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  1. Woolly.Mammoth

    The state of Khaine magic

    I agree completely. I wouldn't mind Khaine magic if it were properly written. If it were properly written and tested before publish, there a lot of changes they would make. Personally I think that instead of a random table, you should be penalized based on the die you use. Miscasting on 2 dice...
  2. Woolly.Mammoth

    The state of Khaine magic

    I would consider this an 8th-Khaine hybrid "house rules" The "does a dispel count as a failure" debate still rages. The fact is that its simply not clear. While you may have a logical opinion on the matter, it is still only an opinion - its simply not clear enough for a consensus. If you're...
  3. Woolly.Mammoth

    The state of Khaine magic

    NOTE: This is what you currently prefer and would expect to be able to play (not "in a perfect world" scenario). Now that Khaine has been out a while, most have given it a go and by now have formed a pretty solid opinion on what they prefer. Personally I've jumped around between my opinions...
  4. Woolly.Mammoth

    LD of 0

    If you charge a Ld 0 unit with a T-gheist you dont have to worry about screaming; they will flee from your Terror automatically and get run down. Another nonsensical issue with Khaine magic; multiple D&D on the same unit.
  5. Woolly.Mammoth

    Storm Fiends, ready for some hot warplead?

    Its very easy to get to them, unless you are forfeiting all offense to march around out of combat. Then you're just playing points denial which isn't very fun.
  6. Woolly.Mammoth

    Storm Fiends, ready for some hot warplead?

    They are toughness 4 with almost no saves. There are a ton of counters.
  7. Woolly.Mammoth

    Storm Fiends, ready for some hot warplead?

    You're taking pivot too literally; I was also referring to a free reform as a form of a pivot. I was referring to the concept of freely changing facing before using a weapon in the shooting phase. Every unit that shoots in the game has some way to change facing before doing so. Also a single...
  8. Woolly.Mammoth

    Storm Fiends, ready for some hot warplead?

    @Infernal Skull My writing is an interpretation of the rules as intended based on what the fluff indicates. I agree that you are 100% correct regarding the rules as written. But in my opinion, they were intended to be able to reform and shoot without marching, and not be stubborn in forests. I...
  9. Woolly.Mammoth

    Storm Fiends, ready for some hot warplead?

    Skirmishers are steadfast in forests because, as the book says - "light troops excel in the uneven terrain of woodland". Obvioulsy, SF dont benefit from the "Light Troops" rule of skirmishers. Since this is a comment and not a rule, it does not remove this ability from them, but instead is just...
  10. Woolly.Mammoth

    Storm Fiends, ready for some hot warplead?

    I forgot about the re-rolling to-wound. SF are insane. The rattling cannons would definitely kill an Abomb in one round of shooting. An Abomb is kind of an anvil, its really tough to kill without fire. It always soaks up tons of shooting because people are very afraid if what its random...
  11. Woolly.Mammoth

    Challenge Vamp Lord

    Blender Lords are best slaughtering the worthless cattle that are your opponents rank and file. Then you blow them out and make them break. Accept a challenge with your unit champ or WK bodyguard. If you want to win challenges, most blender builds can beat nearly anything in a challenge, except...
  12. Woolly.Mammoth

    Hybrid Magic Phase

    My rules limit spellcasters similarly to 8th. More wizards and magic items will make a more powerful magic phase - unlike Khaine, where one level 4 is all you'll ever need. A level 4 can only make 4 attempts, so your magic is limited. My limit on dice generation promotes varied options as well...
  13. Woolly.Mammoth

    Storm Fiends, ready for some hot warplead?

    Don't get me wrong, they are awesome models (just got my box) but nothing to be scared of. They are like the most glass cannon unit I've ever seen. A single Tgheist scream will blow a hole in them, next to their Ld7 general or not. Unfortunately any unit is a bad choice, as they will turn and...
  14. Woolly.Mammoth

    looking for basic vampire counts strategy

    BK bus is far and away the best character delivery system, in an army that needs its characters delivered. Its not just fast, it's a solid anvil as well with 2+ armor and 4T, so you can do the charging without fear of getting blown out before Nehek, when you can recover a guranteed 5 models back...
  15. Woolly.Mammoth

    Hybrid Magic Phase

    My cap of 3 dice is a general balance. It might not be that big of a deal if someone gets 4 dice in a phase with the sacrificial dagger, but if someone makes a list with 4 wizards and a herdstone while summoning more wiz though Undeath, it will quickly get out of balance. Many items are capped...
  16. Woolly.Mammoth

    End of times = end of spirit host?

    I stopped using Hexwraiths, since every mage and his mother can now banish them with relative ease, and they are not that easy to get back.
  17. Woolly.Mammoth

    Hybrid Magic Phase

    Sorry I've never posted in this forum before. I was wondering where it should go. Ordinarily I try to stick to rules as written. I don't want to get caught up in what the next person thinks might be better than the last. Khaine magic finally broke my spirit - on the one hand, not picking...
  18. Woolly.Mammoth

    Hybrid Magic Phase

    As I said.. Other than Nagash, what item in the game is priced so that providing more than 3 dice in a single phase is balanced?
  19. Woolly.Mammoth

    Hybrid Magic Phase

    Its the alternative to capping the dice at 12. This limits individual items from breaking the game, especially they way the do in Khaine. Your opponent can fly a DP and cast purple sun across the army turn 1, then you get to wait patiently while he carries on with 30 Power Dice. This is the kind...
  20. Woolly.Mammoth

    Hybrid Magic Phase

    I've been playing a lot of Khaine magic and I find that, while it solves a lot of issues with 8th ed magic, it makes magic too dominant, and there are a lot of holes in its rules. Here is a new hybrid magic phase that I have really been enjoying: Hybrid Magic Phase 1. SPELL GENERATION A...

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