Questions about AoS

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To add to Sens question here. What could you get for a 2k list from the Soulblight starter, a zombie dragon with vampire, a box of dire wolves, 10 extra black knights (not included with the start collecting box) and a necromancer? Shooting for a 2k list.
 
Yes, with the +1 save cap shields are a terrible investment.

well, i tend to agree that probably you want GG to be a threatening unit, so GW are better.
However, shield are not bad. You go to save 4+ without needing a cp, and if you face something with -1 rend, at that point with all out defense you are still able to save them at 4+. Since you are not going to field them in large hordes, that could make the difference.
Of course, you could not care because you can raise the wiped unit.
 
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Sorry I need to be more in depth with my questions. -I meant how many points of a FEC list can I get from the FEC starter. I'm trying to plan ahead if I can get someone to try the game out so I'll have FEC and Blood Legion. -The Stormcast question- I was just wondering if it's better to start off with a basic rules set box then start collecting vampires afterwards. I'm guessing no. Edit:- Great weapons on the GG? Thanks for your patience, friend!

Yeah, no I wouldn't buy the stormcast starter set. You can get 825 points out of the FEC starter if you build it like this: Abhorrant Archregent on foot, Terrorgheist, 3 Crypt Flayers and 10 Ghouls. This force is a bit lopsided so I would recommend get a box of ghouls to even things out. That way you would have a playable and legal 1k army.

Yes, as Oppenheimer says you want great weapons on the GG.
 
To add to Sens question here. What could you get for a 2k list from the Soulblight starter, a zombie dragon with vampire, a box of dire wolves, 10 extra black knights (not included with the start collecting box) and a necromancer? Shooting for a 2k list.
Sume With that you could build this list which is 1405 pts. By Soulblight Starter I assume you mean the one with the mounted Wight King?

Allegiance: Soulblight Gravelords
Lineage: Legion of Blood

LEADERS
  • Vampire Lord on Zombie Dragon (435)* - General - Command Trait: Aura of Dark Majesty - Deathlance - Artefact: Soulbound Garments - Lore of the Vampires: Amethystine Pinions - Unparalelled Expertise +1 Attack on Deathlance
  • Wight King on Skeletal Steed (130)* - Artefact: Arcane Tome
  • Necromancer (125)* - Lore of the Deathmages: Overwhelming Dread
UNITS
  • 5 x Black Knights (100)*
  • 5 x Black Knights (100)*
  • 5 x Black Knights (100)**
  • 20 x Grave Guard (280)** - Great Wight Blades
  • 10 x Dire Wolves (135)**
CORE BATTALIONS
*Warlord
**Hunters of the Heartlands
 
Sume With that you could build this list which is 1405 pts. By Soulblight Starter I assume you mean the one with the mounted Wight King?

Allegiance: Soulblight Gravelords
Lineage: Legion of Blood

LEADERS
  • Vampire Lord on Zombie Dragon (435)* - General - Command Trait: Aura of Dark Majesty - Deathlance - Artefact: Soulbound Garments - Lore of the Vampires: Amethystine Pinions - Unparalelled Expertise +1 Attack on Deathlance
  • Wight King on Skeletal Steed (130)* - Artefact: Arcane Tome
  • Necromancer (125)* - Lore of the Deathmages: Overwhelming Dread
UNITS
  • 5 x Black Knights (100)*
  • 5 x Black Knights (100)*
  • 5 x Black Knights (100)**
  • 20 x Grave Guard (280)** - Great Wight Blades
  • 10 x Dire Wolves (135)**
CORE BATTALIONS
*Warlord
**Hunters of the Heartlands
Oh very nice. Yes I meant the one with the mounted wight king. So looks like I would want some zombies, a unit of blood knights and more grave guard? That would complete the force? Really not all sure to get. Some of this is just leftovers or I got for parts for my wood elf project and planned to use the rest for AoS.
 
Oh very nice. Yes I meant the one with the mounted wight king. So looks like I would want some zombies, a unit of blood knights and more grave guard? That would complete the force? Really not all sure to get. Some of this is just leftovers or I got for parts for my wood elf project and planned to use the rest for AoS.

Yes, if you add 20 Grave Guard, 20 Zombies and 5 Blood Knights your army would be 1995 pts. You should consider dropping the Dire Wolves for a Vampire Lord to support the GG with Crimson Feast and also utilize the +2 to cast and unbind from Legion of Blood.
 
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Yes, if you add 20 Grave Guard, 20 Zombies and 5 Blood Knights your army would be 1995 pts. You should consider dropping the Dire Wolves for a Vampire Lord to support the GG with Crimson Feast and also utilize the +2 to cast and unbind from Legion of Blood.

yep, with 20+20 GG, the VL afoot is a must have.
 
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I'm also generally fond of the mounted Wight King with Arcane tome. It can cast mystic Shield and use its command ability on the Grave Guard. Due to its good speed it can easily get to the GG and support them when you pop them out on the opponent's back field. It also Works as a mortal wound rocket as it causes MW on charge and can cast arcane bolt - a good way to bracket enemy monsters before Combat.
 
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I like the foot model for the new vampire lord and I actually like this mounted wight king. It looks way better then the old one. Honestly dont even recall if there was an old mounted one. The foot one was always meh to me.
 
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Yeah, the steed wasn't all that great but the rider was somewhat decent. I tried him out once or twice in 6th ed with the optimal combo of Sword of Kings (Killing blow on 5+) and Gem of Blood (rebounds a wound).


Some more questions as I like having my options open;

1) Night haunt has no starter so what do people recommend for the first 1,000 points?

2) Are all NH units represented in the online store?

