2400pt

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Aedin

Black Knight
Oct 23, 2011
381
Zombies
279
Thought I would post my 2400pt list that already beat high elves and see how you think it would do against others.

VL LvL 4 caster
Dragonhelm
Dispel Scroll
Talisman of Preservation
OTS
Dark Acolyte
Master of the black arts

5 Dire Wolves
5 Dire Wolves
20 Zombies FC
27 Zombies FC
35 Crypt Ghouls
8 Crypt Horrors
2 Mortis Engine 1 with BT
4 Vargheists
4 Vargheists
1 Corpse Cart unholy loadstone

The Idea is to actually bring an army and not spend 1/2 of the points list in characters.
 
75pts could be better spent elsewhere rather than on MotBA. Its such a situationally useful ability and its actual usefulness is severely limited.

Dark Acolyte is a bit meh especially if your running a level4 with Blaspheous Tome. Theres another 25pts which could be reclaimed.

Earthing Rod might be a must have on your Vampire Lord. If youre going to 2dice most casts (which is what i would be doing) it just adds that little bit of extra assurance that he might not blow himself to pieces or suck himself into a void.

With 2 Mortis Engines = +2 to Regen saves. As opposed to spending 45pts for a 4+ ward save when the VL has a 5+ regen. Just buy Seed of Rebirth (10pts) giving you a 6+ regen then add the two Mortis Engines and you have a 4+ save.

A lvl1 Necro with a dispell scroll would be more ideal. For 90 Pts its very hard not to take one, extra IoN cast, scroll caddy, backup to VL blowing up and additional dice generation potential.

Core example:
20 Zombies + Standard
20 Zombies + Standard
5 Wolves
5 Wolves
39 Crypt Ghouls
600pts even.

I would add some combat power to your Vampire Lord even if it was minimal - Sword of Might, Sword of Striking, Sword of Battle. I know he looks more like a caster at the moment...but i would try to balance him a little more. Dragonhelm is nice especially to protect from something that might remove regen, however charmed shield adds a little extra "get outta trouble" if a cannonball goes bouncing through a unit and you fail the "look out sir".
 
Great Suggestions!!

Let me explain why I did what I did.

I took the 4+ Ward instead of seed because killing blow negates regeneration.

MotBA is a very situational skill indeed however I never seem to have less than 9 power dice with it. Having only one caster means pushing for every spell to be cast and since I brought army and not characters this means spells like Invocation and Vanhealms get maximum usage which is why I pushed for Dark Acolyte. Since it is the only summon spell I found my opponents like wasting dice so I don't regenerate all those wounds to multiple units.

BTW I usually throw 3 dice at most spells not just 2 and I have yet to have it suck me to the void. The odds of rolling 2 6's on 3 dice just seems low for me lol.

BTW if special characters are allowed I take Manfred with this list.

I will definitely consider and probably try some of these suggestions thanks for the posts.
 

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