What Fantasy Game to Play

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What Game Will You Play Going Forward

  • Kings of War

  • Warhammer Fantasy Battles 8th Edition

  • Age of Sigmar

  • Warthrone

  • An edition of Warhammer Fantasy Battles other than 8th Edition

  • A fan made edition of Warhammer Fanatasy Battles

  • Other (Please specify)

  • None.

  • Darklands


Results are only viewable after voting.

Quinten

Grave Guard
Jul 17, 2014
267
Zombies
240
*Edit*The Poll Should Read:*Edit*
"What Fantasy Game Will You Play Going Forward"
​



So after playing Age of Sigmar Kings of War and Warhammer Fantasy Battles multiple times and examining the Warthrone rules I decided to share my thoughts about what each game has to offer and de-bunk some common misconceptions I'm hearing about each game on this forum and others. The reviews will include things such as start-up costs and barriers to new players as well as game-play observations. After reading this feel free to vote in the above poll.

Warhammer Fantasy Battles:

General Thoughts:

I don't really need to write much hear as we all know what this game has going for it and what it does not.

Misconceptions:
That since it is no longer supported by GW you can no longer play it. Actually nothing stops you from playing this game with your friends and multiple major tournaments are already saying that they will stick to 8th edition and not convert to Age of Sigmar.

Start Up Costs:
If you have an existing 8th edition army there is obviously no additional costs to continue playing this game. However, if your new and want to start this games start up costs can be daunting.

Barrier to Entry:
There is the obvious cost barrier but in addition this game has a ton of rules. Even Warhammer veterans need to look up rules when playing and this alone can be off-putting for newcomers.

Gameplay:
This game has plenty of tactical play and can be fun to play. It deals with all the aspects of wargamming right down to the gritty model to model details. However, gameplay can be slow, drawn out and games can take many hours to complete with lots of time spent counting things when resolving close combat. The game is balanced-ish. I won't delve to deep here as this forum already has plenty of good articles on this topic.

General Pros:
It is a fun tactical game that fully simulates a fantasy battle. There is lots of flavour to each army

General Cons:
Massive barrier to entry and lots of rules that slow gameplay down. As well this game is no longer supported by the company that produced it.

Kings of War:

General Thoughts:

This is an alternative for Warhammer Fantasy Battles that is still supported and will likely continue being supported for years to come. And second edition just came out so its a great time to try out KoW.

Misconceptions:
That Kings of War is just Warhammer Fantasy Battles lite. I have heard this many times in this forum and others and it is simply not true. Kings of War is an entirely different game than Warhammer Fanatasy Battles and plays although not completely different (both are regimented games) quite differently from Warhammer Fantasy Battles.
That their is very little to no differences between the armies in Kings of War. Again this is not true. Although there is not bucket-loads of special rules attached to each unit each unit has a very specific battle field role and performs differently from any other unit in the game. Each of the armies gets at east one specific rule that their entire army has (sometimes with a few exceptions) (ours is lifeleach(1) for example).
I won't be able to use my Skaven army in Kings of War. Mantic is developing rules for every single army that was in Warhammer Fantasy Battles. Additionally, Mantic games encourages 'counts as' units. If your mortis engine doesn't transfer directly just use it as something you feel it 'fits' as.

Start Up Costs:
If you have an existing 8th edition army there is obviously no additional costs to try out Kings of War as the rules are free. However, the free rules are not the complete rules so you have to spend...ten pounds if you want acsses to the full game. If you don't have an existing army getting one isn't ridiculously expensive. A decent sized army probably clocks in at just over one-hundred pounds (including the rulebook (the rulebook is included in most starter sets)).

Barrier to Entry:
Although there are some cost barriers to playing this game the barrier to entry is relatively low. The rules are quite simple (I played my first game referencing the rules only a couple times a far-cry from my first game of Warhammer Fantasy) and there are no charts to constantly reference.

