1k vs High elves

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allot

Zombie
Jul 30, 2010
19
Zombies
17
To buissnes:

Vampire , Flayed Hauberk , Dark acolyte ( Army General )

Necromancer , IoN + VDM

20 Zombies

19 skeletons , banner , champion

20 skeletons , banner

19 Grave Guard , banner

4 fell bats


My plan is to keep graveguard in the center with the vamp. On each side skeletons. Necromancer with the 19 skellies. 20 zombies to soak up missile fire and fellbats for hunting his mages and boltthrowers. Know fellbats will die if shoot by Bolt thrower but thats 1 less shoot on my main force then =).

I want as much as possible help and dont be afraid to feel like your just complaining, your helping. =P
 
allot said:
To buissnes:

Yes, to business!

allot said:
Vampire , Flayed Hauberk , Dark acolyte ( Army General )
Necromancer , IoN + VDM
Heroes looks okay, I would however think about switching out one of the spells on the necro. The new magicphase pretty much makes him a unit buffer. What I mean is, you could give him something else for 15 points, or giving your vamp sword of might, the necro is probably just going to raise casualties, especially against high elves and their shooting...

allot said:
20 Zombies

No problem here, a nice little unit that is easy to raise to huge number, you could spend your first turn just beefing them up to about 30-40 ish models to scare your opponent. If you get the first turn that is. :)

allot said:
19 skeletons , banner , champion

20 skeletons , banner

I would argue that you should put these in to one huge unit of 39 skeletons, denying your opponent steadfast and making your skeletons last longer in fights with for example spearelves and those pesky swordmasters.

Although, given the tactic you think about using, you could go either way. But freeing up some points and adding a musician to a huge block is my recommendation. The swift reform move is awesome part of 8th ed that should not be over looked. Also, huge infantry blocks are the way to go! :)

allot said:
19 Grave Guard , banner
4 fell bats

Good solid choices! Nothing to complain on here.


allot said:
My plan is to keep graveguard in the center with the vamp. On each side skeletons. Necromancer with the 19 skellies. 20 zombies to soak up missile fire and fellbats for hunting his mages and boltthrowers. Know fellbats will die if shoot by Bolt thrower but thats 1 less shoot on my main force then.

As I said earlier, if you switch out your skeletons for one huge block, spend the first turn raising more zombies you could have them defending either side of your grave guard unit. The grave guard should target their weaker infantry, spearelves, and when you are done killing them, swing around with the free reform move you get from winning a combat to attack what ever unit is engaging your huge skeleton block to the front. Your necro on the other hand... I'm not sure where you should put him. The zombies should just keep on marching to get to his shooting and magic that is sure to be hiding in the back.

Thats my 0.02 $. :)

Hope that find my advice to be of any worth. I also hope that your game goes well for you!

Cheers,
Boo
 
Ok. Luckily my opponent doesnt have enough models of 1 sort to field a larger units. And as HE has high pointcost the cant field many models. So I think i will stick with 2 of 20 skellies. Or should I?
Regarding heroes I think I might exchange VDM for black pheripat or Lord of the dead on my vampire. Is it worth the points?
And if I would field a unit of 40skellies should my vamp be in that unit or still with the GG?

Thanks for the help!
 
allot said:
Ok. Luckily my opponent doesnt have enough models of 1 sort to field a larger units. And as HE has high pointcost the cant field many models. So I think i will stick with 2 of 20 skellies. Or should I?

That is true, but remember that the skeletons are pretty poor in close combat, they should rely on huge numbers to break their opponent. The HElves does come in small numbers, but they pack quite the punch! 10 or 15 swordmasters can wreak havoc anyday, but luckily now we get to attack back, even if models die due to step up rules. That's why you could use larger numbers. What you could do is deploy the skeletons in one 29 unit and another 10 unit to act as a bunker for your necromancer.

