Explore the Blood Dragon bloodline of Abhorash: their history, knightly codes, fall of Blood Keep, and modelling inspiration for Warhammer hobbyists.
= Overview & Themes =
The Blood Dragons are the undying knights of the Vampire Counts: champions who measure eternity in duels. Where other vampires scheme from shadowed courts or glut themselves upon the weak, the Blood Dragons seek mastery of the self. Their immortality is not an excuse for decadence but a sentence of perpetual training. To them, the battlefield is a cloister, the tourney a sacrament, and the duel a prayer.
They stand apart from their kin. To the Von Carsteins they appear wasteful, disdaining power seized through intrigue. To the Necrarchs they are obstinate, scorning sorcery in favour of cold steel. Even among mortals they inspire a grudging respect, for while a Blood Dragon may be feared, he is seldom dismissed as a coward or a glutton. Hobbyists and storytellers alike are drawn to their imagery: crimson knights astride skeletal chargers, bound by honour yet cursed to unlife.
Three ideas define the bloodline:
- Dominion of Will: The vampire curse is a hunger. The Blood Dragon’s answer is discipline so absolute that the will rules the hunger, not the reverse.
- The Trial of Steel: Ranged weapons and flamboyant sorcery are spurned. True worth is proven in the space between two combatants.
- Eternal Quest: Every challenge is a step toward Abhorash’s mountain—an allegory and (for some) a real place—where only the worthy may stand at their progenitor’s side.
= Quick Facts =
- Progenitor:Abhorash — captain of Lahmia’s armies; unmatched in single combat.
- Core Ideal: Martial perfection through discipline, honour, and the duel.
- Name Origin: From the legend of Abhorash slaying a great dragon and drinking its blood. Whether literal or symbolic, his disciples took the name Blood Dragons in honour of that triumph.
- Seat/Stronghold: Blood Keep — a mighty fortress in the Grey Mountains, raised by Walach Harkon. Once the home of the Order of the Blood Dragon, it was razed by Witch Hunters and Bretonnians, and now lies in haunted ruin.
- Typical Appearance: Crimson-lacquered full plate, draconic crests and heraldry; terrifying heavy cavalry mounted on undead steeds.
- Reputation: The most knightly and disciplined of vampires. Among mortals they are feared yet often judged the least wantonly cruel, remembered more as dark paragons than as predators.
History of the Blood Dragons
–1520 IC: The Captain of Lahmia
Abhorash was once Champion of Lahmashizzar, King of Lahmia, and instructor to the royal household, counted even as the tutor of Neferata herself. A man of iron will and unmatched martial discipline, he was famed across Nehekhara for his unbroken code of honour and mastery of arms.When Neferata and her cult brewed the Elixir of Life from Nagash’s dark lore, Abhorash refused to drink, desiring no unnatural immortality. Instead, he accepted only a weaker draught to prolong his years. Yet Neferata deceived him. By trickery he consumed the true elixir, and with it came the curse of vampirism. Consumed by the Thirst, he slew twelve innocents in a frenzy, among them a child. Stricken with shame, he exiled himself from Lahmia, the stain of blood forever upon his honour.
–1200 to –1170 IC: The Fall of Lahmia
When the armies of Nehekhara marched upon Lahmia to purge its corruption, Abhorash returned from exile to stand upon the walls. For years he held the breaches, crimson-armoured and unyielding, cutting down warriors, beasts, and kings alike. Chroniclers record that without him, Neferata would never have escaped, for it was Abhorash who guarded her retreat even as the city fell to fire and ruin.At Lahmia’s destruction, Abhorash departed westward, joined by four disciples who had bound themselves utterly to him: Lutr of the Harkoni, Mangari of the Southlands, Varis of Rasetra, and Walak of the Harkoni. These warriors — his Hand — followed their master into exile. Thus was forged the foundation of a lineage: not bound by court or throne, but by oath, blade, and the martial example of their Captain.
