Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Recent content by estwheadn
The masquerade of murder returns! A new game of Vampires Amongst Us has begun. Unmask the killers, trust no one, and try to survive the night. Find out more and sign up now!
I just realized I forgot to put my second vamp lord on a mount :( How do you guys suggest getting one? I could see zombie musician + iron curse icon + beguile? That gives me enough points for the barded nightmare
So which of the 4 lists now do you guys think is the best?
List 1: banner of barrows with champion in the bk unit
List 2: extra spirit host, no champion in the bk unit, lichebone pennant
List 3: Vampire instead of wight king, only one spirit host
List 4: dual vampire lords, but no crypt...
That's fair most metas are 2400pts I think. Anways so I took I'm taking to heart what you guys are saying about the crypt horrors and my bus so here's a fourth list that has 2 vampire lords in the bus and no crypt horrors:
++ Vampire Counts - Army Book (2013-4) -V8.8.1. (Standard) (2500pts) ++...
This style of list has been working for me that's why they're all more or less the same. Also it's the models I have lol. I find the skeletons with the banner are one of my best units. They march right into my opponents scariest units and hold it up for TURNS. And then if I want to charge some...
For list 1 I still have 10 points to give a champion to either the black knights or crypt horrors. Which do you guys think?
The differences are subtle. List 2 has an extra spirit host, different banner in the bus and no champion in either the crypt horrors or the black knights. The vampire gets...
Hated it at first, now starting to like it. The dual terrorgheists and screaming into combat is viscious. NEVER charge anything good (hexwraiths, vargheists, terrorgheists, vampire) into the same combat with one of those zombies units. With such small numbers in these units and wounds lost to...
If it's a magic missile then he can't cast it while in combat. Throw a huge skeleton bus with banner of swiftness at him and let him chew threw that for a few turns
no you have to use the magic weapon all the time unfortunately :(
and I'm not sure of a page number because I'm just using a .MOBI file to read the rules but it is the 3rd paragraph in the 'Roll To Hit' section of '1. Fight a Round of Close Combat'
IMO you will need to exercise COMPLETE battlefield control and protect that unit's flank with your life to win with this list. TO me it seems like too few units, but I guess we have different play styles
In the 'Roll to hit' section of the rule book it says that a natural die roll of a 6 is...
Ya 'bonus' isn't a defined term in the rule book so it has to be applied any weapon with an effect that allows the model to strike at a strength above the one written in his unit entry.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.