2000 Points Skeleton Heavy

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Uldwick

Zombie
Dec 28, 2012
10
Zombies
10
Alrighty guys so ive reworked my list and i would like to know what you guys think of it

Lords:
Vampire Lord lvl 1
Red Fury
Quickblood
Dreadknight
Ogre Blade
4+ ward
Dragonhelm
H armor
Shield

Hero
lvl 1 Necromancer

Core
50x Skeletons spears
50x Skeletons spears

Special
24 Graveguard
6x Vargheists

Rare
Terrogheist
Mortis Engine

alrighty guys tell me what you think be as critical as you can thanks!
 
Hello

You need some chaff units. Drop some skellies for units of 5 dire wolves to give you more deployment drops and to redirect enemies.
I strongly suggest not fielding those troops in horde formation at they will struggle to kill anything other than very weak troops.
Enemy magic will give you major problems with only two level 1's to dispel.
Drop 3 vargheists to boost the GG numbers. Do you have full command on them? How about great weapons? They can indeed work with gw's but you have to be careful what they go up against.
 
I will for sure drop the dragon helm for the OTS definatly more inline of the Lord killing set up, and yes the grave guard have greatweapons but no command, and i already own the Vargheists all 6 of them, and they are usually my star unit, so i cant do away with them, the
grave guard are there mainly to protect my Vampire Lord, and make a quasi killy unit, as for the Dire wolves i think i can work that in, thank you guys so much for the advice, also oddly enough i dont encounter too much magic with my opponents we all seem to not use it as much, and lastly I wont run the skeles as a horde they where gunna be big ol buses
 
Im about to sound like a total noob, but what really is the point of chaff, i mean what possible good can dire wolves do? i understand out-deploying the enemy, but is there anything else?
 
I disagree on that. A level 4 is useful but I have played and played against armies that leave the level 4 at home in lue of more damage at this point level
 
Uldwick said:
Im about to sound like a total noob, but what really is the point of chaff, i mean what possible good can dire wolves do? i understand out-deploying the enemy, but is there anything else?

In short, and like Johnny says, those 'chaff' units lets you have greater control over the movement phase. If the opponent is unable to get rid of your chaff units in time you can use them to set up good charges for yourself by putting your chaff in such a way that the opponent has to engage them and expose themselves to your real fighting units. In a way, think about it as an investment of 100-200 points that can let the rest of your army do its job better. Sometimes much better.

It's not a mandatory thing, but you'll feel the sting of it if you ever come up against a chaff master. :vampire3:
 
I somewhat agree JC, but I have also seen entire armies die because of not having a level 4 and therefor getting steamrolled in the magic phase, that's why I would consider not bringing a level 4 a gambit. I'm a conservative player and I hate gambits. As I see it 8th ed is about risk control and not bringing a level 4 is a risk that I wouldn't recommend - not saying that it cannot win, it most certainly can.
 

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