–1152 IC: The Refusal at Bel Aliad
When Nagash rose again and summoned all his progeny to his banner, Abhorash travelled as far as Bel Aliad. There he defied the call. In some accounts he struck down Neferata herself rather than see her carried to Nagashizzar; in others he merely turned his back. Whatever the truth, he would not kneel.This refusal marked the bloodline he had unwittingly founded. Where other Vampires bound themselves to Nagash, Abhorash and his disciples swore they would serve no master save the strength proven by combat. In Bel Aliad was set the eternal precedent: that the curse of undeath must be borne with discipline, never surrendered to tyranny or indulgence.
c. –800 IC: The Oath in Mourkain
Abhorash and his Hand came at length to Mourkain, the citadel of Ushoran’s new realm of Strigos. There they lent their blades to the kingdom’s defence, and Abhorash remade its cavalry in the manner of the steppes and Araby. In battle he was executioner and champion, dragging the corpses of Orc chieftains, ogre warlords, and beast-kings before the gates of Mourkain.In these centuries he became renowned even among his peers. While Neferata whispered in shadows and W’soran delved into necromantic arts, Abhorash perfected the way of the sword. His disciples followed him as lieutenants, but none could equal his skill. Among the people of Strigos, he was remembered as both protector and terror, a knight of crimson whose duel none could survive.
c. –210 IC: The Departure from Strigos
Though his fame was great, Abhorash grew weary of Strigos. Ushoran’s dream of a kingdom frayed under intrigue; Neferata’s venomous manipulations returned, and Ushoran himself darkened into paranoia. The court of Mourkain began to mirror Lahmia in its corruption, and Abhorash, who had once fled such decadence, would not suffer it again.In time he withdrew, turning even from his own Hand. They had become mighty in their own right, but his path demanded solitude. He departed Mourkain and set out alone, wandering the world in search of truth and mastery. From this moment his legend diverged: where others sought thrones and dominion, Abhorash sought only perfection of will and blade.
253 IC: The Dragon’s Blood
Abhorash’s wanderings brought him to the heights of the Worlds Edge Mountains, where he confronted an ancient Dragon, a relic of elder days. For three nights they fought, the clash of steel and fang echoing like thunder across the peaks.At last, Abhorash struck the beast down. He drank of its blood, and in that act freed himself from the Thirst that chained all others of his kind. No longer did he hunger for mortal blood. Thus he became the only Vampire unshackled from the curse, though none of his disciples shared this gift. From that moment his creed was clear: only those who proved themselves in strength and honour might hope to stand where he had stood.
876 IC: Luthor Harkon and the Vampire Coast
Of Abhorash’s Hand, Lutr of the Harkoni — now known as Luthor Harkon — was carried by fate across the seas. Trapped in his coffin, borne away by Norse raiders, he awoke upon the shores of Lustria. There he raised the drowned as his thralls and carved out the Vampire Coast, a kingdom of salt and storm.Though a mockery of his master’s code, Luthor bore the same indomitable spirit, directing it into madness and plunder. The seas of the south became his battlefield, his fleets a terror whispered from Marienburg to Tilea. In him the mark of Abhorash endured, but twisted into a spectre of piracy and ruin.
c. 1450 IC: The Duke of Aquitaine
During the Great Crusade against Araby, the Duke of Aquitaine, brother to King Louis the Righteous of Bretonnia, was grievously wounded by assassins. Yet even poisoned and bleeding, he slew his foes in a storm of courage. Abhorash, witnessing the knight’s valour, could not let such strength perish. For the first time in centuries he bestowed the Blood Kiss, raising the Duke to undeath. Yet true to his creed, he bound him with no command, departing and leaving the knight to his own fate.1454 IC: The Red Duke’s Rebellion
The Duke returned to Bretonnia not as a saviour, but as a monster. Known thereafter as the Red Duke, he roused the dead from their graves and carved a path of terror across the duchies. Though still a knight in bearing, he was stripped of Abhorash’s restraint, his chivalry curdled into arrogance and cruelty. He cared nothing for honour, only for blood and conquest.At Ceren Field he was at last defeated by the massed hosts of Bretonnia, his body entombed by sorcery. Yet his name lingered as a curse, and in time his tomb would break, loosing him again upon the land.
1887 IC: The Blood Keep
Walach Harkon, once of the Hand, seized the Imperial fortress of Blood Keep in the Grey Mountains. There he founded the Ordo Draconis, a brotherhood of crimson-armoured knights who dedicated themselves to war and the duel. Unlike Abhorash, Walach sought to gather followers, and many of noble birth came willingly to his banner.Yet the Ordo Draconis were no paragons of chivalry. They rode forth clad in blood-red plate, crushing villages beneath their hooves, slaying peasants as readily as knights. Their duels were not confined to champions but extended to whole towns, whose slaughter was deemed but another proof of their strength. To Bretonnia they were a nightmare made flesh: a travesty of their own orders, wielding Abhorash’s code stripped of its honour.