Gameplay:
This game is monstrously tactical; I would go so far to say it is definitely more tactical than Warhammer Fantasy Battles. Warhammer Fanatasy is often about who has the better list, Kings of War battles are almost always decided by good tactical play. Many of the tactics in Age of Sigmar are present in Kings of War (Retreating being one such example) and movement is by far the most important phase. Kings of War is extremely fast paced and games can change in an instant. The game takes relatively little time to play as many concepts are streamlined for ease of play. I can not understate the level of tactics in this game. There is even a timed play mode for this game. Additionally, this is by far the most balanced game I have ever played and is ideal for tournaments. Furthermore, their are no instant win moves in this game (No Purple Suns) and the win is always given after a hard fought battle not after some super-nuke play destroys your opponents chances of winning.

General Pros:
Quick to play. No removing individual models and no counting attacks really speeds up gameplay. Low costs to miniatures and the rules aren't obtusely complex so anyone can start playing in a short period of time.

General Cons:
The fluff needs a bit more developing and some of the variety in the game is lacking. However the developer are committed to fixing problems. Also on your opponents turn you do nothing but put wound counters on your guys so it can be a bit boring. Turns don't take very long so this isn't a huge problem. There is no magic phase in this game and it does hurt its inter-activeness a bit. Some of the models produced by the company are a little sub-par but their not really so strict on the whole use our models thing.

Age of Sigmar:

General Thoughts:

There are no point values so this game can get really imbalanced really quick. A lot of the warscrolls have some really coll and fluffy special rules tho. Also the rules are really streamlined and good for new players.

Misconceptions:
That Age of Sigmar has absolutely no tactics. This is far from the truth. Age of Sigmar has some great tactics in it that can make the game more fun. GW really packed some layers into those four pages. I won't delve to deep into this as @najo has already done a great job. Read some of his posts for more on Age of Sigmar Tactics.

Start Up Costs:
Because you only need a couple units to start playing fun, rewarding games the costs to start up are really low. However, to get a good army going the costs can escalate quickly.

Barrier to Entry:
None. Basically. This is a huge boon to Age of Sigmar; anyone can learn four pages of rules and with the low-model count required a miniature game has probably never been so open to new players.

Gameplay:
The game, as mentioned before, is not balanced. However a quick discussion between you and your opponent before the game can really make the game a lot more balanced. I don't think this is as huge of an issue as some people make it out to be. The game moves along fairly quickly once you start playing. A lot of times it can be hard to avoid the 'blob effect' where most of the units are tied up in some large combats. However, this eventually resolves itself and the game continues. With larger games and games that have lots of summoning gameplay is significantly slowed by having to move each individual unit,

General Pros:
The low (no) barrier to entry means that anyone can get started playing games. Their is a ton of variety and flavour to each army and this game plays really well to narrative players. General Skirmish tactics are exaggerated with the 3" control zone making for some interesting tactics.

General Cons:
The game scales nicely up to a point. After that point it becomes to hard to move each and every model around. The game, as stated before, is not balanced. Additionally, the measure from the model rules are a bit wonky as well as some of the other rules. One gripe players have is the 'joke' rules but these could be taken as both a pro and a con.

Warthrone:

General Thoughts:

This game reminds me a bit of the 3rd edition of Warhammer Fantasy Battles with all the different formations. It is new game and may be infringing on GW IP but I'm not a legal expert so I don't know.

Misconceptions:
That because there is no active community for this game you should not try it. Since many of the units (actually pretty much all the units) are directly transferred from Warhammer Fantasy Battles convincing a guy with a Warhammer Fanatsy Battles army to play this with you shouldn't be too much of a problem.

Start Up Costs:
Same as Warhammer Fantasy Battles.

Barrier to Entry:
Same as Warhammer Fantasy Battles.

Gameplay:
This game has a lot of similarities to Warhammer Fantasy Battles. However, a lot of the problems in 8th edition are exaggerated in Warthrone. Steadfast gives you stubborn? Heck lets give every big unit over a certain size (That size is formation dependent) unbreakable because steadfast didn't hurt the game enough. Lots of nit-picky rules that slow down g the game. Before any unit does anything lets make every player roll some dice to see if it accepts the order and make them keep track of which units have accepted orders and which units have given orders and which units don't need orders, and which units can be given what orders, and what units can support orders, and the truckloads of different orders in this game. Oh did I mention how much I think orders will slow down gameplay? Oh and did I mention that your opponent can use more orders to deny your orders or use orders on your turn? Units can now split and join back up (but units can only join up with units that they previously were joined with just in case you thought there wasn't enough to keep track of) and only do this if they have two command groups and if splitting them would keep them in a legal formation for that unit. Their are different formations in this game that have varying minor effects and just in case you thought you would have trouble keeping track of every formation there is a chart. A WHOLE CHART: of different formations and how to recognize them. That being said some of these rules are cool and fluffy I just think they would slow gameplay to a screeching halt. Other than that it plays similar to various editions of Warhammer Fantasy (With chargers attacking first(unless the chargies have been given an order to counter-charge assuming they can be given orders to counter-charge). This game (in my opinion) offers very little that Warhammer Fantasy cannot and takes away a lot of speed of gameplay.

