2250 Tourney List

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Dec 11, 2009
27
California, USA
Zombies
28
Here is a possible 2250 tournament list I have put together. Any suggestions or advice would be much appreciated. (By the way the BSB will be put in a Crypt Ghoul unit)

Lords and Heroes:
Vampire Lord - 530
Additional Magic Level, Abyssal Terror, The Carstein Ring, Enchanted Shield, Summon Ghouls, Forbidden Lore, Master of the Black Arts

Vampire - 195
The Book of Arhan, Talisman of Lycni, Forbidden Lore, Summon Ghouls

Vampire - 295
BSB, The Drakenhof Banner, Ghoulkin, Avatar of Death (HW and Shield)

Core:
Crypt Ghouls - 248
30, Crypt Ghast

Crypt Ghouls - 240
29, Crypt Ghast

Zombie Horde - 180
45

Special:
Grave Guard - 142
10, Seneschal, Great Weapons

Fell Bats - 60
3

Fell Bats - 60
3

Rare:
Cairn Wraiths - 125
4, Banshee

Varghulf - 175

Total: 2250
 
Hey,

While I'd hate to tear up your Lord, I'm afraid that he won't be performing very well in a tournament setting (in my reckoning, of course). He'll be out in the open for everyone to shoot at without the combat prowess that generally comes with riding a monster. I'd turn him into a more standard Lord, either on horse or on foot.

I also can't really see much point in your Grave Guard, seeing as the Ghouls will be speeding ahead from turn 0. They'd also need either the attention of that BSB or a Corpse Cart in order to work around their defensive deficit due to wielding Great Weapons. In any way, I'd consider switching them out for a unit of Black Knights - they hit just as hard and can easily keep pace with your mass of Ghouls.

I'd also advice swapping the Forbidden Lore for Dark Acolyte on your hero Vampire. Remember that, as a lvl 1 Wizard, he's stuck with casting no more than two power dice at any one casting attempt which does limit the use of having an entire lore at his disposal. I'd also hand over the Book of Arkhan to your Lord (I'm biased against The Carstein Ring though) in order to fit The Flayed Hauberk on your hero, to better let him lead the Ghouls and attack opportune targets with his large rate of movement.

I'd also consider switching either your Lord's or your hero's Summon Ghouls out for Summon Creatures of the Night - with such an amount of starting Ghouls, increasing them further won't be a huge necessity. You could even drop the units down to 25 in order to fit in a Dragon Trap unit of Dire Wolves (6 + 1 Doom Wolf). You never know just what you might run into in a tournament, after all. :)
 
Lords and Heroes:
Vampire Lord - 455
Additional Magic Level, Helm of Cammandment, Walach's Bloody Hauberk, Enchanted Shield, Talsiman of Lycni, Summon Creatures of the Night, Forbidden Lore, Master of the Black Arts

Vampire - 195
The Book of Arhan, The Black Periapt, Dark Acolyte, Summon Ghouls

Vampire - 295
BSB, The Drakenhof Banner, Ghoulkin, Avatar of Death (HW and Shield)

Core:
Crypt Ghouls - 248
30, Crypt Ghast

Crypt Ghouls - 240
29, Crypt Ghast

Zombie Horde - 172
43

Special:
Black Knights - 156
5, Barding, Hell Knight

Fell Bats - 60
3

Fell Bats - 60
3

Rare:
Cairn Wraiths - 125
4, Banshee

Varghulf - 175

Total: 2247

How's this list? I've made suggested improvements.

(forgot to put a heading on the post haha)
 

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