Well, I’ve started reading through this list, and since I had such fun on the Legion of Nagash, I’m going to offer my thoughts here. These are my opinions, talking others arguments and views into account, so feel free to ignore them if you want :tongue:
Dread Pirate Roberts
The infamous Dread Pirate Roberts is known for cunning acts and a remarkable resiliency. Even when reportedly slain, he soon reappears with a song on his lips and a blade in his hand. Truthfully, however, it is not the same individual - it is another stepping forth to claim the title and continue the legacy.
This Infamous Alias is limited to Hero level characters. When the character is slain (all wounds lost), randomly select a unit champion in any Zombie Pirate unit on the board. Remove that champion and replace it with the defeated Hero, who is returned to the field with full wounds and any remaining magical items carried at the time of death. For the remainder of the battle, that unit's champion may not be reraised, and any passive statistical benefit the champion allotted their attached unit is lost.
Isn’t this a bit OP. I mean having a character come back again and again and again, with full wounds and ALL magic items and goodies. He is invincible as long as theirs Pirates, which there will be. I think for this to be viable a couple of changes should be made:
1) Every time he comes back, it gets harder and harder eg. First time on a 2+, nest time 3+, then 4+ etc. – Stops a invinci-character of death munching anything the enemy can through at him.
2) When he comes back, he looses a randomly determined magic item. – makes it risky to loose him, even if he comes back, theirs no guarantee he’ll be as potent as he was before.
The Reaver of the Coasts
From the foggy waters come the Reaver's ships, gliding ashore to dislodge his terrifying crewmen upon the unsuspecting ports and fishing-villages. His name is the Bogeyman the children of these shoreline settlements learn to fear and loath, and even the most hardened Longshoreman must look deep within himself to find the courage to stand against the Reaver.
The Character causes Terror. In addition, all enemies Hate the character.
Fine by me.
One-eye
Some say he lost it in a wager with Tzeentch, others that it was ripped from his skull by the Great Kraken, the Father of all Storms himself. What is certain is that the remaining eye's stare contain malice enough for three!
The character suffers a permanent -1BS. Any unit engaged with the character has -1Ld.
Ok by me, but reducing BS seems a little petty. I mean, stopping a character hitting with a gun. He shouldn’t really be shooting, he should be in combat!
Red Beard
Blood run in rivets down the cheeks of Red Beard, staining his facial hair in its telltale colour all too identifying. With terrifying passion, he hacks and cleaves and gouges those who stand before him. Such is his bloodlust that those who stand at his side can do nothing but join in with the carnivorous slaughter.
The character and any unit he joins may re-roll failed rolls to wound at the first round of combat.
Fine by me.
Black Beard
As the Black Beard strides aboard his ship, the crewmen jump to, rigging the sails and hauling the ropes with doubled vigour. His bare ominous aura is enough to strengthen the discipline of any slouching deck-hand.
The character confers a +1 bonus to Combat resolution.
Fine by me.
Ahab the Vengeful
"From Hells heart I stab at thee, for hates sake, I spit my final breath at thee!"
This fierce pirate lost his leg to a terrible monster, and was forced to replace it with a wooden peg leg. Now he has become obsessed with taking the life of the one who took his leg from him. His crew are haunted at night by the tapping of his peg leg pacing the deck, and they worry that his desire for revenge will damn them all.
Choose an enemy monster (or monstrous mount). The character gains killing blow and hates that enemy. He must move towards that enemy if he has line of sight to it. He may re-roll to wound against that enemy. However, if he kills that enemy, it gets a free round of combat, complete with killing blow against him before it is removed.
Fine by me. As long as the rules are cleared up, he makes a good monster-hunter.
The Black Bomber
Wearing filthy clothing, in the faded colours of Nuln, and a big hat, this pirate is feared for his love of explosives. He terrorizes the coasts with cannon, grenade and bomb, often hiding his explosive packages in interesting places, or hurling them manically at his enemies.
The character with this Alias may booby trap any unit of zombie pirates, or any terrain feature that is not in the enemy deployment zone at the start of the game. If he booby traps a unit of zombie pirates, roll a d3 whenever the unit loses a round of combat.
On a roll of 2 or 3, nothing happens. On a roll of 1, d3 str 2 hits are resolved against each unit in contact with the zombie pirate unit (including the zombie pirate unit itself) for each wound the combat was lost by. This doest not affect the combat resolution, as it happens after combat resolution is applied.
Agreed with DoN, booby trapping units only I reckon. I think this guy is good. He adds an amusing side to the undead, and lets face it, who doesn’t like exploding zombies :tongue:
The Pious
Holding true to a religion only he truly understands, the Pious sails the seas seeking to convert those who do not follow his will, and burns friend and foe with equal vigour. He believes pain purifies the body, and fire purifies the soul.
One unit in the army may replace their basic hand weapons with Torches, which count as hand weapons with Flaming attacks. The character with this title adds Flaming to any weapon they carry, regardless of whether it is mundane or magical, and Hates all enemies.
The idea of a pious religious vampire just doesn’t ring true. Unbelievable if you ask me. However I like the rules, so instead of a pious nutter, how about a pyromaniac? All the benefits, and lots of burny fun :devil2:
The Unrelenting
Like something out of a nightmare, this individual just never gives up. Woe betide anyone challenged by him, as they may find themselves utterly decimated.
When fighting a challenge, resolve the entire challenge in a single round of combat. The winner may count up to seven excess wounds for the purpose of calculating the effect of Overkill in combat resolution.
So here, the characters keep fighting till one of them is dead. In one round? I can’t see any problems per se, but how does the enemy get to fight that quickly? The guy with the upgrade is unrelenting, not the enemy.
Edit: Ooops, missed the Ironclad out xD. Agreed with you here, 5+ auto-save, combined with shields and the like.