2400 points with few units

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Ohris

Ghoul
Aug 24, 2010
149
Zombies
139
Wanted to make a list that would not be dependent on spamming many invocations... still have 4th level wizard for defense and another vampire lore wizard but also one Beast wizard that can hopefully get of a buff or two for the ghoulies.

Vampire lord (4+ & 4++)
Level 4 (Vampire lore)
Heavy armour
Red fury
Quickblood
Ogre blade (+2S)
Talisman of preservation
Charmed shield
Potion of foolhardiness

Vampire (3+ armor)
Level 2 (Vampire)
Heavy armour
Enchanted shield
Dispel scroll
Sword of striking (+1 to hit)

Vampire (2+)
Level 2 (Beast)
BSB
Forbidden lore
Armour of silvered steel
Ironcurse icon

Cairn writh

Cairn writh

Ghouls x 40
Ghast

Ghouls x 40
Ghast

Vargheist x 3

Terrorgheist

Hexwraiths x 5
Hellwraith

2 vampires to the other Ghoul unit/horde and the lord to the other. Also both units would have wraiths for "scud missiles" (nice to shoot at steamtanks or other monsters or units that don't have any combat res) or bringing terror to the unit.

Doomed to fail or do you think this can prevail? Comments appreciated.
 
I'm not sure if this could work but I kinda like it. I don't understand why you want to have Fire on one of your vamp, I would rather use 25 points elsewhere and get the lore of vampires so you can attempt 3 IoN each turn.
 
I think Lore of Beasts would really compliment this army. Just take the signature, and tada! You have S4 and T5 ghouls!

Also, I would think Vanhels will do wonders on a horde of Ghouls. 40 Poison attacks rerollable, yummy.
 
being honest...
if you're going for that list without spamming IoN.. thats going to be tough because your units are not designed to take that much of damage... oh yes u can dish out plenty... i like that part but if for some reason you're up against a tougher rock solid wall then its going to take careful redirecting and target selection at which point it doesnt seem like u have any throwaway units to do so.. (wolves, bats, zombies...)

so things are going to be dicey from the start so...
1. raise dead is your best friend here.
2. if u like playing with fire.. Rod of flaming death, or ruby ring(BRB) can be viable.
3. lore of beasts as mentioned above is fantastic for boosting ghouls.
4. buff your units if already in combat. maximise the ability of your units to deal damage.
5. keep it tight around the general... this list its better to take down the enemy one section at a time.. overwhelm one part/ flank, keep the other busy... boost your units up and finish of the other.
6. if u're taking lore of fire.. then target enemy redirectors and flankers... its more effective than big blocks.. u have ur vampires for that... hehehehe.*opponents = "how many attacks? strength what? more after that?" hehehe. always priceless...

i like it... nice to see a not so generic list around.. cheers!
 
Perhaps I will change the lore to Beast instead (that +1S & T would be really awesome) and maybe take the Ruby ring of rhuin for a possible magic missile cast.

I still have a level 4 caster so maybe I will get another missile from vampire lore too...

I can see the list having some difficulty with hard armored enemies (bretonnians a lot but no one plays them in tournaments atleast) like WoC but against them the Vampire lord should be really good and the Terrorgheist could take big chunks out of WoC units.

I have only played the hexwraiths a couple of times and so far they have been a very fun and even effective unit... Im thinking of taking another one since it will be very difficult to deal with two of them. :D
 
i've yet to use 2 units of hexwraiths but it could be a bit tricky with movement because they cant march alone...
plus in case the opposing army is packing magic artillery, (spells or warmachines) could really put the hurt on the hexwraiths. only one wound each and T3... even the weakest magic missiles can take down a few + only 1 wound back per casting of IoN makes them a bit vulnerable in that sense...
black knights would be the best bet here imo..
 
That really is a risk but I would like to try it anyways... I know if I get something like dwarves against me or demons, I might be in for a lot of trouble.

Then again if they have to shoot the hexwraiths with their warmachines, that saves my beefed up units of ghouls from getting all that attention. And even 1 survived hexwraith can and will destroy warmachines and/or hold up monsters or steamtanks or just skirmishers so if the nemy kills 4 out of 5, its still an annoying and possibly dangerous "unit".

The units are not cheap though... I dunno...
 

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