1932 IC: The Red Duke Unbound
The seals of the Red Duke’s tomb broke, and once more he brought devastation to Bretonnia. Again he returned to Ceren Field, and again the knights of Bretonnia fell before him. Though defeated once more, he could not be destroyed, fleeing into the Forest of Châlons, a spectre of eternal rebellion, forever unrepentant.1946 IC: The Fall of the Blood Keep
The Ordo Draconis did not reign forever. In 1946 IC, Imperial forces laid siege to the Blood Keep. After a merciless battle the fortress was shattered, its halls broken and its knights scattered. Yet Walach Harkon escaped with a core of his disciples, bearing the crimson creed into the shadows.From this time the warriors of Abhorash were named the Blood Dragons. No longer bound to fortress or crown, they wandered the Old World as crimson knights-errant of undeath, seeking out war, challenge, and slaughter. Where they rode, villages burned and armies trembled, for each bore the same oath: to hone their strength until the day they might stand before their master and prove themselves worthy of the redemption he had claimed in Dragon’s blood.
Ethos and Appearance
Codes, Customs, and the Long War Within
The ethos of the Blood Dragons is not mere custom but the crucible by which they endure the endless centuries of undeath. Where other bloodlines surrender to indulgence, intrigue, or ruin, the disciples of Abhorash cling to a code of iron. To them, vampirism is not license but trial — a battlefield upon which the eternal war between man and monster is waged.This code is austere, its tenets as unyielding as the steel they wield:
- Face the foe. A worthy enemy is confronted openly, visor to visor. Ambush and cowardice are despised.
- Spurn the crutch. Sorcery and missiles are rejected as false strength; victory is purest at sword’s reach.
- Master the self. The thirst is a beast to be shackled. Many feed only from the vanquished, while others embrace long fasting, seeking to echo Abhorash’s liberation.
- Prove and be proven. Honour, not inheritance, governs their order. Rank rises and falls upon the duel; eternity itself is weighed upon the edge of a blade.
In this creed lies their long war within. To live as a Blood Dragon is to duel not only foe but hunger, pride, and despair — to fight ceaselessly against the shadow in their own soul, as their master once did upon the mountain.
Duelling Culture
For the Blood Dragon, the duel is both rite and law. By duel are disputes settled, ranks confirmed, and worth proven. These contests are held in moonlit ruins, upon bridges and river fords, even amidst the carnage of open war. Some duels last a single strike; others endure for days, combatants locked in struggle until one at last succumbs.On the battlefield, entire hosts have halted while a Blood Dragon issued challenge. Knights of Bretonnia speak of crimson figures who rode forth alone, demanding trial at lance-point before a thousand witnesses. To refuse was dishonour, to accept was to court death. In such moments, the duel was elevated to sacrament — the truest language of the soul, where all pretence was stripped away and only strength remained.
Ascetic Discipline
If the duel is their rite, then discipline is their liturgy. Blood Dragons submit to rigours beyond mortal endurance: months clad in plate without relief, nights of ceaseless forms beneath cold stars, pilgrimages into the wild to hunt monsters that echo their sire’s ordeal. Manticores, wyverns, even Dragons have fallen to such solitary hunts, their carcasses left as silent offerings upon the path of Abhorash.Through such trials, they chain the hunger within. Every hardship is a fetter laid upon the beast; every victory another step upon the road to redemption. Thus do they become the ascetics of steel, warriors who measure eternity not in centuries but in mastery of the blade.
Feeding Taboos
Unlike the Strigoi, who glut themselves upon carrion, or the von Carsteins, who revel in courts of blood, the Blood Dragons embrace restraint. Many will not feed upon the helpless, drinking only from foes proven in combat. Others seek the harsher path, denying themselves entirely, enduring months or even years without sustenance.Such abstinence drives many to the brink of frenzy, but in that torment they see their trial. Every moment of denial echoes the miracle of the Dragon’s Blood, when Abhorash cast off the thirst. Few ever taste more than fleeting victory over hunger, but in the striving lies the essence of their creed.
