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that makes sense +2 on the charge i guess just gotta make sure it maximizes damage on that first round of combat. the cc can still help them zombs though huh.
These are some really interesting ideas. Im liking the mounted wight. Im loving the idea of using a corpse cart ive had the model for ages and as of yet havnt used it. out of interest mr west how would you deck out the vamp differently?
hmmm thats a really interesting idea only problem is how to jig it around to make the points available hmmm my only concern with that would be the cart being shot down before it could achieve its goal.
Oh right yeah forgot about the bunker already. You think go for just the one block? i thought it might give me some more options to split them into a block of 35 and 40 and 20 for the bunker? what with invo and all
Hey all
As the advice you guys imparted last time helped so much i am looking for more guidance for my next matchup against DE. Its not for another week or so so i have time to add models and paint stuff up ready here is what i have so far. Same principles as last list really.
Master...
Hey just wanna say a big thanks to corien ustrello masterspark and zully thanks to the tactics and pointers you guys provided i got the win against the ogres and better than that i really enjoyed the game cheers guys
billy
As we have about the same number of troops to deploy i am trying to figure out who would be best to match up against each other. After reading tactics on the giant it seems tying him up with zombies is the answer but then is this going to leave my general vulnerable? I was reading the ghouls...
ok so he just told me his army in advance to give me a chance i think
what do you guys think?
214 Firebelly, lvl 2 lore of fire, great weapon, dispel scroll and ruby ring of ruin.
265 5xIronguts, full command, look out gnoblar and standard of discipline.
129 3x leadbelchers
129 3x...
Right so the plan of action is to exploit the low leadership in every way possible. Shame cant squeeze in a death magic necro for some sniping. Better get reading on tactics for the gheist then sounds like he could be a game changer
Hey all
This will be my second game effectively possibly fighting ogres and beastmen one after the other if there is time. I have a draft list made up which i would love some advice on as well as any tactics or pointers to watch out for all info is welcome. It would be nice to get a draw or...
Hi all
Just a random thought but why are zombies worse than skeletons stat wise? I mean if in fluff terms the dark magic rises corpses recent and old then why would the long dead be better than freshly deceased? Probably been asked before but hey you dont ask you dont know right
Cheers...
Haha I see so its mostly up to chance :slapface:
How about terrain or cover? if I can just keep him safe until a couple units are tied up maybe he can do his thing. As he is one of the main destructive forces I have, losing him would suck
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