Hey all,
Long time lurker, very few posts.
I started putting together a list for VC a long while ago. I hit a financial speed bump and had to put the hobby on the back burner. However, now that I have the funds I want to start this army. This is a hypothetical 1000 point list featuring models not only reasonable for this points bracket but also models that will hopefully be useful in future larger army totals.
The basic idea is the Master Necro is General and he sits in the 24 count Zombie bunker. The 25 count Zombie tarpit is positioned ahead of this unit so that both of them can benefit from even low casting value IoN's. The baby Vamp will guard one of the flanks with the Crypt Ghoul unit and he brings some serious killing potential as he is built. Couple that with the killiness of Crypt Ghouls and if he lands a flank charge it will be devastating. The Crypt Horrors go on the other flank and function much the same way as the Vamp unit except it is a little less threatening and thus hopefully might not be prioritized as a target to be concerned about.
The Dire Wolves and the Spirit Host are meant to function as warmachine hunters/Interference. If the enemy brings a small unit without magic attacks the Spirit host can also rush and ruin whatever plans were in place for them.
Thoughts on my list? On my magic item selection? On my tactical approach? Please feel free to be as critical as possible.
Long time lurker, very few posts.
I started putting together a list for VC a long while ago. I hit a financial speed bump and had to put the hobby on the back burner. However, now that I have the funds I want to start this army. This is a hypothetical 1000 point list featuring models not only reasonable for this points bracket but also models that will hopefully be useful in future larger army totals.
The basic idea is the Master Necro is General and he sits in the 24 count Zombie bunker. The 25 count Zombie tarpit is positioned ahead of this unit so that both of them can benefit from even low casting value IoN's. The baby Vamp will guard one of the flanks with the Crypt Ghoul unit and he brings some serious killing potential as he is built. Couple that with the killiness of Crypt Ghouls and if he lands a flank charge it will be devastating. The Crypt Horrors go on the other flank and function much the same way as the Vamp unit except it is a little less threatening and thus hopefully might not be prioritized as a target to be concerned about.
The Dire Wolves and the Spirit Host are meant to function as warmachine hunters/Interference. If the enemy brings a small unit without magic attacks the Spirit host can also rush and ruin whatever plans were in place for them.
Thoughts on my list? On my magic item selection? On my tactical approach? Please feel free to be as critical as possible.