Hi,
Playing a 2000 pts Mini-tournament against Dark Elves, High Elves and Bretts. I've gone for a fairly magic heavy list, but it seems pretty light on hard hitting units, in fact, it seems rather light in units full stop! We generally don't use special characters, and its quite a cut-throat enviroment. There could well be Star dragons, ASF Blackguard or Double Hydras, so don't feel the need to hold back! [/i]all comments appreciated.
Vampire Lord
Extra level
Master of the Black Arts, Forbiden lore, Lord of the Dead
Helm of Command, Book of Arkhan, Cadaverous Cuirass
Hides in 10 skeleton bunker, cast lots of spells, pray I don't miscast!
Vampire
BSB
Walking death, Infinite hatred
Flayed Hauberk, Talisman of Lycini, Sword of Battle
Starts in large skeleton unit. Either adds loads of CR to them, or can potentially charge out if juicy target appears within 18"
Vampire
Dark Acolyte, Avatar of Death (Hand weapon and shield or Great weapon - Not sure which is best)
Dispell scroll, Black Periapt
Start with grave guard, can drop back to bunker if in real danger. Casting support, give some CR against weaker troops.
Necromancer
+1 Spell - Invocation and Van hells
2 power stones
Starts in bunker with lord. Reasonabl-ish chance of casting three Van hels in one turn, if need be!
10 Skeletons
+ Champion
Bunker
20 Zombies
Quick and easy to raise. Lets me keep one flank fairly well protected
14 Skeletons
Full command
Warbanner
Lord to try to raise up as quickly as possible to get to 25+
7 Dire wolves
Doom wolf
Been on the end of a star drangon before, not good! These are here to charge it then challenge, to give me a turn to get some zombies in to it. If no Star dragon, still reasonable disruption troops
Corpse cart
Unholy loadstone
Enhances my own magic phase, especially as ASF is quite useful against Dark elves and Bretts. Balefire is a bit hit and miss as generally both Elf players are not that keen on magic
14 Grave Guard (hand weapon and shield)
Full command
Banner of barrows
Fairly hitty, and can potentially be ASF hitting on 2s with a re-roll. 14 to give the option to go either 2x7 or 3x5 with a character
Varghulf
Not had all that great luck with one of these yet. There to go after support elements though worried that 30+ RxB and reapers might drop him in one turn, even at long range and with regen
2 Wraiths + 1 Banshee
Should be murder to Bretts, but does it hit had enoungh as a unit?
So, what are peoples thoughts?
Thanks,
Ergo-sum
Playing a 2000 pts Mini-tournament against Dark Elves, High Elves and Bretts. I've gone for a fairly magic heavy list, but it seems pretty light on hard hitting units, in fact, it seems rather light in units full stop! We generally don't use special characters, and its quite a cut-throat enviroment. There could well be Star dragons, ASF Blackguard or Double Hydras, so don't feel the need to hold back! [/i]all comments appreciated.
Vampire Lord
Extra level
Master of the Black Arts, Forbiden lore, Lord of the Dead
Helm of Command, Book of Arkhan, Cadaverous Cuirass
Hides in 10 skeleton bunker, cast lots of spells, pray I don't miscast!
Vampire
BSB
Walking death, Infinite hatred
Flayed Hauberk, Talisman of Lycini, Sword of Battle
Starts in large skeleton unit. Either adds loads of CR to them, or can potentially charge out if juicy target appears within 18"
Vampire
Dark Acolyte, Avatar of Death (Hand weapon and shield or Great weapon - Not sure which is best)
Dispell scroll, Black Periapt
Start with grave guard, can drop back to bunker if in real danger. Casting support, give some CR against weaker troops.
Necromancer
+1 Spell - Invocation and Van hells
2 power stones
Starts in bunker with lord. Reasonabl-ish chance of casting three Van hels in one turn, if need be!
10 Skeletons
+ Champion
Bunker
20 Zombies
Quick and easy to raise. Lets me keep one flank fairly well protected
14 Skeletons
Full command
Warbanner
Lord to try to raise up as quickly as possible to get to 25+
7 Dire wolves
Doom wolf
Been on the end of a star drangon before, not good! These are here to charge it then challenge, to give me a turn to get some zombies in to it. If no Star dragon, still reasonable disruption troops
Corpse cart
Unholy loadstone
Enhances my own magic phase, especially as ASF is quite useful against Dark elves and Bretts. Balefire is a bit hit and miss as generally both Elf players are not that keen on magic
14 Grave Guard (hand weapon and shield)
Full command
Banner of barrows
Fairly hitty, and can potentially be ASF hitting on 2s with a re-roll. 14 to give the option to go either 2x7 or 3x5 with a character
Varghulf
Not had all that great luck with one of these yet. There to go after support elements though worried that 30+ RxB and reapers might drop him in one turn, even at long range and with regen
2 Wraiths + 1 Banshee
Should be murder to Bretts, but does it hit had enoungh as a unit?
So, what are peoples thoughts?
Thanks,
Ergo-sum