General Pros:
A lot of fluffy choices in the rules. Although the orders are quite (in my opinion) unnecessary complicated they are very fluffy. It is basically a supported version of Warhamer Fantasy.

General Cons:
Too many rules that do very little to enhance gameplay and do a lot to slow it down. A lot of copying from GW (may be infringing on IP I do not know). This game needs a lot more streamlining.

Warhammer Fantasy Battles (Other Edition):

General Thoughts:

May be hard to get other people to play this with you but a great Idea if you have a dedicated gaming group to play your favorite edition of Warhammer Fantasy. Also it may be hard to get new players to join as they need to track down the rulebook. Not much a problem for a version such as 7th but try finding a second edition rulebook in good condition.

Misconceptions:
none that I can think of.

Start Up Costs:
Most players interested will probably have an existing army.

Barrier to Entry:
Huge. If you go this route probably don't expect a bunch of new players.

Gameplay:
This game has plenty of tactical play and can be fun to play. It deals with all the aspects of wargamming right down to the gritty model to model details. However, gameplay can be slow, drawn out and games can take many hours to complete with lots of time spent counting things when resolving close combat. The game is balanced-ish. Can't go to deep as it depends on the edition.

General Pros:
It is a fun tactical game that fully simulates a fantasy battle. There is lots of flavour to each army

General Cons:
Massive barrier to entry. As well this game is no longer supported by the company that produced it and may be hard to get copies of the rulebook.

Warhammer Fantasy Battles (Fan Created Edition):

General Thoughts:

This is a cool idea and many people with experience writing rules are attempting to do this (Swedish comp writers come to mind).. May be hard to get other players to view it as 'legitimate' tho.

Misconceptions:
Will become the 'Warhammer Ninth'. This game will never be supported and will never be official may be played in a couple gaming groups but don't expect for a tournament scene to develop. Probably won't be the next pathfinder...although you never know for sure.

Start Up Costs:
Relativity unknown. Depends on the rules. Will have some costs tho to players without existing armies.

Barrier to Entry:
Probably pretty big. Hard to get new players to jump on board to a new unofficial, unsupported game.

Gameplay:
Probably a lot like 8th but its hard to say.

General Pros:
There will be lots of versions coming out (probably) so you can take your pick. Will probably fix some of the common gripes about Warhammer Fantasy 8th edition.

General Cons:
Unsupported and unofficial. It will be hard to get opponents to play with and new players playing this edition.


Final Thoughts:
Make sure to put your vote in the poll. It is set so you can put more than one result if you will play more than one game. Feel free to post what you voted and any other thoughts on this thread or how you will move forward with your wargaming experience. I would love to hear peoples opinions on my evaluations on this game. Personally, I think I will be playing KoW with some smatterings of Fantasy 8th games. Happy wargaming.

DARKLANDS

Pro:

- fluff is great!
- models are amazing
- rules are full of all sorts of interesting complexity, all of it flavoured to make the game seem deeper and more compelling

Con:
- game is still in its infancy
- some of that complexity is...well...a tad excessive
- models are a bit on the expensive side (whole line is high-detail resin)
- skirmish
Haven't tried this game or looked at the rules but felt I should throw it in because of expressed interest by a couple of people.
I'll add it into the poll; want the other section to have as few votes as possible so we actually know what people are voting for. :)

Whew that was a long post. :perv:

*Edit*
This post is about where your fantasy army is going next. I love Sci-Fi and a good 40k game as much as anyone but that is not what this post was meant to be about. That was my mistake as I did not put that anywhere :innocent: before this edit :slapface:. Please re-vote appropriatley (No 40k in other). Thanks and lets see where everyones Fanatsy minitures are doing battle now. :happy:
 
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At the moment, of these options, Age of sigmar. But even that less than 40k, if probably more than warmahordes. Those are the minis games I play at all, and even then I play less than I model and paint, which I do less than video games and assorted unspeakable internet hobbies, so *shrug*. I'm not as invested in how good or successful these games are as my posts elsewhere may make it seem.
 
