Well I've recently decided to fall off the wagon and collect Warhammer again and I've decided to go with VC. As I've never played with VC's before I'm still unsure if my planned army and tactics will work out, and as such I need all the help and constructive criticism I can get. I decided to go straight for a 2250pt list as that is the size of a typical battle at my local group.
Theme wise I see this an the remnants of a snowy Border Kingdom that fell under the control of a Vampire centuries ago and now is made entirely of the undead as it marches to war to gain more land and blood for the vampire.
The List:
Lord:
Vampire Lord:
Hand Weapon, Nightmare, +1 Magic Level, Master of the Black Arts, Dark Acolyte, Lord of the Dead, Helm of Commandment, Wristbands of Black Gold, the Book of Arkhan.
Heroes:
Wight King:
Hand Weapon, Heavy Armour, Shield, Barded Skeletal Steed, Battle Standard Bearer, Drakenhof Banner.
Necromancer:
Hand Weapon, Dispell Scroll, Additional Spell (Invocation of Nehek & Vanhel's Danse Macabre)
Necromancer:
Hand Weapon, Dispell Scroll, Additional Spell (Invocation of Nehek & Vanhel's Danse Macabre)
Core:
Skeleton Warriors (19):
Hand Weapon, Light Armour, Shield, Spear, Full Command, Warbanner.
Skeleton Warriors (19):
Hand Weapon, Light Armour, Shield, Spear, Full Command, Icon of Vengeance.
Skeleton Warriors (20):
Hand Weapon, Light Armour, Shield, Spear, Full Command, Banner of the Endless Nightmare.
Dire Wolves (9):
Hand Weapon, Doom Wolf
Dire Wolves (5):
Hand Weapon
Special:
Black Knights (9):
Hand Weapon, Heavy Armour, Lance, Shield, Barding, Full Command, Banner of the Dead Legion.
Fell Bats (5):
Hand Weapon
Rare:
Black Coach
Tactics:
My Vampire Lord joins the unit of 9 Dire Wolves as a mobile bunker allowing her to move to wherever best suits the range of her spells. The Wight King joins the Black Knights as part of my mobile assault force, supported by the Black Coach so they can march move and the unit of 5 Dire Wolves as a screen. The Skeletons form the solid core of my army with the 19 strong units each receiving a Necromancer who's goal is to cast Vanhel's Danse Macabre and additional healing if my Vampire Lord is busy. Finally the Fell Bats either move to support my mobile section or head off to hunt down artillery or lone spell casters.
Theme wise I see this an the remnants of a snowy Border Kingdom that fell under the control of a Vampire centuries ago and now is made entirely of the undead as it marches to war to gain more land and blood for the vampire.
The List:
Lord:
Vampire Lord:
Hand Weapon, Nightmare, +1 Magic Level, Master of the Black Arts, Dark Acolyte, Lord of the Dead, Helm of Commandment, Wristbands of Black Gold, the Book of Arkhan.
Heroes:
Wight King:
Hand Weapon, Heavy Armour, Shield, Barded Skeletal Steed, Battle Standard Bearer, Drakenhof Banner.
Necromancer:
Hand Weapon, Dispell Scroll, Additional Spell (Invocation of Nehek & Vanhel's Danse Macabre)
Necromancer:
Hand Weapon, Dispell Scroll, Additional Spell (Invocation of Nehek & Vanhel's Danse Macabre)
Core:
Skeleton Warriors (19):
Hand Weapon, Light Armour, Shield, Spear, Full Command, Warbanner.
Skeleton Warriors (19):
Hand Weapon, Light Armour, Shield, Spear, Full Command, Icon of Vengeance.
Skeleton Warriors (20):
Hand Weapon, Light Armour, Shield, Spear, Full Command, Banner of the Endless Nightmare.
Dire Wolves (9):
Hand Weapon, Doom Wolf
Dire Wolves (5):
Hand Weapon
Special:
Black Knights (9):
Hand Weapon, Heavy Armour, Lance, Shield, Barding, Full Command, Banner of the Dead Legion.
Fell Bats (5):
Hand Weapon
Rare:
Black Coach
Tactics:
My Vampire Lord joins the unit of 9 Dire Wolves as a mobile bunker allowing her to move to wherever best suits the range of her spells. The Wight King joins the Black Knights as part of my mobile assault force, supported by the Black Coach so they can march move and the unit of 5 Dire Wolves as a screen. The Skeletons form the solid core of my army with the 19 strong units each receiving a Necromancer who's goal is to cast Vanhel's Danse Macabre and additional healing if my Vampire Lord is busy. Finally the Fell Bats either move to support my mobile section or head off to hunt down artillery or lone spell casters.
Still now comes the process of acquiring the army so I can test it.