ZP- GW Army List

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Lord of Ravens

Vargheist
May 2, 2009
672
Zombies
495
So, here is the list that GW published a few years ago.

http://sgabetto.free.fr/Telechargements/War.CZombiePirates.pdf

So what do you like about this list? What do you think we should keep and what do you think we should scrap?

I personally like the wide variety of original units.

However, the list lacks a certain Undeady feel, as you are not able to raise back units.
 
Perhaps we could have raising, but make it so you have to wound the enemy in combat to gain wounds back. Basically zombies tearing down enemy troops, who then join the zombie ranks.
 
Well I think we need to make the zombies slightly better fighters and shots otherwise they're not going to last long and Harkon's zombies have never been quite the same as ordinary ones. Have a rule that everytime a zombie kills something either in hand to hand or shooting you get another zombie.
 
One part of the list i really like is the blackpowder weapon rule-maybe we could give that some consideration.
I also like the deckhands, deck gunners, rats and carronade.

I think the fleet captain is a little boring though-not much room for customization.
 
Also, the title "Fleet Captain" is erroneous. Someone who commands more than one ship is a commodore, or even a rear admiral/admiral.
I like the gunpowder rule.
 
I quite like the Rotting Leviathan. Remember when that blob got washed ashore a few years ago? It turned out to be a decomposed sperm whale, but still it was pretty gruesome.

Not too sure about the cannons, make a few in weapon teams or as war engines, but not three separate types.

Just because they're zombie pirates doesn't mean they all have to be zombies; I'm the main list is vampire counts and not everyone's a vampire! Some skellies would be good and more ghosts, perhaps a ghost character.
 

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