bluecthulhu said:Thank you very much for making this list! I am a ghoul lover and this is exactly what I was looking for. I have a couple of questions that I was hoping you could clarify.
Does the fear of the hunter power cause terror in pure monsters? not monstrous beasts or cavalry? I do love the idea of my vampire chasing a petrified Bloodthirster but that does seem a little crazy...
Could a vampire with the Varghkin power join a Varghulf forming a unit of 2? I am not sure what value this has but I am curious if it is possible.
Lastly, I was wondering why the vengeance riders are listed as having fear. Wouldn't they naturally have it for being undead?
Fear of the Hunter said:Just the smell of one these bestial vampire is enough to send horses or steeds into a fearful retreat.
The vampire counts as causing terror in any cavalry, monster, chariot or swarm units. Such is the fear the affected units must take the relevant Fear and Terror tests at -1Ld, and it still applies if the unit is ItP.
Fear of the Hunter said:Just the smell of one these bestial vampire is enough to send horses or steeds into a fearful retreat.
The vampire counts as causing terror in any cavalry, monster, chariot or swarm units. Such is the fear the affected units must take the relevant Fear and Terror tests at -1Ld, and it still applies if the unit is ItP.
Bishop said:Fear of the Hunter said:Just the smell of one these bestial vampire is enough to send horses or steeds into a fearful retreat.
The vampire counts as causing terror in any cavalry, monster, chariot or swarm units. Such is the fear the affected units must take the relevant Fear and Terror tests at -1Ld, and it still applies if the unit is ItP.
I'd say that the following for sure need to be added to the list of effected units:
- Monstrous Calvary
Monstrous Beasts
Warbeasts
Vengence Riders - These are unit type Calvary (since that's how models riding a warbeast would be classified). Personally, I have no problem using the Ghoulkin power on this unit, or having IoN raise more then a single wound on the unit so long as we add in the restriction that they can not go above the units starting size.
Bat Form - As it's written right now, the character would cause the Vengence Riders to lose Fast Calvary. I'm not sure if this should be changed or not. There are lots of Fast Calvary units in the game that lose their abilities when joined by a character. I'd personally leave it as is.