I am participatinng in local regular AoS tournaments. While I'm not a sport-player really, for me the events are a great chance to play 3 games of AoS in a single day against extremely different opponents.
Some may remember my earlier attempts to compile comething fun (https://www.vampirecounts.net/threads/1500-kemmlers-minions.30438/).
Currently, I buried the idea of an unridden zombie dragon - mounted by either a vampire lord or an abhorrant ghoul king, it gains so much that it's not wise to echew these two variants.
I also started using Screamig Skull Catapults, just to have any shooting (to soften up targets like Archaon). Theirs feels weakish, the -2 Bravery defuff usually more significant that the shooting itself.
So, I am going to visit a tournament next week. I made up a semi-competitive roser, and wanted to share it.
LEADERS
Vampire Lord On Zombie Dragon (440)
- General
- Vampiric Sword & Shield & Chalice
- Artefact : Tomb Blade
- Command Trait : Ruler of the Night
Heinrich Kemmler, The Lichemaster (160)
Arkhan The Black Mortarch of Sacrament (340)
Necrotect (100)
UNITS
Spirit Hosts x 6 (240)
Zombies x 20 (120)
Zombies x 10 (60)
Zombies x 10 (60)
Corpse Cart x 1 (80)
- Unholy Lodestone
WAR MACHINES
Screaming Skull Catapult (120)
Screaming Skull Catapult (120)
WOUNDS: 147 TOTAL POINTS: 1840 / 2000
+Summoning pool of 160 pts.
The Spirits Hosts are for killing armoured targets. The dragon lord can buff them via his command ability, while killing things himself. Both he and Arkhan are quick-responce units, able to fly and charge where they are needed most (or just charging enemy flanks).
Catapults, buffed by Necrotect, shoot to soften up hard targets, or deal the final blow to the wounded. They can also try to score objectives.
Zombies are just for scoring objectives. If enemy kills them, it's little pity. Kemmler travels insde the squad of 20 deadwalkers.
The summoning pool is supposed to be a Tomb Banshee (suddenly appearing and screaming at someone defuffed by a catapult) and a unit of 10 skeletons, to be raised directly on a objective to score it when no one else of my army is present there.
The wizards are supposed to cast their unique spells, with Arkhan's and Kemmler's second casts being bolt/shield, or summoning when needed (with Arkhan being the primary summoner due to his bonus).
What do you think?
Some may remember my earlier attempts to compile comething fun (https://www.vampirecounts.net/threads/1500-kemmlers-minions.30438/).
Currently, I buried the idea of an unridden zombie dragon - mounted by either a vampire lord or an abhorrant ghoul king, it gains so much that it's not wise to echew these two variants.
I also started using Screamig Skull Catapults, just to have any shooting (to soften up targets like Archaon). Theirs feels weakish, the -2 Bravery defuff usually more significant that the shooting itself.
So, I am going to visit a tournament next week. I made up a semi-competitive roser, and wanted to share it.
LEADERS
Vampire Lord On Zombie Dragon (440)
- General
- Vampiric Sword & Shield & Chalice
- Artefact : Tomb Blade
- Command Trait : Ruler of the Night
Heinrich Kemmler, The Lichemaster (160)
Arkhan The Black Mortarch of Sacrament (340)
Necrotect (100)
UNITS
Spirit Hosts x 6 (240)
Zombies x 20 (120)
Zombies x 10 (60)
Zombies x 10 (60)
Corpse Cart x 1 (80)
- Unholy Lodestone
WAR MACHINES
Screaming Skull Catapult (120)
Screaming Skull Catapult (120)
WOUNDS: 147 TOTAL POINTS: 1840 / 2000
+Summoning pool of 160 pts.
The Spirits Hosts are for killing armoured targets. The dragon lord can buff them via his command ability, while killing things himself. Both he and Arkhan are quick-responce units, able to fly and charge where they are needed most (or just charging enemy flanks).
Catapults, buffed by Necrotect, shoot to soften up hard targets, or deal the final blow to the wounded. They can also try to score objectives.
Zombies are just for scoring objectives. If enemy kills them, it's little pity. Kemmler travels insde the squad of 20 deadwalkers.
The summoning pool is supposed to be a Tomb Banshee (suddenly appearing and screaming at someone defuffed by a catapult) and a unit of 10 skeletons, to be raised directly on a objective to score it when no one else of my army is present there.
The wizards are supposed to cast their unique spells, with Arkhan's and Kemmler's second casts being bolt/shield, or summoning when needed (with Arkhan being the primary summoner due to his bonus).
What do you think?