Judgement and Mercy
Though feared as butchers, the Blood Dragons are not without a grim sense of justice. A foe who has fought valiantly may be buried with honour, his sword returned to kin, his name recorded in the knight’s own memory. Rarely, one of great courage may be offered the Blood Kiss, raised into undeath as proof of his worth.Yet such “mercy” is cruel. It is not pity but recognition — the bond of warrior to warrior, sealed in blood and carried into eternity. To be chosen is both honour and damnation, for the Blood Dragon grants nothing lightly, and expects eternity of struggle in return.
Appearance, Arms and Heraldry
On the field of war the Blood Dragons are unmistakable. They ride at the head of their hosts clad in full plate, lacquered crimson or blackened as night. The edges of their armour are wrought like scales, a perpetual echo of the Dragon that their master slew. Their helms snarl with horned and winged visages, so that even at rest they roar defiance.Their weapons are those of the duel: hand-and-a-half swords, glaives, lances, axes wrought for precision and strength. Many bear blades of ancient lineage, their names whispered as relics among the brotherhood. Their banners are stark: a single crimson drake upon sable, a droplet of blood, a coiled wyrm. Where they march, peasants whisper of death; where they charge, knights whisper of doom.
They ride undead destriers barded in iron, hooves striking like thunderclaps. The oldest among them are whispered to bestride nightmarish drakes or skeletal wyrms, visions of terror that remind the world of the mountain where Abhorash was freed. To behold such a host is to see knighthood’s reflection in a broken mirror — glorious, terrible, and utterly beyond the reach of mortal men.
Organisation and Recruitment
Organisation
The Blood Dragons are not bound by charters or laws but by oaths sworn upon steel. Their order is a brotherhood rather than a hierarchy, yet across chapterhouses and wandering hosts the same forms emerge, echoing the knightly orders of men, though hardened into something darker and far more enduring.At the summit stands the Grand Master, first among peers. His authority is not proclaimed but proven, his title claimed through duel and confirmed only by the silence of challengers. No office is permanent: a gauntlet thrown, a blade drawn, and centuries of leadership may be ended in an instant. Thus history is littered with tales of Grand Masters slain by their own sworn brothers, the order reshaped in a single night. Some endure for centuries, their renown unbroken; others blaze briefly, remembered only for the duel by which they fell.
Beneath them stand the Knight-Commanders or Castellans, custodians of the chapterhouses and stewards of campaigns. They maintain the armouries, drill aspirants, and keep vigil over relics. In war they ride at the head of warbands, carving names into mortal chronicles before vanishing once more into the shadows. To the Blood Dragons, such positions are less about command than guardianship of their order’s discipline.
The majority are the Knights of the Blood: those who have endured the long trial of oaths, vigils, and duels, and proven themselves worthy of the crimson brotherhood. Each bears heraldry of their own devising, yet all are united by the oath of Abhorash. Rivalries abound — grudges, feuds, and contests that might break any mortal order — but among them disputes are ended only by ritual combat. Victory restores honour, and defeat confers silence.
At the lowest tier linger the Aspirants or Squires, mortal champions and newly-turned initiates. Their lot is toil and trial: they fetch arms, spar without respite, and march beside their betters in silence, waiting for a chance to prove themselves. Many die in these endless tests; many more succumb to the thirst before discipline is mastered. Only a few endure to rise as true knights of the order.
Authority within this brotherhood is always personal and martial. No charter binds them, only the weight of an oath and the knowledge that weakness is punished swiftly, a gauntlet thrown at one’s feet. Thus even the humblest aspirant may rise, if their blade can prove them.
Recruitment and the Blood Kiss
The Blood Dragons are choosers of the slain, not gatherers of sycophants. They seek not obedience but excellence, and their gaze falls upon those who stand alone in valour. A Bretonnian champion who holds a ford against all odds, an Imperial templar who dies upon a heap of foes, a Kislevite boyar who grapples beasts with his bare hands — such warriors draw their attention.Recruitment is never swift. The chosen are watched, shadowed, and tested. They may be assailed by duelists in the night, forced to endure vigils in ruined chapels, or commanded to slay beasts beyond mortal strength. These trials are both ordeal and judgement, for failure is answered not with release but with death. A warrior who falters has proven unworthy of eternity.