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At the moment, of these options, Age of sigmar. But even that less than 40k, if probably more than warmahordes. Those are the minis games I play at all, and even then I play less than I model and paint, which I do less than video games and assorted unspeakable internet hobbies, so *shrug*. I'm not as invested in how good or successful these games are as my posts elsewhere may make it seem.

True life.

I'm in about the same boat. But I'd place 40k over most other table-top war games right now, it's become seriously fun IMO. AoS is something I deeply interested in try to find my place in, but as of yet my friends and I (I have played 3 times thus far, with people each playing their first game) have far less experience, so experiencing the game with higher level of thought has been out the window so far. And it's really hard to think about what's going on when all you're thinking about is what could or should have been happening instead.

I marked Other though, Malifaux is an interesting game I actually enjoy. I have played Warmahordes, but I find that game a bit disengaging at times, though my FLGS has a fairly big following, so if I start frequenting there I might pick it up more.

Also I would prefer just.. board-game level table-top games sometimes to these, such as the up-coming Ninja All-Stars game by Soda Pop Miniatures, and Kingdom of Death is releasing soon, which looks amazing.

Mostly I hobby though, or.. day dream about hobby stuffs anyways. But I hope to do some more hobby stuff, and that's more important to me than any game system. But I agree with @Malisteen, I have plenty to keep my occupied, and this is hardly my only interest, so I'll get by on whatever I play when I take the time, as long as my friends and I don't want to punch each other afterwards it's great!
 
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Great post Quinten, I voted for 8th Ed, there are a few things that most people gripe over with 8th, but in general I have been playing it long enough now to have just got over it and excepted it for what it is. I enjoy every game I play of 8th, win or lose, and I think thats all that really matters. I'll be sticking to 8th, and the group I play with feels the same. Every game is so different I cant see us getting bored of it and as Malisteen and Tawg have said, we also mix it up with other things like MTG, board games, computer games and sometimes we actually leave our caves and brave the outside world ;)
So just sticking to 8th at the mo
 
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Thanks for the compliment @owain_b !xD I should change it as to what Fantasy game you will play. Really didn't mean for people to start putting down 40k but my post was very vague on that topic. Edit time.
 
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Brilliant post Quinten! I'm pretty much in the same boat as Owain, I love 8th and I've got a couple groups of mates that play it and don't play anything else except for (occasinally) Space Hulk, Execution Force and beer games like Munchkin and Cards Against Humanity. I have one friend who's dipping a toe into AOS so my time with him and the FLGS will probably feature that in the near future, but I'm hoping there may be more 8th and KOW to be had there.
 
Think I'll spend some time honing my munchkin skills as well. :tongue:

Wow I'm surprised how many votes a fan-made edition of WFB is getting. Didn't see that one coming.
 
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I think this forum proves that there's guys all over the world keen to enjoy this hobby together, to pitch in and help or inspire each other whenever possible. I really believe in Warhammer: Ultimate Edition and look forward to seeing what comes out of these discussions!
 
I've thrown in with two fantasy games going forward:

KINGS OF WAR

Pro:

- very tournament friendly.
- can use my existing models.
- tight, easy to learn ruleset.
- mass battle!

Con:
- lacking a lot of the flavour that gave WHFB character.
- rules lack some of the (largely unnecessary) complexity that I really thrive off.
- fluff is a bit barebones right now, though I understand this is something they're working on.
- models are cheap, but not particularly inspiring.
- magic doesn't have the sense of epicness and grandeur that I really liked in WHFB. Feels very low-magic.

DARKLANDS

Pro:

- fluff is great!
- models are amazing
- rules are full of all sorts of interesting complexity, all of it flavoured to make the game seem deeper and more compelling

Con:
- game is still in its infancy
- some of that complexity is...well...a tad excessive
- models are a bit on the expensive side (whole line is high-detail resin)
- skirmish



As it stands, I think that Darklands will be my hobby game and Kings of War my tournament game. If the Darklands tournament scene develops then I'll jump on that. Otherwise I'll keep lugging my WHFB army out to play KoW tournies, and my Darklands minis to play the fluff bunnies among my friend group.

