-3 turns in a game when you are not in combat and even 1 turn of stupidity for your primary spell caster is very bad. Not to mention he is probably in an important unit (hell, if he is in it, it's important) and you really don't want whatever plans you had for him delayed by a turn. In some games you might even be in combat less in order for you to cast more often.
IMO the protection it provides in the games where you don't go stupid, simply isn't as good as a turn of stupidity is bad.
P.S. why is your general a footslogger? Fluff? certain spells that only affect US1 models?
P.P.S Sometimes the best defense is a good offense. Look into options like the nightshroud and/or abilities/items that will allow you to kill all models in B2B contact. For the most part your unit will protect you from spells/shooting and a low AS is good protection against the law of gold et cetera. Good deployment and terrain placement is another solid strategy. A horse is a big help too, apart from the AS boost, the speed is very good defensively (and obviously offensively), hence the first postscript.
Also if you have your vamp on the end of the unit you will reduce models in B2B, and if you go a step further and add files to your unit you might only have 1 model in B2B. You are all but guaranteed to not get hit back. Furthermore having your vamp on the end of the unit means he can help destroy flankers aswell.
This is probably going beyond the scope of the topic... sorry.