1000pts First Army Draft (Newbie)

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VonAlpen

Zombie
Jun 1, 2013
9
Scotland
Zombies
13
Hello,

This is the first draft of my army.

I don't really know what I am doing. So all help is welcome and I am welcome to all suggestions except Crypt Ghouls.

Thank you
 
Don't like Ghouls? Not a fan of the models/Fluff/The fact that they do not rank up and they suck to build?

Well here we go!

Characters: If you want to run a vamp lord then I would say go with the charmed sheild over the enchanted. The 2+ ignore first hit may help you live a bit longer. The issue is that a vamp lord is a bit too expensive for 1,000pts. I would say go with a vamp hero and a Master Necro.

Core: Skellies are okay, I would try to fit another unit of puppies in there for good measure. Keep the Zombies as a bunker for your necro.

Special: 20 GG won't do much. They have ASL and will die before they get a chance. I would either drop them entirely or make is a minimun of 30. Keep the Spirit Host, They're really good! I would proboably drop the fell bats until you get yourself up to like 1,500.

Rare: Vargulfs are good, and don't let anyone tell you differently, but, and it's a big BUT, Terrorgheists are going to give your opponents a real hard time at 1,000pts. A moster that size and it ignores armor, and it doesn't need to be in close combat! It's amazing at low points. Well, It's amazing at any points, their just easier to kill at higher points.

So here is what I would change, and I'll even try to keep most of your models in there for you so you don't need to buy too much more.

Lords:
Master Necro Naked.

Heroes:
Vamp
Heavy Armor
Charmed Sheild
Sword of Might
Quickblood
Lore of death (This way you can kill the opponents characters since yours don't have a ton of survivability)

Core: Same
20 Zombies
24 Skellies W/Command
5 Wolves

Special:
5 Hex Wraiths
1 Spirit Host

Rare:
Terror Gheist


I say go with the Hex Wraiths instead of the Grave Guard. Grave Guard cost too much in this point size. They should not be ran in less that 30 and 30 of them W/Command is close to 400 Points.

Hope this Helps!
 
Corien Sumatris said:
Don't like Ghouls? Not a fan of the models/Fluff/The fact that they do not rank up and they suck to build?

Well here we go!

Characters: If you want to run a vamp lord then I would say go with the charmed sheild over the enchanted. The 2+ ignore first hit may help you live a bit longer. The issue is that a vamp lord is a bit too expensive for 1,000pts. I would say go with a vamp hero and a Master Necro.

Core: Skellies are okay, I would try to fit another unit of puppies in there for good measure. Keep the Zombies as a bunker for your necro.

Special: 20 GG won't do much. They have ASL and will die before they get a chance. I would either drop them entirely or make is a minimun of 30. Keep the Spirit Host, They're really good! I would proboably drop the fell bats until you get yourself up to like 1,500.

Rare: Vargulfs are good, and don't let anyone tell you differently, but, and it's a big BUT, Terrorgheists are going to give your opponents a real hard time at 1,000pts. A moster that size and it ignores armor, and it doesn't need to be in close combat! It's amazing at low points. Well, It's amazing at any points, their just easier to kill at higher points.

So here is what I would change, and I'll even try to keep most of your models in there for you so you don't need to buy too much more.

Lords:
Master Necro Naked.

Heroes:
Vamp
Heavy Armor
Charmed Sheild
Sword of Might
Quickblood
Lore of death (This way you can kill the opponents characters since yours don't have a ton of survivability)

Core: Same
20 Zombies
24 Skellies W/Command
5 Wolves

Special:
5 Hex Wraiths
1 Spirit Host

Rare:
Terror Gheist


I say go with the Hex Wraiths instead of the Grave Guard. Grave Guard cost too much in this point size. They should not be ran in less that 30 and 30 of them W/Command is close to 400 Points.

Hope this Helps!


Thanks for your answer.

Concerning Ghouls: I hate the models, and not to fond of the fluff.
I might consider Crypt Horrors in the future as I like the models, but still not fond of the fluff. (However I can create my own fluff, if necessary :p)

My vampire is not a lord but the baby hero vampire (Hence only 114 points).

I did not go Master Necro to save some points and have more units.

I love the terrorgheist, but I felt it would be a bit out of place in such a small army, and was planning to get it when the army gets bigger. And after your positive comments on the varghulf (Which I love too), I am inclined to keep it.

I will drop the Grave Guards. Would it be feasible to have Black Knights instead of Hex Wraith?