In all honesty, Darklands is what really has my juices flowing. Game looks fucking amazing.
 
Awesome post OP! This is a great overview for those lost in the dark.
Personally I'm going with KoW2.0 and Warhammer 7th. Got enough friends and am a member of a gaming club that goes this way too so I'm good :D
 
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Personally I'm thinking I've continuing with Warhammer 8th.

Is it also worth mentioning Mordheim? I know it's not the same as fantasy but it has the pros of being cheap (low model count), great fun and free rules. I'm seriously considering trying to give it a go if I can drum up some interest.
 
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Personally I'm thinking I've continuing with Warhammer 8th.

Is it also worth mentioning Mordheim? I know it's not the same as fantasy but it has the pros of being cheap (low model count), great fun and free rules. I'm seriously considering trying to give it a go if I can drum up some interest.

Like @Adam_Barrow said, the specialist games were almost all amazing (If only because they are associated with fond memories of playing with friends in the past). But for sure, my group has always entertained the Mordheim system, although it is constraining in some aspects that don't allow us to play how we want, and there are a number of issues you may find with balance (iirc Vampires own hard).

But that sort of RPG/Skirmish fusion of a game is always a good go, and you can completely make up your own system of upgrades or benefits to dole out with the different missions. Mission based objectives that grant items of power or unique models to the cause (Capture a baby dragon or such) are great ideas for example. One thing my friends and I did frequently however was play multiplayer battles, and that often was not how the game was built to play, so it could end a bit poorly for a given player if they simply ended up on the short end of two sticks at once.

But it's fun, especially if you play in a style that encourages that sort of, league play/building&painting, where you can try to model changes to your "characters" over the course of the game (Perhaps only if major changes occurred, powerful artifacts or crippled limbs or such). It's a fun idea to run with if you find a group of player so like minded :ghost:
 
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I think your being a little unfair on warthrone, unless you have massive unit then it's very hard to retain unbreakable unless you keep reforming make your unit finer (which probably means a colum) and as such means you will be getting less models to attack. It also doesn't have the issue of unkillable characters as bar a few special rules (which are on monsters) everything has a single wound. The wounds work kinda like AoS on monsters with the models St (strength) being reduced.

I also like that it isn't like warhammer in that you alternate using unit's each turn, not alternate armies, so you won't be standing around bored for long.

He is also converting warhammer armies for use into warthrone just like mantic.

You also can't counter order everything, it's only things that effect your units. Marching doesn't require a roll if you have a musician. Its only really when you want to charge, shoot, change formation or use a special ability.
 
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This is most likely the end of wargaming for me...

I always enjoyed a good game of WFB, but what really kept me involved in the hobby for so long was my army. My army that I have been collecting, painting and converting since I became involved in the hobby at the age of 14. It has gone through some changes and evolved over time, and its never been finished or fully painted. But working towards that goal is what has kept me engaged and coming back for more. Incorporating new elements as new army books are announced and whatnot. Writing Fluff and backstory for it. Coming up with how it fit into the historical Warhammer World. I was too emotional invested in my army to quit. But My army was based around a single, very specific theme, around a very specific time period in the Warhammer world. A world that is no more in the eyes of its creators. GW may be supporting a "death" faction moving forward, but it is not a faction I have any interest in. It is no longer "My" faction that My army fits into. It feels as though GW took all my emotional investment in my army, all my hard work and dedication and trashed it. Reading the background Fluff for Age of Sigmar gave me the same feeling as watching GW employees storm into my house, throw my models on the floor and start stomping all over them with glee.

Sure I suppose I could use my guys in AOS, but its not the same to me. Likewise for other Game systems. Whatever system I end up using them in (AOS included) they will always be "counts as" models to me. And that sounds pretty unappealing. And as much as I'd love to continue playing 8th edition, I realistically don't expect that to be an option in a year or so. Everyone will have moved on to AOS or left the scene.

