2250 Infantry list

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XxSolitairexX

Zombie
Feb 25, 2008
46
The Shire!
Zombies
17
-Vampire Lord, master of the black arts, forbidden lore, lord of the dead, sword of might, cursed book, accursed armour, gem of blood @ 425
-Vampire, BSB, dark acolyte, avatar of death, flayed hauberk @ 200
-Vampire, dark acolyte, avatar of death @ 150

-19 skeletons, command @ 172
-19 skeletons, command @ 172
-19 skeletons, command @ 172
-20 zombies @ 80
-20 zombies @ 80
-10 ghouls @ 80
-10 ghouls @ 80
-10 ghouls @ 80

-20 grave guard, GW's, standard, musician @ 278
-20 grave guard, GW's, standard, musician @ 278

TOTAL: 2247

Will it work?
 
I'd recommend giving at least one of the vampires summon ghouls to help them stay in the game and provide the potential for another full combat block.
 
Also looking at the ghouls you really want Ghoulkin, having all your ghouls before the start of the game can help towards the fact that you've got no fast moving units in there
 
I belive the book states that all vampires may wear magic armour no matter what (see the magic item section). Im not sure on this but thats what I´ve heard from people that have the book :).
 
I am not really worried about shooting, all the units are infantry (so D6 wounds per IoN) and I have 11PD.

The ghouls are just chaff for my flanks, killing light cav etc. The units of 15 might be good though.

What's your point? I took avatar on my BSB for the great weapon.
 
Why are you putting the accursed armour on your guy? Your making him weaker in combat since now he will no longer hit on 3+ to most things.
So much magic, why not start with smaller units and raise into them. With the extra points you could add some Dire wolves and the raise ghouls bloodline power easily.

mrsap
 
He can't raise them past their starting point, not reliably. He has one person that can do that, and they have one spell per round.
 
I need to find a slot to add in summon ghouls, all my vamps are maxed. The vamp is not a hardline combat lord, he is there for magic and the T6 is to help keep him alive.

My lord can cast IoN 7 times into the skeletons if I want. 5 dice from him and 2 from the pool.

I think a mixed arms approach might be better.
 
The only place I see that they can cast it multiple times is under "Necromancy Spells". I took it to mean the multiple casting was only available to a necromancer, but now that I read it in detail you're correct; 3 spells can be cast as often as you want.

I'm surprised Van Hels is one of them. This gives incentive to get a lvl 4 vamp in order to get it. It's such a strong spell that having access to cast it multiple times would be so useful.
 
You can have 4 heroes in 2k. So add the necromancer to the list.
As for the powerdance, I would love to hear how it goes in a playtest battle.
Also, I'm not a fan of all-infantry list, but I'm looking forward to seeing your results with this concept.
 

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