1000 Starter List

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SoulGlaive

Zombie
Jun 19, 2008
2
Zombies
1
Master Necromancer
- Master of the Dead
= 185

Vampire
- Heavy Armor, Shield
- Sword of Anti Heroes
- Dragonhelm
- Quickblood
= 181

5 Dire Wolves
= 40

5 Dire Wolves
= 40

28 Skeletons
- Full Command
= 170

4 Vargheists
= 184

1 Varghulf
=175

975 of 1000
So i have 25 points to fill out the list. Dispell Scroll? Book of Arkhan? Maybe some kit for the necro? Im not really sure as to what will be the best use of those points, so any input would be greatly appreciated.

My primary opponent are ogres, brets, skaven, and beastmen from what i can gather. But there is a fairly good mix at the FLGS.

Thanks for looking
 
For a start, that skeleton unit looks too small. A unit of 6 ogre ironguts, for instance, will break it in about 2 rounds of combat, assuming average rolling. I'm assuming, with 'master of the dead' on your necro, that you're planning to raise this block to a larger size over the first turn or two. My question is; what happens if your opponent blocks the invocation?

The vargulf and vargheists are a good pick together in my opinion. They're both vampiric, fast and quite killy. The wolves are a good pick too.

I don't really like the vampire. I would recommend tooling him for anti infantry duty, because the skeletons aren't going to kill much on their own. As such, I would drop quickblood, dragonhelm and the sword of anti heroes. Replace them with red fury, sword of swift slaying, and enchanted shield. This makes him 10pts more expensive, but he'll eat rank and file to help out the skellies. As an aside, the reason I don't like sword of anti heroes is that it is too situational. Most of the time you will only get in contact with one enemy character, so it will be just a minimal bonus, and if there are no enemy heroes in the unit, it does absolutely nothing.

With the vampire changes, you would have 15 points left. I would recommend either a scepter of stability of chanelling staff on the necro to round out the list.

Overall, the list has potential, but I would personally be wary of using so little infantry. the varg-creatures are very strong, but they're not going to be able to break a stubborn horde formation on their own. You'll be relying on flank and combined charges to break tough targets, essentially.
 
thesaxfactor said:
For a start, that skeleton unit looks too small. A unit of 6 ogre ironguts, for instance, will break it in about 2 rounds of combat, assuming average rolling.

How much Skeletons can the MN with LVL 3 and the Vampire reanimate in 2 rounds?
 
D6 + 3 with each cast so it would range from 0 to 18.
0 if all your attempt get blocked.
4 - 9 if you manage to cast just one.
8 - 18 if you cast both.
 

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