So I fear that this is the end for me. Its been fun, but I have other hobbies that don't require the emotional investment that this one did. I'll still keep up on whats going on in the GW world on the slim chance they reverse course and bring the old fluff back. But I'm not crossing my fingers. Or who knows, maybe I will keep wargaming, the x-wing system looks mighty intriguing to me...

In any event, it's been fun guys, this forum has been a blast to hang out in, even if I hardly did ever comment. And Even if its not my cup of tea, I don't begrudge anyone for enjoying AOS, I hope it keeps being fun for you and I hope the community keeps going strong despite all the changes/turmoil. I'll stick around as long as I can, but you'll probably see even less of me then you did before.

Happy Gaming guys.
crafty0ne
 
I know you said they'll feel like 'counts as' models, but using your existing army in Kings of War sounds like the perfect solution to your problem. The KoW background is vague enough that you can really build just about any sort of story you want in it. Heck, you could do a little write-up where your Vampire Lord can see the end coming, and creates a powerful magic portal and takes his entire household through it to a new land, being the kings of war world. Then he can set up shop there. Mantic literally let you use whatever models you want, so there really is no 'counts as'. Or rather, everything is counts-as, even the official mantic models. And if everything is counts-as, then nothing is.
 
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I think warthrone might also be a great alternative, is it doesn't have much background in English, I think it allows you to fill the gaps with your own background. The models they do sell are great (I actually prefer the dwarfs to GW's). I also think the rules are closer to what you want. Unlike mantic, it's based on a per model basis rather than per unit with fixed unit sizes. People who played it seem to really enjoy it and it isn't suffering so from "we aren't GW" that Mantic does which seems to be it's main selling point.
 
I had a look at Warthrone, and IMO there is just WAY TOO MUCH going on. A good rule system is complex without being complicated. Warthrone is very complicated.
 
That's a rather strange counter point from someone looking for alternative to warhammer, that's exactly what warhammer was. Kings of war on the other hand seems simple for the sake of being simple. I could very easily change everything to cm's and it would be a great epic scale game. Thing is I'm not looking for a rule system like that for my much larger models, as with many other people. I don't even think warthrone is that complicated, the formation rules could use a little stream lining as could the moral system. Apart for that it's pretty straight forward while adding more focus on the importance of command structure.

Throwing around in block capitals doesn't really give you statement any additional weight. Why does it have too much going on? Might just be me but when I look at kings of war it just looks like a budget wargame. I also find it strange that anyone would consider a game that doesn't work on a per model basis as a alternative to game that did, putting a few counters down just doesn't have the same appeal as removing models. you may as well just stick them to solid bases, in which case it's more like warmaster for visually impaired.
 
That's a rather strange counter point from someone looking for alternative to warhammer, that's exactly what warhammer was. Kings of war on the other hand seems simple for the sake of being simple. I could very easily change everything to cm's and it would be a great epic scale game. Thing is I'm not looking for a rule system like that for my much larger models, as with many other people. I don't even think warthrone is that complicated, the formation rules could use a little stream lining as could the moral system. Apart for that it's pretty straight forward while adding more focus on the importance of command structure.

Throwing around in block capitals doesn't really give you statement any additional weight. Why does it have too much going on? Might just be me but when I look at kings of war it just looks like a budget wargame. I also find it strange that anyone would consider a game that doesn't work on a per model basis as a alternative to game that did, putting a few counters down just doesn't have the same appeal as removing models. you may as well just stick them to solid bases, in which case it's more like warmaster for visually impaired.

You seem a bit defensive about it. I wasn't attacking your opinions.
 
I'm sorry but your making statements which make little sense and then making more statements without really backing them up! They make even less sense given that your already a warhammer player. If I was looking for a game as a alternative to warhammer I would something that was similar, Kings of war is not. Having set stats and sizes for units and putting counters next to them rather than actually removing models couldn't be anymore different.

I don't see how a game being complex (erm rolling command dice and formations) could be any more complex than what 8th ed was.
 
How do you know I haven't been longing for something different for a long time? Maybe now that WHFB is no longer officially supported, I can encourage other players to start playing different (and IMO better) games.

Warthrone seems like a neat game, but it's not for me because I prefer a more abstract, results oriented ruleset like Kings of War. Really, I've been playing 8th edition despite the rules, not because of them.
 

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