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  1. GhoulKing505

    End times magic shenanigans

    The rules state if your opponent wants to use it you have to. The other conditions are for scenarios and if one person brings a combined elf army or uses any of the new units from the khaine book. I personally don't think I'll be playing with it that much but I won't know for sure till I try it.
  2. GhoulKing505

    End times magic shenanigans

    @Macarian if that's true then magic is super fickle and you'll only get spells off through IF or extreme luck. If you cast more than four spells your opponent has more dispel dice than you have power dice. Don't even think about one dicing stuff because your opponent automatically matches your...
  3. GhoulKing505

    End times magic shenanigans

    Loremasters of Hoeth are going to be a staple in any elf army. They know ALL the spells in the BRB.
  4. GhoulKing505

    End times magic shenanigans

    Wow... so after reading that I have one question. Does your opponent get the highest 1d6 from the 4d6 you roll for the winds of magic or the highest 2d6? Am I missing something? It seems to imply that your opponent only gets the highest die roll for his dispel dice. If this is the case I fear...
  5. GhoulKing505

    End times magic shenanigans

    Are these rules scenario specific or are they just general additions? I'm hoping they are more scenario specific. It'd be fun to try in a couple games but I'd rather have magic remain the way it is. @najo so do you roll a dice when you cast a spell and that's the max amount of dice you can roll...
  6. GhoulKing505

    Najo needs advice on next campaign game

    That sounds pretty good. You'll be on him quickly and he won't know what hit him. You'll be able to summon necessary hammers as well. I think nagash would work well against elves.
  7. GhoulKing505

    Najo needs advice on next campaign game

    Try the zombie dragon!!!! Run this build: Vamp Lord on Zombie Dragon Rf, qb, beguile, lance, ha, shield, TofP, other tricksters shard, and night shroud Run either lore of vamps for healing purposes or lore of shadow for debuffs to his ws and i. Because he's elves you don't have to worry about...
  8. GhoulKing505

    bat swarm grave guard combo?

    True. But it's a lot more expensive than it used to be. Plus it's only a 5+ instead of a 4+. After further thinking about it I don't think I'd be willing to give up crypt horrors to get it back. I love them way too much. Hahaha.
  9. GhoulKing505

    bat swarm grave guard combo?

    They were really only good if you added the drakenof banner to them. I miss my horde of ghouls with wight king bsb and vamp lord in addition to my grave guard horde. Now that ghouls can't take regen they die pretty quick to most everything. That's one reason I want 8 pt ghouls back. I like 8th...
  10. GhoulKing505

    [H] VC, OK [W] $$$, OK

    Is the terrorgheist still available? If so I'd gladly buy him from you.
  11. GhoulKing505

    Vampire unit inquiry

    I think units of 8 crypt horrors work best. Run them four wide. Your opponent will have to deal 6 wounds instead of three to cancel your rank bonus plus you get tons more attacks including the extra stomp. I run two units of 8 in one of my lists and find they hold up nicely.
  12. GhoulKing505

    Base size question

    Proxying is great! I started playing warhammer with the brb, the army book, and paper grid squares I would print out. It gave me a chance to test out different armies. It's how I came to my decision to collect and play vampire counts. I went through tons of different armies (bretonnia, ogres...
  13. GhoulKing505

    bat swarm grave guard combo?

    @The Sun King I'd do anything to get my 8pt ghouls back. I'd love if ghouls were cheaper again.
  14. GhoulKing505

    Help with Skaven Round 2

    You could always try tons of ghouls and crypt horrors. They have more attacks. The crypt horrors 4 wide and 2 deep would give you 25 attacks with 4 more stomps. The slaves would be hard pressed to wound back as well. A ghoul horde would yield 29 attacks. That should help you chew through those...
  15. GhoulKing505

    2,000 point undead legion, leaning towards VC

    I disagree about the crypt horrors and monsters. Nagash can summon crypt horrors a lot easier than he can monsters. Just one casting gets you like 11 crypt horrors as apposed to a single terrorgheist for a higher casting value. Take the monsters in your starting list and threaten to summon more...
  16. GhoulKing505

    Undead legion question

    One more thing. If you aren't using the BRB, short for Basic Rule Book, then you aren't playing Warhammer and can do anything you want. Soooo if you want to argue that there's nothing to argue about because everything goes!!!! Party time!!! Time to put my vamp lord on a star dragon!!!:clown:
  17. GhoulKing505

    Undead legion question

    @estwheadn no it doesn't. If you look at pages 86-88 all the wizards have an extra header titled "Magic:". "Options:" is a seperate header. Since it specifies that we use the profile, point costs, equipmemt, special rules, and options for models and units and says nothing of the "Magic:" header...
  18. GhoulKing505

    Undead legion question

    @Infernal Skull I'm glad someone appreciated the humor of the RAW argument I brought up. I don't know how anyone can argue against it since it specifically states that that's what you use from the book. RAI is certainly not that way though. Let's just all give this argument a rest and wait for...
  19. GhoulKing505

    Undead legion question

    Exactly my point. It should most certainly not be played that way but if people want to disallow army book magic items then they must follow this rule as well or their entire argument becomes invalid.
  20. GhoulKing505

    Undead legion question

    Under options it allows a vamp lord to buy three magic lvls. Therefore in order to be a wizard he would have to buy that option. He doesn't start off lvl 1 in an UL army. A master necro is able to go from not being a wizard to being a lvl 4 wizard. And since under the "Options:" header it...

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