The idea with the fell bat, was to have something a bit different from Dire Wolves. But I can drop them no problem.
 
Would something like this be more viable?


Heroes - 239 points
- vampire(General) goes with Skeletons
with Heavy Armour,Charmed Shield

- Necromancer Lvl 2 - 125 goes with Zombies
With Dispel Scroll

Core 250 points
- 5 Dire Wolves
- 24 Skeletons (Full Command)
- 20 Zombies

Special 335 points
- 10 Black Knights (Full Command)
Barded with lances

- 1 Spirit Host - 45


Rare 175 points
- Varghulf

Total: 999 points
 
My vampire is not a lord but the baby hero vampire (Hence only 114 points).
The army list creator doesn't show points, I guess I just assumed. My bad!

I did not go Master Necro to save some points and have more units.
The reason I would go with the master is for the level 3. It helps with casting and dispelling. Not neccessary but fun and helpful.

I love the terrorgheist, but I felt it would be a bit out of place in such a small army, and was planning to get it when the army gets bigger. And after your positive comments on the varghulf (Which I love too), I am inclined to keep it.
Use what it is that you love! You need to like your army! The TG is awesome in low points games, that is why I suggested it as a replacement for the Vargulf. But like I said the Vargulf is still totally usable!

I will drop the Grave Guards. Would it be feasible to have Black Knights instead of Hex Wraith?
It is completely feasible although I would say add they Vamp character to them so that they have a bit more hitting power. The reason that people say go for the Hex Wraiths is because in such low point games you're not going to see a ton of magic. If there is no caster, and you drop any characters that you have then your Hex Wraiths and Spirit Hosts will be untouchable (Unless Soft Res comes into play)

The idea with the fell bat, was to have something a bit different from Dire Wolves. But I can drop them no problem.
Oh and fell Bats aren't a bad choice! With the 50 points that you save from not taking the TG you can easily add them back in if you'd like. I just see the points being spent better elsewhere.
 
Corien Sumatris said:
My vampire is not a lord but the baby hero vampire (Hence only 114 points).
The army list creator doesn't show points, I guess I just assumed. My bad!

I did not go Master Necro to save some points and have more units.
The reason I would go with the master is for the level 3. It helps with casting and dispelling. Not neccessary but fun and helpful.

I love the terrorgheist, but I felt it would be a bit out of place in such a small army, and was planning to get it when the army gets bigger. And after your positive comments on the varghulf (Which I love too), I am inclined to keep it.
Use what it is that you love! You need to like your army! The TG is awesome in low points games, that is why I suggested it as a replacement for the Vargulf. But like I said the Vargulf is still totally usable!

I will drop the Grave Guards. Would it be feasible to have Black Knights instead of Hex Wraith?
It is completely feasible although I would say add they Vamp character to them so that they have a bit more hitting power. The reason that people say go for the Hex Wraiths is because in such low point games you're not going to see a ton of magic. If there is no caster, and you drop any characters that you have then your Hex Wraiths and Spirit Hosts will be untouchable (Unless Soft Res comes into play)

The idea with the fell bat, was to have something a bit different from Dire Wolves. But I can drop them no problem.
Oh and fell Bats aren't a bad choice! With the 50 points that you save from not taking the TG you can easily add them back in if you'd like. I just see the points being spent better elsewhere.

I'd like black knights over Hex Wraith because I think they look better.

Concerning the TG, I plan to buy it anyway. So if I continually get destroyed at 1000pts, I might include it at a later date.

Here goes my updated list, with Vampire Hero with the black Knights.

Heroes - 233 points
- vampire(General) - goes with BK
with Heavy Armour, Lance, Mounted on Barded Nightmare

- Necromancer Lvl 2 - goes with Zombies


Core 250 points
- 5 Dire Wolves
- 24 Skeletons (Full Command)
- 20 Zombies

Special 341 points
- 9 Black Knights (Full Command)
Barded with lances

- 1 Spirit Host

- 2 Fell Bats


Rare 175 points
- Varghulf

Total: 999 points

Fell Bats are back in, because I don't know what to do with the 33 points left. Should I drop them and improve my heroes (17 points available for that)?
 
VonAlpen said:
I'd like black knights over Hex Wraith because I think they look better.

Concerning the TG, I plan to buy it anyway. So if I continually get destroyed at 1000pts, I might include it at a later date.

Here goes my updated list, with Vampire Hero with the black Knights.

