Ok so my spells were: Invocation, Vanhel's, Raise dead, Wind of death. I switched hellish vigour for invocation. In hind sight I probably should have switched wind of death instead. A re-roll to wound have been good for my vampire lord and amazing for my black knights in subsequent combat rounds.
His spells: eadbutt(direct damage), ere we go(re-roll misses), some debuff(target unit re-rolls 6s to hit, to wound and armor saves), a buff that gives his unit armor piercing attacks? plus some more but I don't remember him using them
His list roughly:
Black orc warboss: armor of destiny, OTS and something else
black orc standard bearer with razor standard
Savage orc great shaman
2x lvl2 goblin shamans
36 savage orcs
40 or so night goblin archers with 3 fanatics and short bows and netters
Giant
boar chariot
Doom diver
bolt thrower
My deployment (from right to left)
vargheists, terrorgheist, zombies, dire wolves(dart formation), skeletons, spirit host #1, dire wolves, black knights(behind dire wolves and spirit host), spirit host#2
his deployment (from right to left while looking from my side of the board)
boar chariot, spear chukka(on hill), savage orcs with the black orc warboss and the great shaman, doom diver in behind the orc unit but up on the hill at the back, night goblins(black orc battle standard bearer), giant
I don't remember enough to write a turn by turn kind of write up but the knights did well for me, having armor saves is pretty amazing. The savage orcs charged my knights in flank and their attacks just bounced off the unit. Being able to bring back 5 knights at a time was pretty sweet. The wight king helped a lot in that situation because half of the attacks had to go onto him and didn't get the strength bonus from their choppas. There were a lot of memorable challenges in this game so I can write about those. First my wight king and the black orc standard bearer. It was looking bad for the wight king when I rolled only 1s and 2s to wound with the lance in the first round. In the third round of combat my wight king had only 1 wound left and hadn't wounded the orc yet. I rolled a 6 to wound, killing blow. Then the skeleton champion against the savage orc champion. The orc killed the champion pretty easily. But then I raised him back up and challenged the savage orc champion again and actually won! Then my black knights got charged in the flank by the savage orcs and so my vampire lord challenged and the black orc warboss accepted. With red fury I got 3 wounds through in the first round of combat which was just enough to kill the warboss.
I managed to win this game having lost both spirit hosts and the terrorgheist, the dogs and the zombie and skeleton unit. The giant was the only survivor on the other side. Some highlights: spirit hosts holding up the giant for 4 whole turns. savage orcs for killing all of the skeletons in 2 combat rounds, leaving him free to charge my knights in his next turn. the terrorgheist rolling box cars to scream at the boar chariot in my first turn and then screaming the spear chukka crew to death. The great shaman cast eadbutt on my vampire lord in turn 2 and I took 2 wounds!!! The night goblins for holding up the knights for 3 combat rounds. Dire wolves for holding up the spear chukka and releasing the fanatics.