I would recommend that you take a big block around 30 models. :)

allot said:
Regarding heroes I think I might exchange VDM for black pheripat or Lord of the dead on my vampire. Is it worth the points?

I don't know, that depends on how much magic he normally uses. If he is magic light than you should take it and use your dispell dice that you get to save on to boost your own magic.

Lord of the dead is always a good addition to your vamp, beefing up the skeletons is always nice. Although, if you start with a huge block than I would rather go for example Sword of Might for some extra nudge in hand to hand, or perhaps even a sword of battle for an extra attack. The elves has got pretty bad T anyway and a vamps S 5 will wound them on 2 plus.

allot said:
And if I would field a unit of 40skellies should my vamp be in that unit or still with the GG?

I don't know, the GG does manage pretty good by themselves, and the skeletons does need some extra punch in their hand to hand action. The choice is your, either way is good. :)

allot said:
Thanks for the help!

No problem! :) I'm glad I can help.
 
Thank you. I was thinking of what to get next when filling up to 2k points. Should I make a new topi for this?
He has these units, not 100% tough:

Prince on griffon
10. Swordmasters
10 spearmen
5 ellyrian reavers
( island of blood )
16 lorthern sea Guard
2 mages
16 archers
8 silverhelms
Repeater bolt thrower.

He might also get 10 phoenix guards.
 
First of all you are not restricted to take a vampire as an army general anymore (there is a topic on the rules forum) and this might be a very good option in 1000pts.

The reason is that a wight lord is less expensive naked and does fight better in a unit of grave guards. If you give him a greatsword and the flayed hauberk he does hit on 3+ with S6 while having T5 2+ armor and 3 wounds plus Ld9 for quick reform of the regiment for 105 pts or something.
So actually your army general is now harder to kill while he is also doing a bit more damage.
On the downside you have one less caster, but with the points saved (50pts) you can easily take another necro (55pts) if you want to go magic heavy. It does of cause not work if you want to take your chances of getting curse of the years or summon undead horde.

Now to the discussion about skeletons:
I would also advice to make them a bit bigger. Chances are high, if his swordmaster attack your block of 20 skeletons, that all of em will be dead after the first round of combat due to hits and combat resolution.

10 Swordmasters means probably 7 in the front and 3 in the 2nd row, that leaves him with 18 attacks hitting on 3+ with rerolls on failed attackes and always strike first.

They will end up with killing 11.73 skeletons.
In return you will cause 1.00 swordmasters to die.

-> -10 CR -> 10 dead skeletons -> 21.73 dead skeletons in one turn and one dead swordmaster.

I think after reading those numbers you wont think that a squad of 20 skeletons would be a good idea, at least i hope so :)


My advice would be:
One skeleton unit of 30 with hand weapon shield and the warbanner for core.
No zombies
No fell bats
1 Varghulf.

The reason for that is that fellbats are horrible now. Especially against HE because they always strike first even the warmachine crew and hit you on 3+ wound on 4+ urgs. The varghulf on the other side will do havok at so many small HE units. Trust me he can easily eat EVERY unit you posted from your opponents unit options in ONE turn each.

If you dont have a varghulf model then proxy it, its too good to leave this choice at home.
 
OK my new list:

Wight king , Flayed Hauberk , GW

2 necromancers IoN

30 skeletons , banner , musican

19 Grave Guard , banner , musican

1 varhulf

Total: 863Pts

what to get more?'
I was thinking zombies worked as meatshields. But is that a bad idea?
 
allot said:
Wight king , Flayed Hauberk , GW

A deadly character at 1000 pts. :)

allot said:
2 necromancers IoN
Great for spamming IoN to replenish your troops. Although, I would suggest that you take book of arkhan too for some extra movement.

allot said:
30 skeletons , banner , musican

19 Grave Guard , banner , musican

1 varhulf

Great choices, perhaps you could add 10 skeletons as a bunker for your casters and put them directly behind your largest skeleton unit? The remaining points could be used for getting some magic banners for your groups? Or some black knights?
 

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