Saturday, March 27th:
General:
Proposed by Lord of Ravens, very slightly adapted by myself, and given more formal wording by DoN, we have our alternative to both crumbling and raising:
Characters:
It has been suggested that, due the nature of the magic system of this army, hero level Vampires should not be able to innately cast spells, but should be able to upgrade to Hero-level casters. Similarly, lord level Vampires should count as Hero level casters, unless they purchase an upgrade.
Core:
Zombie Slaves up in the air. Some discrepancy in the school of thought concerning Zombie Pirates and available weapon options seems to have come to the fore. Should they have lots of weapon options, limited by which champion they select? Should they have few weapon options, regardless of champions? If you'd like to weigh in on this issue, please click here to jump to the Core Units discussion thread.
Special:
Ball and Chain ammunition proposed for cannons, and a bolt/harpoon thrower is still on the table as a possible addition.
Rare:
No update.
General:
Proposed by Lord of Ravens, very slightly adapted by myself, and given more formal wording by DoN, we have our alternative to both crumbling and raising:
Disciple of Nagash said:The Tide of Battle
Insert fluff
At the end of combat, calculate CR as normal.
If the enemy unit wins, for each point of CR they win by the Zombie Pirate unit suffers a wound, with no armour saves allowed.
If the Zombie Pirate unit wins, for each point of CR they win by they heal / raise one wound. Models raised in this fashion are equipped in exactly the same way as the rest of the unit. If any of the command group are dead, then they must be resurrected first. If they unit has multi-wound models, this can resurrect models with only partial wounds (i.e if the models has 3 wounds, a model can be resurrected with just one wound). However before resurrecting any new models, existing models in the unit must be fully healed. Zombie Pirate characters may be healed in this fashion, however vampires characters etc cannot. Only core units can raise past their starting size this way.
Characters:
It has been suggested that, due the nature of the magic system of this army, hero level Vampires should not be able to innately cast spells, but should be able to upgrade to Hero-level casters. Similarly, lord level Vampires should count as Hero level casters, unless they purchase an upgrade.
Core:
Zombie Slaves up in the air. Some discrepancy in the school of thought concerning Zombie Pirates and available weapon options seems to have come to the fore. Should they have lots of weapon options, limited by which champion they select? Should they have few weapon options, regardless of champions? If you'd like to weigh in on this issue, please click here to jump to the Core Units discussion thread.
Special:
Ball and Chain ammunition proposed for cannons, and a bolt/harpoon thrower is still on the table as a possible addition.
Rare:
No update.