Corien Sumatris said:Don't like Ghouls? Not a fan of the models/Fluff/The fact that they do not rank up and they suck to build?
Well here we go!
Characters: If you want to run a vamp lord then I would say go with the charmed sheild over the enchanted. The 2+ ignore first hit may help you live a bit longer. The issue is that a vamp lord is a bit too expensive for 1,000pts. I would say go with a vamp hero and a Master Necro.
Core: Skellies are okay, I would try to fit another unit of puppies in there for good measure. Keep the Zombies as a bunker for your necro.
Special: 20 GG won't do much. They have ASL and will die before they get a chance. I would either drop them entirely or make is a minimun of 30. Keep the Spirit Host, They're really good! I would proboably drop the fell bats until you get yourself up to like 1,500.
Rare: Vargulfs are good, and don't let anyone tell you differently, but, and it's a big BUT, Terrorgheists are going to give your opponents a real hard time at 1,000pts. A moster that size and it ignores armor, and it doesn't need to be in close combat! It's amazing at low points. Well, It's amazing at any points, their just easier to kill at higher points.
So here is what I would change, and I'll even try to keep most of your models in there for you so you don't need to buy too much more.
Lords:
Master Necro Naked.
Heroes:
Vamp
Heavy Armor
Charmed Sheild
Sword of Might
Quickblood
Lore of death (This way you can kill the opponents characters since yours don't have a ton of survivability)
Core: Same
20 Zombies
24 Skellies W/Command
5 Wolves
Special:
5 Hex Wraiths
1 Spirit Host
Rare:
Terror Gheist
I say go with the Hex Wraiths instead of the Grave Guard. Grave Guard cost too much in this point size. They should not be ran in less that 30 and 30 of them W/Command is close to 400 Points.
Hope this Helps!
The army list creator doesn't show points, I guess I just assumed. My bad!My vampire is not a lord but the baby hero vampire (Hence only 114 points).
The reason I would go with the master is for the level 3. It helps with casting and dispelling. Not neccessary but fun and helpful.I did not go Master Necro to save some points and have more units.
Use what it is that you love! You need to like your army! The TG is awesome in low points games, that is why I suggested it as a replacement for the Vargulf. But like I said the Vargulf is still totally usable!I love the terrorgheist, but I felt it would be a bit out of place in such a small army, and was planning to get it when the army gets bigger. And after your positive comments on the varghulf (Which I love too), I am inclined to keep it.
It is completely feasible although I would say add they Vamp character to them so that they have a bit more hitting power. The reason that people say go for the Hex Wraiths is because in such low point games you're not going to see a ton of magic. If there is no caster, and you drop any characters that you have then your Hex Wraiths and Spirit Hosts will be untouchable (Unless Soft Res comes into play)I will drop the Grave Guards. Would it be feasible to have Black Knights instead of Hex Wraith?
Oh and fell Bats aren't a bad choice! With the 50 points that you save from not taking the TG you can easily add them back in if you'd like. I just see the points being spent better elsewhere.The idea with the fell bat, was to have something a bit different from Dire Wolves. But I can drop them no problem.
Corien Sumatris said:The army list creator doesn't show points, I guess I just assumed. My bad!My vampire is not a lord but the baby hero vampire (Hence only 114 points).
The reason I would go with the master is for the level 3. It helps with casting and dispelling. Not neccessary but fun and helpful.I did not go Master Necro to save some points and have more units.
Use what it is that you love! You need to like your army! The TG is awesome in low points games, that is why I suggested it as a replacement for the Vargulf. But like I said the Vargulf is still totally usable!I love the terrorgheist, but I felt it would be a bit out of place in such a small army, and was planning to get it when the army gets bigger. And after your positive comments on the varghulf (Which I love too), I am inclined to keep it.
It is completely feasible although I would say add they Vamp character to them so that they have a bit more hitting power. The reason that people say go for the Hex Wraiths is because in such low point games you're not going to see a ton of magic. If there is no caster, and you drop any characters that you have then your Hex Wraiths and Spirit Hosts will be untouchable (Unless Soft Res comes into play)I will drop the Grave Guards. Would it be feasible to have Black Knights instead of Hex Wraith?
Oh and fell Bats aren't a bad choice! With the 50 points that you save from not taking the TG you can easily add them back in if you'd like. I just see the points being spent better elsewhere.The idea with the fell bat, was to have something a bit different from Dire Wolves. But I can drop them no problem.
VonAlpen said:I'd like black knights over Hex Wraith because I think they look better.
Concerning the TG, I plan to buy it anyway. So if I continually get destroyed at 1000pts, I might include it at a later date.
Here goes my updated list, with Vampire Hero with the black Knights.
Heroes - 233 points
- vampire(General) - goes with BK
with Heavy Armour, Lance, Mounted on Barded Nightmare
- Necromancer Lvl 2 - goes with Zombies
Core 250 points
- 5 Dire Wolves
- 24 Skeletons (Full Command)
- 20 Zombies
Special 341 points
- 9 Black Knights (Full Command)
Barded with lances
- 1 Spirit Host
- 2 Fell Bats
Rare 175 points
- Varghulf
Total: 999 points
Fell Bats are back in, because I don't know what to do with the 33 points left. Should I drop them and improve my heroes (17 points available for that)?
Nightreaver said:At 1k pts. it's better to take master necro with earthing rod + opal amulet/master of the dead and put hero points into either numerous wraiths/banshees (ethereal wall in front of your skellies) or WK that can take challenges and be a tank for your MN.
HW are better than BK at low points because they're etheral (taking advantage of low points and enemy having less access to magic) and can deal with heavy armour and regeneration both (your list as it is has absolutely nothing to deal with 7-8 trolls/CH, which might appear at 1k).
TG would be awesome at 1k games because enemies have less access to war machines and items that let them kit their lords/heroes for bear, making it much more resilient and dangerous.