Heroes - 233 points
- vampire(General) - goes with BK
with Heavy Armour, Lance, Mounted on Barded Nightmare

- Necromancer Lvl 2 - goes with Zombies

Core 250 points
- 5 Dire Wolves
- 24 Skeletons (Full Command)
- 20 Zombies

Special 341 points
- 9 Black Knights (Full Command)
Barded with lances

- 1 Spirit Host

- 2 Fell Bats


Rare 175 points
- Varghulf

Total: 999 points

Fell Bats are back in, because I don't know what to do with the 33 points left. Should I drop them and improve my heroes (17 points available for that)?

The problem with this list is that it has 0 threat. 20 zombs/24 skellies are going to crumble very fast. Your BK can get bogged down by enemy chaff rather easily and your general doesn't have much impact/survivability and if he dies it's all over.

At 1k pts. it's better to take master necro with earthing rod + opal amulet/master of the dead and put hero points into either numerous wraiths/banshees (ethereal wall in front of your skellies) or WK that can take challenges and be a tank for your MN.

HW are better than BK at low points because they're etheral (taking advantage of low points and enemy having less access to magic) and can deal with heavy armour and regeneration both (your list as it is has absolutely nothing to deal with 7-8 trolls/CH, which might appear at 1k).

TG would be awesome at 1k games because enemies have less access to war machines and items that let them kit their lords/heroes for bear, making it much more resilient and dangerous.

I am an advocate of fluffly list like you, but after trying some things out it turned out that in the current metagame and with the rules as they are right now you have to be more lenient in it and sometimes make your lists not fluffy at all or change the direction with the fluff to make it work and not lose all of your games as it's no fun.
 
That's a tough call. I would like to see a ward save on him but then again you shouldn't be taking a lot of hits anyways. At this point I would almost have to say screw the magic all together. Drop the level 2 from the necro, Add quickblood and a Charmed sheild to the vamp.
 
Nightreaver said:
At 1k pts. it's better to take master necro with earthing rod + opal amulet/master of the dead and put hero points into either numerous wraiths/banshees (ethereal wall in front of your skellies) or WK that can take challenges and be a tank for your MN.

HW are better than BK at low points because they're etheral (taking advantage of low points and enemy having less access to magic) and can deal with heavy armour and regeneration both (your list as it is has absolutely nothing to deal with 7-8 trolls/CH, which might appear at 1k).

TG would be awesome at 1k games because enemies have less access to war machines and items that let them kit their lords/heroes for bear, making it much more resilient and dangerous.

I really like the idea of Cairn Wraiths and Banshees as I love the Models. And as a beginner it would also be easier to paint than a mounted vamp.

I really would like to avoid Hex Wraiths as I feel I would waste the beautiful BK models... I put 2 hosts in my updated list to have ethreals.

I think I will carry forward with the Varghulf and buy the TG later if it really does not work. And I would like both models anyway, so nothing wasted here.

So here is my updated list.


Lords - 235 pts
- Master Necromancer Lvl 4 goes with zombies
Master of the dead, opal amulet

Heroes - 215pts
- 1 Banshee goes with skeletons
- 2 Cairn Wraiths go with skeletons

Core - 252pts
- 5 Dire Wolves
- 22 Skeletons (Full Command)
- 24 Zombies

Special - 122pts
- 2 Spirit Hosts
- 2 Fell Bats

Rare - 175pts
- 1 Varghulf

Total: 999pts
 
If you like the Grave Guard models and want to include them with Great Weapons have you thought about combining them with Bat Swarms?

Enemy in base contact with a Bat Swarm have the Always Strike Last rule, so if you use these against the same unit as your Grave Guard with Great Weapons they will be striking at the same time.

Might be worth a try if you want the Grave Guard in because you like the models.
 
The issue with bat swarms is that the enemy can taget them, their 2T I believe which means that they will cause easy combat res to your opponent unless you play them right. If you make sure that they are only corner to coner with your opponent, and even if you can get a flank charge on them then you can reduce the number of attacks coming at them. They're also a bit points heavy for 1,000.

@VanAlpen: I really like that list that you wrote up last with the wraiths and the banshee. So you should average a 9 on your scream roll which isn't too hot but a 14 max is not bad! drop a 5 man unit of knights in a turn. That'd be a good time. Remember that banshees can also do well yelling at monsters since they usually have low LD
 
Thank you all for your answers, you have been very helpful!

I think I will stick with this list to start with and then tweak it and make it grow with the other models I like such as a Vamp, TK, BK, GG.

Wish me luck!
 

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