When at last the Blood Kiss is bestowed, it is not indulgence but covenant. The newly-made knight spends their first century in silence and penance — sparring halls, battlefields, and vigils of hunger. They are broken down and reforged, taught to bind their thirst in discipline until mastery becomes instinct. Many survive only because their sponsor enforces the restraint that holds madness at bay.
This severity sets them apart from other lineages. The von Carsteins swell their courts with flatterers; the Necrarchs gather apprentices to aid their arcane work; the Lahmians ensnare servants in webs of secrecy. Only the followers of Abhorash demand that martial perfection be the price of eternity.
Those who endure become brothers and sisters of the crimson oath, severed from nation and birthright, bound only by steel and blood. Each is a reflection of their sire’s trial upon the mountain — striving, unyielding, and forever haunted by the hope that strength alone may redeem them.
Lairs and Relationships
Lairs and Territories
The dwellings of the Blood Dragons are reflections of their creed: not courts of splendour nor crypts of indulgence, but places of trial and vigil. Where they dwell, steel outweighs stone, and silence is more sacred than gold.Blood Keep stands foremost among them — once a fortress-monastery in the Grey Mountains, seized by Walach Harkon and reforged into a citadel of crimson banners and echoing halls. Its walls bristled with the trophies of slain champions: shields split in twain, broken lances, and the ossuaries of honoured foes. Even in ruin, whispers endure that hidden vaults remain beneath its shattered stones, guarded by restless sentinels who await their master’s return.
Beyond such bastions, many knights embrace solitude. Mountain hermitages dot the Grey and Black Mountains: cold caverns marked only by a rack of blades, a trough for drills, or a single banner fluttering over the abyss. Here a knight may linger for decades, meditating upon the duel until hunger gnaws at the edges of sanity, before descending once more to test his will against the world.
Others haunt crypt-castles scattered across Bretonnia and the Empire. These ruined strongholds are neither wholly abandoned nor fully alive. A lone knight keeps watch within, issuing challenges to all who would cross the bridges, passes, or fords he claims. To mortals, they are haunted shells; to the Blood Dragons, they are sacred thresholds, proving grounds where the worth of those who pass may be weighed in combat.
Above all, the Blood Dragons favour liminal places — thresholds and borders where one realm gives way to another. For to them, every passage is symbolic: to step forward is to earn the right through trial, and every road may become an arena where honour is judged at sword’s edge.
Relationships with Other Bloodlines and Realms
The Blood Dragons are exiles even among their kind, bound more to their creed than to the kinship of vampirism. Their dealings with other bloodlines are rare and seldom amicable.Von Carsteins: There exists between the Dragons and the von Carsteins a wary recognition. Both command dread armies, yet their aims are utterly opposed. The von Carsteins hunger for dominion, weaving webs of rulership and deceit, while the Dragons scorn crowns and crave only the purity of combat. When united against a greater foe they may ride together, but such alliances crumble swiftly, for honour bends poorly beneath ambition’s yoke.
Lahmians: With the daughters of Lahmia there is no accord. The masks and manipulations of the Lahmians are anathema to the Blood Dragons’ blunt and terrible frankness. In turn, the Lahmians see in them dangerous brutes, impossible to bind by charm or guile, knights who rend the veil of secrecy with every duel they proclaim.
Necrarchs: Few rivalries are so absolute. To the Blood Dragons, the Necrarchs are abominations who traded steel for rot, chivalry for corruption. In return, the Necrarchs dismiss them as provincial warriors, duelists fit only to shed their blood in service of others’ stories. Yet in their mutual contempt lies a strange symmetry: both are consumed by obsession, though one pursues the perfection of flesh and blade, the other the dissolution of all into death’s embrace.
Strigoi: Of all bloodlines, the Dragons regard the Strigoi with the most complex of emotions. There is pity, for they see in those feral beasts what becomes of warriors who surrender to hunger. There is revulsion, for the Strigoi’s feasting upon carrion is abhorrent to their creed. Yet there is also a sliver of respect. Some Blood Dragons have granted Strigoi a clean end, crossing blades before delivering a merciful release, as if to grant them one final duel to redeem their fall.
