- Jul 20, 2010
- 182
So, in the hopes of kickstarting the kickstart, I've put together a little fluff list using the LoN rules (as at 31/01/12) for people to critique & get some discussion going.
Kopash the Outcast
Mortuary Priest - Lvl 1
The Book of Summoning
The Ebony Skull
160 pts
Razak the Slaver
Nagashi Captain
Dragonhelm
Halberd
Arabian Steed
89 pts
Total Characters - 249 pts
14 Nagashi Zombies
56 pts
25 Nagashi Cultists
Full Command
200 pts
25 Nagashi Cultists
Full Command
Flails
Pennant of Eternal Death
270 pts
10 Favoured Ones
80 pts
9 Dark Riders
Shrunken Heads
144 pts
Total Core - 750 pts
Total Cost - 999 pts
So, what do people think?
The fluff idea behind it is that the majority of this would represent one of the small forces sent out by Nagash's diciples to round up slaves that can then be put to work in the mines/used as sacrifices in rituals. The zombies being the remains of the people who either died trying to fight off the army when it came to their village/town or the cultists themselves if they died in the attack.
My own comments on putting this together:-
Characters -
The Mortuary Priest feels somewhat expensive, being that you have to purchase one of the books for him, however it is somewhat offset by the ability to use the rituals.
Perhaps some clarification re how many rituals he knows & re-wording the part about him being able to "choose his spells" would be useful.
The Nagashi Captain is nice - useful and adaptable depending on whether you'd want him in with Cultists or on horseback with the Dark Riders.
Clarification re the cost of his mounts (Arabian steed on his entry says 30 pts, but is only 12 pts for heroes on the Horse's entry) and perhaps a mundane throwing weapon option would round out the character.
Units -
Zombies - I've taken them beause they fit with the fluff nicely, but I've really no other comments on them. Perhaps there's a discussion to be had re how they relate to the upgraded VC zombies & how close you want them to be.
Cultists - I actually had to re-do the army once I noticed they're limited to 25 in a unit. Previously I'd had a single unit of 30 & slightly larger other units. Great for their cost & aside from a desire to see that 25 limit raised I've no complaints. Remind me of khorne flail marauders for some reason.
Favoured Ones - Nice divering/harasment unit. Skirmish prevents them(and sets them apart) from being a counterpart to Ghouls, i.e a purpose poison multi attack cc unit. This is however countered by being able to park 1" infront of your opponent, shoot them & then then S&S when they charge.
Dark Riders - I like them - useful to threaten flanks & divert attention. Love the shrunken heads option, it fits nicely with my army fluff (having them chase down people fleeing). Again, these remind me of mounted marauders for some reason.
Hopefully, that should provide a nice starting point for people to discuss the wider list, it's synergies, possibilities & balances.
Cheers.
Kopash the Outcast
Mortuary Priest - Lvl 1
The Book of Summoning
The Ebony Skull
160 pts
Razak the Slaver
Nagashi Captain
Dragonhelm
Halberd
Arabian Steed
89 pts
Total Characters - 249 pts
14 Nagashi Zombies
56 pts
25 Nagashi Cultists
Full Command
200 pts
25 Nagashi Cultists
Full Command
Flails
Pennant of Eternal Death
270 pts
10 Favoured Ones
80 pts
9 Dark Riders
Shrunken Heads
144 pts
Total Core - 750 pts
Total Cost - 999 pts
So, what do people think?
The fluff idea behind it is that the majority of this would represent one of the small forces sent out by Nagash's diciples to round up slaves that can then be put to work in the mines/used as sacrifices in rituals. The zombies being the remains of the people who either died trying to fight off the army when it came to their village/town or the cultists themselves if they died in the attack.
My own comments on putting this together:-
Characters -
The Mortuary Priest feels somewhat expensive, being that you have to purchase one of the books for him, however it is somewhat offset by the ability to use the rituals.
Perhaps some clarification re how many rituals he knows & re-wording the part about him being able to "choose his spells" would be useful.
The Nagashi Captain is nice - useful and adaptable depending on whether you'd want him in with Cultists or on horseback with the Dark Riders.
Clarification re the cost of his mounts (Arabian steed on his entry says 30 pts, but is only 12 pts for heroes on the Horse's entry) and perhaps a mundane throwing weapon option would round out the character.
Units -
Zombies - I've taken them beause they fit with the fluff nicely, but I've really no other comments on them. Perhaps there's a discussion to be had re how they relate to the upgraded VC zombies & how close you want them to be.
Cultists - I actually had to re-do the army once I noticed they're limited to 25 in a unit. Previously I'd had a single unit of 30 & slightly larger other units. Great for their cost & aside from a desire to see that 25 limit raised I've no complaints. Remind me of khorne flail marauders for some reason.
Favoured Ones - Nice divering/harasment unit. Skirmish prevents them(and sets them apart) from being a counterpart to Ghouls, i.e a purpose poison multi attack cc unit. This is however countered by being able to park 1" infront of your opponent, shoot them & then then S&S when they charge.
Dark Riders - I like them - useful to threaten flanks & divert attention. Love the shrunken heads option, it fits nicely with my army fluff (having them chase down people fleeing). Again, these remind me of mounted marauders for some reason.
Hopefully, that should provide a nice starting point for people to discuss the wider list, it's synergies, possibilities & balances.
Cheers.