1500pt high elves

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Kromathus

Grave Guard
Aug 11, 2008
227
Zombies
124
Evening everyone. This Sunday is my weekly league match and I've drawn up against high elves. I have never played against them nor have I seen my opponents list/any of his games. If anyone has any experience against these guys, I'd love to hear about it.
 
Ethereal a lot of their regular units don't have magic attacks. use zombies to tar up and then get in close combat with strong units. High elves fall apart in close combat, with their low S/T. Take out his wizard first their magic is some nasty shit! Also always temeber your fear tests that is going to win you the game. Anything that can lower leadership, and anything that can lower their already low S/T. Don't be afraid to get your general in CC 9 times out of ten he will live. Just make sure you win combat!
 
Cheers for the overview.

Are there any specific units I should or should not take?

What about key threats? Enemy wizards are always fun to pop, I'm talking units/support/ high cost targets.
 
Crumbling is your biggest threat so keep that in mind for when you chose your units. Don't take things like terrorgheist HE have high Ld so it pointless. Ghouls are heavy hitters but can't take banners, so use zombies to tie up(raise with IoN if needed) and flank with your ghouls whenever I play HE I like the krell hernrich combo with a little vamp that has lore of shadows (if you don't get the two spells that lower S/Ttyen swap one out for the signature) in a block of GG with great weapons and banner of borrows(I think that's what it is called) avoid things that have arrows keep your units out of their arch or their sight. Spirit host are good to tie units up but remember crumbling is your biggest threat, so Caine wraths may be the way to go( swap all attchs for one with no armour saves) skeletons with the banner that makes them roll an extra fear dice is always good cuz it will more then likely make them fail and they will have WS 1 for the first round. Avoid his special and rare units unless you can flank with multi units. His core and wizards should be enough points to set you ahead. Zombies are little point and so are skeletons so it's ok if you are losing lots, just reber WIN COMBAT!
 
Hello Kromathus

LegionDCLXVI, i disagree with your comment about HE falling apart in combat. ASF re-rolls to hit and if they are Swordmasters of Hoeth with a caster in that have already casted two high spells successfully, then they will have a nice ward as well. Don't underestimate their close combat.

Pay close attention to bat swarms here. Also, SH and corpse cart can go a long way with regard to your combat tactics.

LvL 4 Lord is a must.
 
A black knight unit with a vampire lord can utterly destroy them f you get the charge off.

I have found a terrorgheist effective at killing their phoenixes, that are otherwise hard to catch.

The spearmen unit is a nasty one. So many attacks and rerolls..try to avoid it :P
 
Thanks everyone.

I appreciate all the input but a key point to remember is that it is only 1500 pt, so there isn't going to be any black night buses or a lvl 4 vamp lord kicking around. I could run a black night unit with a vamp hero, but that's about the end of it.

Speaking of lords/heroes, how important will a lvl 4 caster be? This is the staple of been running with, give or take a few things:

Lvl 4 master necro = 245
- top

Vamp thrall = 189
- sword of swift slaying
- enchanted shield
- heavy armour
- red fury

@ Voltan
Thanks for the terrorghiest info. I have taken it in my previous games so that frees up a lot of points. What should I replace it with? In rare I have a Mortis engine, or min wraith unit, or, would I be better skipping this area.

Blood and glory was removed from the league and replaced with a scenario specific to the two armies playing each other. It's normally just a standard long edge game with a few funky special rules.

I'm still struggling to generate a list, so please, keep all the posts coming
 
If u take any vamps try not to use magic weapons. The unit that carries the banner of the world dragon will have a 2 + ward save against anything magical.

Strength 5 is normally good enough due to low elven toughness
 
I've seen a heap of threads dedicated to that banner, but didn't think of it when generating my list lol. think I'll take your advice and swap out the magic weapon on my thrall.

Here's the list I am thinking of taking tomorrow. Please, any criticisms are welcome!

Lvl 4 master necro w/ToP

Lvl 2 vamp
- heavy armour and shield
- dragon helm
- seed of rebirth
- quick blood
(3+ armour, 5+ regen w/engine or 2+ ward against flaming)

25 x ghouls w/ghast (vamp)
20 x zombies (necro)
5 x wolves
5 x wolves
5 x wolves

6 x crypt horrors
5 x hex wraiths

Mortis engine w/tome

Total = 1499

What does everyone think? The beauty of this list is everything is painted lol.

The list has 8 drops, 3 x dog units to hunt bolt throwers with the hexwraiths doing the same, trying to get a supporting charge against anything that isn't the botwd. The ghouls and crypt horrors supported by the engine and necro should grind out anything at this points level, I'll just need to be wary of any cavalry... But there's a job for hexwraiths lol.

Please, any advice/ amendments to the list are welcome
 
Just touching base to let you all know how I went. Here's just the key points.

Turn 1
HE - failed to dispel fiery convocation on hex wraiths. Unit destroyed.

VC - miscast on a 3 dice gaze of nagash. Lose 3 wizard levels and spells from general.

Turn 2
HE - irresistible fiery convocation on ghouls. 14 dead. High elf shooting eliminates chaff.

VC - failed to dispel remains in play fiery convocation with 6 dice. Ghoul unit destroyed. No more magic.

Turn 3
HE - white lion (bsb and lord) unit charges horrors. Mortis engine reduced to a single wound from shooting.

VC - vampire charges flank of white lions. miscasted with vampire, Lost 1 wizard lvl and 1 spell. Vampire forced to challenge and is cut down.

Turn 4
HE - horrors crumble.

VC - Mortis engine charges whitelions. Impact hits and the following explosion kill remaing white lions.

Turn 5
HE - zombie bunker hit on both flanks by lord/bsb and sky cutter. The unit crumbles with the necro. Last of the wolves crumble due to death of the general.

Needless to say it was a tabling. I haven't been so butt hurt in a long time. My couch was truly f#%^ed.
 
I knew the game was over turn 1. When my master necro was reduced to a lvl 1 wizard and he managed to cast that flaming remains in play on the ghoul unit turn 2, it was certain. The worst part was people encouraging me lol.

"It's okay mate you can come back from this."
 
In the meantime they're laughing inside thinking, " He is toast " aaah well. I hate it when these things happen. Next time YOU get the luck of the irish and table him turn 3 :perv:
 
It was incredibly funny when the vampire had a 19+ rip flaming spell on him. The flames weren't hurting him because of his 2+ ward. Imagine a centuries old vampire running engulfed in flames solo charging a unit of white lions.

"Come at me bro!"
 

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