3) I was reading the excellent NH handbook and thinking about the Mournghul. Any changes to him in the current meta? He better or worse or the same?

4) Where is Crawlocke's warscroll on wahapedia?

5) This is more a complaint than anything; why couldn't GW give an alternate set of rules for the Mortis Engine, paint the necro all ghostly and add it to Nighthaunt? They made new units out of Crypt Horror/Vargheist headswaps why not this?
 
Yeah, the steed wasn't all that great but the rider was somewhat decent. I tried him out once or twice in 6th ed with the optimal combo of Sword of Kings (Killing blow on 5+) and Gem of Blood (rebounds a wound). Some more questions as I like having my options open; 1) Night haunt has no starter so what do people recommend for the first 1,000 points? 2) Are all NH units represented in the online store? 3) I was reading the excellent NH handbook and thinking about the Mournghul. Any changes to him in the current meta? He better or worse or the same? 4) Where is Crawlocke's warscroll on wahapedia? 5) This is more a complaint than anything; why couldn't GW give an alternate set of rules for the Mortis Engine, paint the necro all ghostly and add it to Nighthaunt? They made new units out of Crypt Horror/Vargheist headswaps why not this?

Happy New Year everyone! 🖤💀🖤

1. I would recommend finding someone who wants to sell their Nighthaunts second hand. Now is a good time as they haven't gotten a new book since they released and they are low tier. However, I'll wager that we will see a new Battletome for them in 2022. Maybe you can even find someone that has the Nighthaunt lying around from the first AoS starter box (stormcast Vs Nighthaunts). If you can't find those or don't want to buy second hand then I would recommend getting 3 packs of Spirit Hosts as your battleline and then maybe use old cairn wraiths and banshees as heroes? (I'm just assuming that you have those 🤭)

2. I should think so, but haven't checked.

3. I would assume he is still decent and he is a monster so that is quite handy in AoS 3.

4. Crawlocke the Jailor is just a named Spirit Torment.

5. I agree, the Mortis Engine is more Nighthaunt than Soulblight. Maybe they add it in a new book? 🤞
 
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-I've been reading through the rules and I'm having a little bit of a hard time grasping all of it. Can someone give me quick tips or advice please? People rag on AoS for it's "simplicity" but I don't see it all, I think it's a pretty rich game and some of the armies are extremely flavorful.

-How important is chaff?
 
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-I've been reading through the rules and I'm having a little bit of a hard time grasping all of it. Can someone give me quick tips or advice please? People rag on AoS for it's "simplicity" but I don't see it all, I think it's a pretty rich game and some of the armies are extremely flavorful. -How important is chaff?

1. Yeah, the same people would probably complain that chess is too simple 🤣.

2. Chaff is important. I would say to around the same level as in 8th. The dynamics of chaff is a bit different here though so you will often see them be refered to as "screens". What you want your small expendable units to do is snatch objectives that are unprotected, hold your own, move in front og units you don't want to be charged and so on. All of these things require mobility so that is what we look for in chaff nowadays. For SBG it is units like Fell Bats, Dire Wolves and Black Knights that fill this role.
 
-I've been reading through the rules and I'm having a little bit of a hard time grasping all of it. Can someone give me quick tips or advice please? People rag on AoS for it's "simplicity" but I don't see it all, I think it's a pretty rich game and some of the armies are extremely flavorful.

-How important is chaff?

AoS 3d edition is not simple. "easy to learn" was true some time ago, but with each edition GW added new layers of complexity and actually the game requires some effort, simply by mastering the rules.

Plus, the game is complex on a tactical level, mostly because there are choices to be made at the beginning of the turn (secondar obj) that require mental planning of your turn, then you'll have the various phases when effects and shenanigans enter the play. You need to organize your moves and plan for the opponent's turn, all of this keeping in mind the chances of double turns... and it's a game that is heavily based on high mobility, so you need to be careful to what you are doing.


2) chaff is vital (unless your army is SoB)
Due to how movement works, you are no more going to "rediret" charges, but you still use them to screen your most valuable assets from unwanted charges.
Cheap units can limit "teleport" areas.
Fast chaffs are annoying cause can grab objectives and useful cause they can help in completing secondaries.
Finally, certain units that are usually employed as chaffs, can also be set in hordes and become a dangerous threat when supported by heroes
 
I actually prefer 1e AoS in many ways (except the lack of points at the beginning) because it's just so much to remember now. I liked it when the warscroll had pretty much all the information on it.
 
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Yeah, with no one to teach me the game I'm having difficulty trying to remember it all. I've been watching bat reps and reading articles here and there to try and figure it all out. None of my friends are interested, they just want to stick with Kings of War and Grim Dark Future (which is a smoother 40K clone from onepagerules.com). It's a sad state of affairs when the local gaming shop closes and most everyone plays things online instead, the painting aspect suffers as does social interaction.
 
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It's your hobby. You can just play with the Warscrolls and not the battletomes if you want, especially if you're doing a 1 player thing of playing both sides (which can be fun)
 
Just Warscrolls and tomes? Hmm. I'll need to look again as my brain can't wrap around it at the moment.

I've definitely played solo games of warhammer before, heck I've done it with D+D for decades when I don't have players. It's definitely fun.

EDIT: Why are vampires now on 40mm bases?
 
EDIT: Why are vampires now on 40mm bases?

Leaving aside small troops (skinks, zombies, chainrasp...), the basic troops tend to have 32 mm bases, so heroes are converted to a bigger base, which helps a little with abilities' range.
But most of all, GW is increasing the game's size.
Miniature are growing bigger, and base sizes are growing at the same time. Compare old and new cavalries, or look at Lord Kroak.
 
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