Bretonnia and the Empire: These realms are their most common haunts and hunting grounds. Bretonnia’s code of chivalry produces a ceaseless stream of knights eager for trial, while the Empire’s templars offer both stubborn foes and, at times, bitter allies against darker threats. Songs and sermons alike mark their passing: in Bretonnia, they are shadows of chivalry, cursed reflections of knighthood; in the Empire, they are grim champions, feared yet sometimes invoked when even mortals admit that steel alone must hold the line.
Notable Blood Dragons
Abhorash
Captain of Lahmia and Champion of its king, is the progenitor of the bloodline. Trickery bound him to vampirism, and shame drove him into exile, yet in time he rose above the Thirst itself, casting it aside upon the heights of the Worlds Edge Mountains after slaying a great dragon. His tale is told elsewhere in fuller measure, but his disciples and descendants carried his creed into every corner of the world, leaving a trail of crimson banners and bloodied fields.Walach Harkon
Once Walak of the Harkoni, was one of the four who followed Abhorash from Lahmia’s ruins. In the Grey Mountains he seized Blood Keep in 1887 IC, cutting down its knights in single combat and turning the strongest into his brotherhood. Under him the mortal order of the Blood Dragon became the dread Ordo Draconis, crimson-armoured riders who lived only for the duel. They terrorised both Bretonnia and the Empire, slaughtering villages and towns as readily as they challenged champions, for to them all strife was a proving ground. Though the Blood Keep was brought low in 1946 IC, Walach escaped with his most trusted. He endured into the End Times, when he was raised as Mortarch of Sacrament, only to betray the pact at the Auric Bastion. Vlad von Carstein tore his skeletal steed from beneath him and Walach perished, faithless in his last hour.Luthor Harkon
Once Lutr of the Harkoni, also walked beside Abhorash in the days of exile. Carried west in a coffin by Norse raiders, he awoke in the steaming jungles of Lustria, where he founded the Vampire Coast. His drowned fleets and rotting armies harried the southern oceans, and his name became a curse in Marienburg and Tilea alike. Though far from his master’s path, and consumed by isolation and madness, some saw in him still the indomitable pride of Abhorash’s disciple, twisted to piracy and storm.The Red Duke
The Red Duke of Aquitaine was not of Lahmia, but was sired by Abhorash himself. A brother to King Louis the Righteous of Bretonnia, he was mortally poisoned by assassins in Araby yet fought on with terrible valour. Abhorash, unwilling to see such strength wasted, granted him the Blood Kiss. Returned to Bretonnia, the Duke became a nightmare. Though still a knight in bearing, his virtues curdled into arrogance and cruelty. He raised armies of revenants, butchered his own lands, and became known as the Red Duke. Cast down at Ceren Field in 1454 IC and entombed by sorcery, he rose again centuries later, spreading terror once more before fleeing into the Forest of Châlons. He is remembered as a dread parody of Bretonnian chivalry — a knight in form only, stripped of restraint and honour.Varis of Rasetra / Varison the Blade
Varis was a duellist and mercenary captain from Nehekhara who pledged himself to Abhorash’s exile. The chronicles of Mourkain record his deeds as a commander beneath Ushoran, though his later fate is uncertain. In scattered traditions he is remembered only by his epithet, a blade that never tired, a shadow stalking the deserts and borderlands long after Lahmia’s fall.Mangari of the Southlands
Mangari is counted among the four who followed Abhorash. Of his origins little is preserved, save that he came from the deep jungles and deserts of the south. In Abhorash’s company he proved himself a warrior of grim discipline, but his fate after the departure from Strigos is lost. Some whisper of a crimson knight glimpsed in the wastes beyond Araby, others of a champion whose bones lie still in the roots of the jungles. Whether these tales belong to Mangari or to pretenders who took his name cannot be known.Gorgivich Krakvald
Gorgivich ose later, lord of the Knights of the Red Death, who left a trail of massacres in the northern Empire. His crimson riders butchered entire villages, leaving only ashes in their wake, and during the End Times they harried the Tomb Kings themselves at Nagash’s command. His banner, bearing the sigil of Krakvald, became a mark of dread that even hardened soldiers feared to face.Mikael Harkon
Mikael, seneschal of Blood Keep and Walach’s most trusted lieutenant, carried the standard of the Ordo Draconis. He fell when the Keep was besieged by Warrior Priests, and Walach thereafter bore the blood-soaked banner himself, vowing vengeance for the death of his closest get.Frich Von Haas
