2000 list versus ogres tonight

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spla5hmummy

Ghoul
Dec 16, 2008
178
Zombies
136
Characters

Vampire Lord
+ 1 magic level
Master of the black arts
Dark Acolyte
Summon Ghouls
Flayed hauberk
Helm of commandment
Dispell Scroll

Vampire
Dark Acolyte, Summon Ghouls, Sceptre de Noirot, Dispell Scroll

Vampire
Dark Acolyte, Summon Ghouls, Book of Arkhan

Konrad

Core Units

15 Crypt Ghouls Ghast
15 Crypt Ghouls Ghast
11 Crypt Ghouls Ghast (bunker for lord and scroll vamp)
Corpse Cart Balefire

Special Units

6 Black Knights Hell Knight, Standard Bearer, Musician, Banner of the Dead Legion
3 Fell Bats

Rare Units

3 Cairn Wraiths (Banshee)
Varghulf

1996 Pts

The plan:
Wait for him to come to me while I build up my ranks.
Raise some zombies during this time to redirect ogres on the flanks towards outer table edges.
Send fell bats and varghulf around his flanks.
 
I'd even venture as far as to say that your list is quite evil for ogres to take on. You're going to summon hordes upon hordes of ghouls (without him being able to do anything about it) which will defeat his own troops in prolonged combat, you've got an ethereal unit (how many are in it though? You've only written out the banshee, heheh) and you also have Konrad! All of those three components will be hard for him to deal with, put them together and it could become a potential massacre. Not that it is a necessarily bad thing, heheh. :)

If I were to change something I would switch dark acolyte for forbidden lore on your lord. The power dice you'll lose won't help you as much as having all the spells guaranteed, in my opinion. :)
 
Ooh. I only had the banshee in the unit. But now that you've pointed it out and I look in the army book I see that it's a minimum unit str of 3. Sorted it now.
 
Personnaly I would be very interested in the outcome of this battle - as I am currently ammasing my own undead horde, and ogres are a frequent opponent of mine. As MasterSpark says, I think this list looks really good :D

Please let us know :p
 
I've found that Wraiths, Banshee and Spirit Hosts really bother the orges. The limited magic weapons is what hurts them.

Hit them in the front with wraiths and lock in the side with a unit of skeletons/ghouls/zombies and watch his orge's cry and run away!

Riddler
 
We ran out of time on turn 4 and the result was a draw. I think it would have swing more my way if we'd gone on but who knows. High/Lowlights were:

Charged black knights into his lord. Big mistake, they were totally outclassed. I won't take them against ogres again.

My ethereals died to a bound magic missile spell. They were trying to get into ruins for cover and fell an inch short. The banshee killed a unit of two lead belchers first though, rolling a double 6 against their leadership of 7. 7 wounds means bye bye. :)

Konrad and his ghouls charged a units of 4 ogres along with the varghulf. The varghulf killed one ogre, then Konrad stepped in and killed the rest. It was obscene, all 5 of his first attacks wounded giving him another 5. At 145 pts Konrad is golden against multi wound models.

Ghoul's poison is fantastic against ogres. They struggle to wound otherwise but the poison was swinging the battles in my favour.
 
Watch out if he has gorgers, they'll destroy this army.

Also, as I've said to another vampire player pitted against ogres, Black Knights really aren't that good... Their killing blow doesn't affect ogres at all and they hit and wound on fours (with 1 A each) on every round of combat other than the first (if you charge). You'd be better off putting the points of this unit into the wraith unit.

Also, he does impact hits, remember that.
 
Aren't the double wounds from Sword of Waldenhof calculated before Red Fury? In that case, he would have dealt 5 wounds, killing 2 ogres and putting 2 wounds on the third, gaining him 8 extra attacks due to Red Fury.
 
Yes the doubling is taken into account for Red Fury - in another thread we calculated with Konrad in a unit with the Hellfire Banner against a flammable target he could potentially (in a extremely lucky world) cause 100 wounds.....
 
Trentonator said:
Also, as I've said to another vampire player pitted against ogres, Black Knights really aren't that good...

Well, I know that now... :P

I'll put the points into more ghouls next time unless I happen to have bought some more ethereals by then. I only had one wraith and one banshee when I made the list. I had to quickly scrathbuild another wraith from millputt to make a viable unit. Watch out for that wraith in my painting log. It's not a work of art but as a rush job I'm fairly chuffed with it.
 
another good idea against ogres is to take forbidden lore on the lord in place of dark acolyte... plump for lore of shadows to be really mean! you've got the 'remains in play' spell shades of death which will allow a unit to cause 'terror'! (as you already cause fear...) now you can start auto-breaking ogres again as they'll suffer from 'fear'...
you've also got pit of shades which will wreak ogre units thanks to their initiative poo! (on a 3+ most of 'em simply die - no armour or ward saves!)

if you're going to run the cairn wraiths + banshee, you may also want to to consider adding in a vamp w/spectral form for some added protection, (healing wounds w/invocation), and to ensure you can always march... (which free's up the vargulf to go up the other flank!)
i might even be tempted to drop the corpse cart to give you a pair of extra wraiths?

cheers!
 

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