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Recent content by Cyantific
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I guess you'll still be str 7 against a lot of units (and str 5 is fine for those that don't have characters in) and benefit of extra attacks...
Could do that switch and swap 1x fellbat for beguile and that might be a nicer VL.
Hmm... to fit charmed shield on the VL I'd have to drop either the other tricksters shard or the ogre blade... how important is the other tricksters shard?
I did find the time today to listen to the whole bad dice podcast linked earlier and it was actually a good listen as a whole, just the one part I listed to before was a bit naff out of context, so I stand corrected.
I was assembling some black knights while I listened and ended up test rolling...
I listened to the bit relating to black knight bus tactics and wasn't too impressed. Sounded like a bunch of guys that like the sound of their own voices, but I'm not much of a podcast fan in general.
The Sun King and Johnny have given me loads of great advice across a couple of threads, for...
So, I thought that 'spamming' IoN was dead with this edition but people still talk of it... Can a single wizard cast IoN multiple times in the same magic phase?
I've heard of mindrazor skellies and dual engine, is there anything else? And how do you use/build those lists?
It'd be cool to have the options to do a foot list but I'm not sure what's good in that regard? something with lots of necromancers?
If anyone could give a brief run-down, or...
Cheers for the replies guys.
The knights have to stay at 10 unfortunately, if I add even one my comp score goes down to like 3.8 because of the stacking penalties of running the bus in the first place. (the comp system is here if you want to take a look at it...
I assumed you just put the VL on the corner of the unit with none of the other vamps near him so the only rerolls would be on black knights that you can raise back up anyway? Or am I wrong on that? I'm assuming that if I am then the MR is more useful than the other tricksters shard? What should...
Cheers for the response. do you think the alternative 224pt option would be better/more useful than a 2nd TG? How necessary is the lance on the 3rd vamp?
Also, RF... is it really gonna equate to more damage output than QB on the baby vamps? Every thread I've checked on this type of list has...
So, after trying to research the list I thought I'd have a go at writing one I like the look of that covers all bases...
Should I take that list? Are the characters ok? Also is the bus big enough? I'm trying to stay above 5 on the swedish comp system (5.2 currently).
The lvl 1 vampire...
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