As per the previously announced schedule, I am opening a thread for the discussion of a new unit type: Wrecks. Wrecks have been left to the side for some time now, so I thought I'd bring them back to the fore.
To summarize what has been previously discussed: Wrecks are landing craft, and are roughly this list's answer to Corpse Carts. The inclination so far has been to make them responsible for boosting movement values in what would otherwise be quite a plodding army. As it stands, the implication is that we will not have a Van Hels style spell to work with, which is partially why Wrecks have been given this role.
Here are the roles I had personally been considering suggesting for Wrecks:
- The power behind the Ghostly Barrage spell: In this role, the number of Wrecks would directly affect the number of shots resolved when this spell is cast - assuming the spell makes the cut.
- Heave, Ho!: In this role, the wrecks would be hauled along with an infantry unit, always in the rear rank, and provide shielding from rear charges as well as an every-other-turn bonus of +2 movement.
- Independent units: In this role, the wrecks would be capable of moving freely, likely under the rules for monsters. They'd have a small crew, and a bound spell ability like the Miasma but with movement-bolstering effects and narrowed scope of effect.
These are all just suggestions - please put forth your thoughts on how and if Wrecks should be included.
To summarize what has been previously discussed: Wrecks are landing craft, and are roughly this list's answer to Corpse Carts. The inclination so far has been to make them responsible for boosting movement values in what would otherwise be quite a plodding army. As it stands, the implication is that we will not have a Van Hels style spell to work with, which is partially why Wrecks have been given this role.
Here are the roles I had personally been considering suggesting for Wrecks:
- The power behind the Ghostly Barrage spell: In this role, the number of Wrecks would directly affect the number of shots resolved when this spell is cast - assuming the spell makes the cut.
- Heave, Ho!: In this role, the wrecks would be hauled along with an infantry unit, always in the rear rank, and provide shielding from rear charges as well as an every-other-turn bonus of +2 movement.
- Independent units: In this role, the wrecks would be capable of moving freely, likely under the rules for monsters. They'd have a small crew, and a bound spell ability like the Miasma but with movement-bolstering effects and narrowed scope of effect.
These are all just suggestions - please put forth your thoughts on how and if Wrecks should be included.
