1500 against skaven

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Wolfie13x

Zombie
Sep 30, 2008
29
N.Ireland
Zombies
29
skaven seem tough with lots of tricky things so im throwing up a list. i play against the skaven in a week but i would love advice on list from others cheers

Vampire
Dark Acolyte, summon ghouls, cadaverous cuirass, helm of commandment

Vampire
flayed hauberk, power stone, dark acolyte, lord of the dead

Vampire
Dread Knight, standard bearer, drakenhoff banner

Blood knights
kastellan, musician, standard bearer, Strigio banner

Corpse Cart
unholy lodestone

14 Skeleton Warriors
champion, musician, standard bearer

20 Zombies

15 Ghouls
crypt ghast

5 Dire Wolves


All coming to 1500. Ok people tear the list apart. some pointers be handy
 
Where are all the vamps getting put? And I'm assuming 5 Blood Knights? I may possibly consider dropping a vamp and replacing him with a necromancer to ride the corpse cart. It would save some points that you could use to pump one of the units. However, I am pretty new to VC so these are just opinions.

I assume the BSB will sit in the 14 Skeletons, and the regen should help them alot.
 
I played against the skaven recently (in fact the win recorded in my signature was against them :))

I will start by saying that the game I played was 2k – so the numbers may change a bit between what I fielded and you take…

However, against almost any skaven army I think you can bet your bottom dollar that you’ll be facing massed troops. Even skaven armies that don’t claim to be horde armies per se still seem to have FAR to many troops in them :p. To that end you want to be able to deal with numbers so as you don’t get swamped; something I think the VC’s can do quite well.

This relies on the following abilities: firstly, the ability to raise new troops, so you’re going to have to have offensive magic potential. Secondly, the ability to deliver the terms on which you fight – feeding the big bad units (such as plague rats) ‘tar pit units’ (zombies excel at this) until you are ready to fight them. And finally to find an edge in combat, either through martial prowess or combat res.

It seems that you have the magical ability already to be able to raise effectively, (although I may think about dropping one vamp. and taking two necros with dispel scrolls and powerstones, able to cast IoN.) Infact looking at your list again I would certainly include dispel scrolls, as the rats have perfected some nasty spells that given the opportunity may hurt.

I would possibly reconsider the blood knights. I have to prefix this by saying that they are not one of my favourite units for a host of reasons, my chief concern here though is their cost. Although they are the very picture of martial prowess I mentioned earlier, I feel that they may suffer from a certain amount of ‘overkill’ in this engagement. I would suggest dispersing the points among more menial troops, troops that, while not being as seemingly impressive as the blood crazed knights, hold the edge over the ratmen none the less.

I feel that skeletons are the perfect choice (in my game I took 60:p). They will usually be able to hold their own against the oversized rats, they cause fear and (played right) can usually gain the upper hand in combat res.

If this all goes wrong – raise some more :p

I feel that a 20 strong unit of graveguard would be very welcome guests here. Probably housing the general and the BS – perhaps carrying the flag of blood keep to fend of those pesky gun totting vermin that will inevitably be infesting some part of the battlefield – if not all of it!

This unit both denies VP and presents a real challenge, especially when equipped with hand weapons and shields (3+ save in combat really good – skeletons should, imo, be equipped the same).

Try if you can to go for big units of troops, 25 or 30 should do it. This is for two reasons. Firstly in REALLY helps out in combat res. Secondly your troops cause fear and winning a combat will ensure that your enemies break before you – something the rat things can often find difficult to recover from. As far as combat res. is concerned, always take full command and maintain three ranks in the unit (at least in your skeleton/graveguard units).

I would strongly recommend exploiting the skaven’s low LD. So remember: psychology is your friend here, break them by utilising fear and terror. Think about fielding some sort of terror causing unit. The obvious and practical choices are either vargulf and/or coach. However I also would consider wacking supernatural horror on one (or more) of your vampires.

The only other thing I would say is perhaps consider taking fell bats instead of wolves. The reason being two fold. Firstly, the wolves excel at outflanking, something they may find hard to do against a horde army. Secondly the bats can fly over your enemies and, not only march block, but also catch and kill those ratmen that break before your awesome fear/terror causing undead host!

Hope this helps…
 
Just quickly - I would've thought the Drakenhoff Banner would be useless in such a small unit. You can easily re-raise them again with some IoN'ing from your supporting Heroes.

With the points saved you could fully kit out that Vampire.
 
well im considering dropping the blood knights. putting in spirit hosts or something just that he wouldnt be ready for. and possibly change vamp to a necromancer on a corpse cart or else put a vamp in with lore of fire

ok i relooked over my list changed a few things not final but still work in progress but i feel like its stronger

Vampire
Dark Acolyte, lord of the dead, cadaverous cuirass, helm of commandment

Vampire
flayed hauberk, power stone, dark acolyte, summon ghouls

Vampire
avatar of death, dark acolyte, book of arkhon

Corpse Cart
unholy lodestone

Corpse Cart
unholy lodestone

20 Skeleton Warriors
champion, musician, standard bearer, banner of dead legion

20 Zombies

10 Ghouls
crypt ghast

4 bases of spirit hosts

10 grave guard




still have few points left over but still fiddling things about. anyone got any thoughts?
 
If I'm playing Skaven against VC I'd be pulling out my weapon teams, warlocks and Clan Moulder packs. Since the weapon teams are considered magic attacks I wouldn't rely on ethereal units. As a Skaven player I would probably take at least 1 WFT to counter the VC Regeneration ability of Corpse Carts and Varghulfs.

All that being said, as a VC player I would concentrate on mobile units that can hit the Skaven flanks taking away rank bonus and the leadership bonus Skaven get from additional ranks. Plus, mobile units can be used to counter any weapon teams or fast moving packs he might use for counter charges, so Dire Wolves or Fell Bats might be better choices then the Spirit Hosts.

Any way you can get a banner into your Grave Guard? Maybe put Screaming Banner in the unit to fend off smaller units that would have a lower leadership. It's a stretch but it may be worth it.
 
Mobility and terror are your friends against the skaven... a vargulf can wreck havoc in a skaven battleline...

leave the spirit host at home, they will be easy victory points for any warpstone weapons or warplightning to take out

Flank charges and terror is very important...

I'd increase the size of those ghouls - 10 is not enough to withstand concentrated shooting / magic and you cannot raise them back if they're wiped out. Likwise I'm not so sure what 10 grave guard are going to do for you either....

so bulk up core troops, add a vargulf... not sure if I'd personally use 3 vamps in 1500 as that's alot of points... maybe trade one of your vamps for a necro, put him on one of the corpse carts, and stick him in one of your smaller units for protection and to beef up the unit itself.

my two cents anyway... ;)
 

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