Frich Von Haas, sired by Andreich Von Haas, a captain under Walach, entered the cursed city of Mordheim after the comet’s fall. There he staged endless duels amid wyrdstone and ruin, hiring mercenaries to serve as foils, his crimson armour a constant terror in the shattered streets.Sir Tiberius Kael
Once a knight of the White Wolf, became a wandering terror after receiving the Blood Kiss. Tales in Altdorf taverns speak of him as a monster-slayer, striking down manticores, wyverns, and worse, testing himself against beasts that men could scarcely imagine. Though his sire is unrecorded, his path echoed Abhorash’s creed: strength proven against the mightiest of foes.Rabe von Stahl
Imperial noble and knight of the blood, became infamous during the Nemesis Crown campaign. Known as the Nemesis Count, he led crimson riders in disciplined, merciless charges that shattered Imperial hosts as surely as they terrified them. His name is still whispered in Reikland as a curse upon fallen noble houses.Sir Maraulf of Maleaux
Sir Maraulf was a Questing Knight of Bretonnia, turned by the Red Duke in his renewed rebellion. He rode in black armour at his master’s side in the second desecration of Ceren Field. In the end he was undone not by blade but by holy light, consumed in fire, yet his tale lingers as one of the many whom Abhorash’s mercy had become damnation.Legends also speak of lesser figures. The Castellan of Morrkeep, said to have kept vigil in a ruined chapel of Morr for centuries, issuing challenges to priests and knights alike. The Knight of Vardos, who strode from plague-wracked Tilea clad in crimson armour, cutting down Skaven and mercenaries before vanishing into myth. Wandering knights in the Border Princes, crimson riders who ruled petty fiefs by demanding tribute in combat rather than coin. And in Bretonnia, nameless challengers known only as the Red Rider or the Silent Helm, who appeared at lists to demand duels before vanishing like shadows.
Whether these figures were true scions of Abhorash, imitators of his creed, or phantoms conjured by fear, their tales all speak to the same truth: wherever knights gather and duels are sworn, there are whispers of crimson-armoured riders who walk the path of Abhorash, seeking strength, challenge, and perhaps, redemption.
Clarifications and Modelling Notes
Frequently Misunderstood Points
“All Blood Dragons are noble.”Not so. They are disciplined, not universally virtuous. Some are tyrants who refine their cruelty into ritual, ruling through fear yet still adhering to the duel and the code. Their nobility lies in form, not always in spirit.
“They never use undead servants.”
False. While they scorn vast shambling hordes, many keep small retinues—Wights, skeletal men-at-arms, or revenant squires—parodies of mortal households. Unlike Von Carsteins, their followers are drilled into disciplined units, echoing knightly households in unlife.
“They shun blood entirely.”
This is the ideal, but rarely the reality. Most adopt strict taboos rather than total abstinence: drinking only from foes after victory, or fasting for long years before yielding. Abhorash’s liberation is a distant summit, not a universal state.
“Blood Knight” vs “Blood Dragon.”
Many martial vampires are called Blood Knights, but not all belong to Abhorash’s line. This article concerns the bloodline proper. In game terms, Blood Knights are a unit choice, while “Blood Dragons” names the lineage of Abhorash and his disciples.
Gallery & Modelling Notes
Palette: Deep crimson, blackened steel, and bone are the hallmarks. Some painters achieve the lacquered effect with gloss coats or metallic reds, while others prefer weathered, battle-scarred armour.Heraldry: Minimalist emblems suit them best: a lone drake on a field, blood-drop charges, or stark bone chevrons. Freehand is often more effective here than busy transfers.
Conversions: Dragon-winged helms, etched scale borders, and trophies taken from knightly foes (shields, lances, pennons) all emphasise their duelling culture. Bretonnian, Stormcast, or Chaos Knight kits offer plentiful bits for conversions.
Basing: Mountain passes, ruined bridges, and moonlit roads evoke their wandering vigil. Rubble, snow, or broken statues can reinforce the sense of ascetic ruin.
Bibliography & Canon Notes
This article consolidates and reconciles multiple era tellings of the Blood Dragons, with priority given to:- The Abhorash cycle (Lahmia, the mountain duel, the liberation from thirst).
- The Blood Keep tradition under Walach Harkon; siege, dispersion, and later survivals.
- Recurring codes of conduct, duelling customs, and recruitment patterns across sources.