Ok guys, I'm new to the forum, not to the game. I'm trying to make some sense of the 8th edition so I'm gonna try posting a list for you to comment-
Before I start with the breakdown, some other veteran told me "You gotta come up with a strategy, then you build the list around it"... so first things first.
Strategy:
Have a shield in front of a horde or 2 unites worth of a horde that hold the main characters. Have a strong back-up unit that can help in the mid-game to get the body count up. All this should have a powerful and fast rare choice that can bit the heck out of a lot of things.
and so we start:
Core:
2x20 Zombies FC = 92x2
2x20 Crypt ghoul w/ Ghast = 168x2 (this is the horde if needed bunkered up into a 40 crypt ghoul unit with a single Ghast)
total allowance = 520 (26%)
Corpse cart (w/ necro, see below) = 100
-Balfire
-Unholy loadstone
Special:
20 Grave guard FC = 315
-Banner of Barrows
Rare:
Black Coatch = 200
Options (swap with Black Coatch):
2x5 Fell bats = 200 (fliers to run on both sides to go get the warmachines)
or
Varghulf = 175 (with 25 points worth of anything else to add)
General (Lord)
Vampire Lord = 390
Options
-plus one magic level
Items
-Fencer's blades (+1A 10WS)
-Cadaverous Curiass
-Helm of Commandment
Powers
-Dark Acolyte
-Walking dead
Heroes
Vampire = 185
Items
-Armour of the night (sorry I have Italian book, translated, 25 pts)
-Black periapt
Powers
-Summon Ghouls
-Dark Acolyte
Necromancer (on cart) = 130
-Dance macabre
-Raise dead
Items
-Shroud of night
-Dispel scroll
Wight king = 135
-BSB
-Standard of Strigos
The total, with the black coach, is 2000.
The strategy goes on: having the chance of winning the first round, moving the zombies as a first row of the army followed by the ghouls, flanked by the GG. First magic phase should definitely bring zombies to 30/40 both minimum in order to have them marching diagonally and opening the centre part of the army to the enemy. In this way the two zombies wings will swamp any flanking unit with a stunning 10WS (should anyone try to charge them before charging the central Ghoul bunker where the whole of the HQ is located saved for the Necro who rides at the back line).
So fellow Vampires... Comments?
Before I start with the breakdown, some other veteran told me "You gotta come up with a strategy, then you build the list around it"... so first things first.
Strategy:
Have a shield in front of a horde or 2 unites worth of a horde that hold the main characters. Have a strong back-up unit that can help in the mid-game to get the body count up. All this should have a powerful and fast rare choice that can bit the heck out of a lot of things.
and so we start:
Core:
2x20 Zombies FC = 92x2
2x20 Crypt ghoul w/ Ghast = 168x2 (this is the horde if needed bunkered up into a 40 crypt ghoul unit with a single Ghast)
total allowance = 520 (26%)
Corpse cart (w/ necro, see below) = 100
-Balfire
-Unholy loadstone
Special:
20 Grave guard FC = 315
-Banner of Barrows
Rare:
Black Coatch = 200
Options (swap with Black Coatch):
2x5 Fell bats = 200 (fliers to run on both sides to go get the warmachines)
or
Varghulf = 175 (with 25 points worth of anything else to add)
General (Lord)
Vampire Lord = 390
Options
-plus one magic level
Items
-Fencer's blades (+1A 10WS)
-Cadaverous Curiass
-Helm of Commandment
Powers
-Dark Acolyte
-Walking dead
Heroes
Vampire = 185
Items
-Armour of the night (sorry I have Italian book, translated, 25 pts)
-Black periapt
Powers
-Summon Ghouls
-Dark Acolyte
Necromancer (on cart) = 130
-Dance macabre
-Raise dead
Items
-Shroud of night
-Dispel scroll
Wight king = 135
-BSB
-Standard of Strigos
The total, with the black coach, is 2000.
The strategy goes on: having the chance of winning the first round, moving the zombies as a first row of the army followed by the ghouls, flanked by the GG. First magic phase should definitely bring zombies to 30/40 both minimum in order to have them marching diagonally and opening the centre part of the army to the enemy. In this way the two zombies wings will swamp any flanking unit with a stunning 10WS (should anyone try to charge them before charging the central Ghoul bunker where the whole of the HQ is located saved for the Necro who rides at the back line).
So fellow Vampires... Comments?