2500 army from a returned player

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Oswen

Zombie
Mar 12, 2014
3
Zombies
5
Hello undead players!
I started again with WFB some time ago and i've been painting new models during the last month.
Me and my friend found a nice gaming club and we'll soon start showing up for some games so it's time to prepare some serious lists!
This is a list i've been thinking on after some research, I am still fairly new so i'm sorry if there may be some silly things in the mix.

Lords 538pts
Vampire lord
Heavy armor, shield, tots, ogre blade, talisman of preservation
Lv 4 Vampires, barded nightmare, red fury and quickblood

Heroes 309
Necromancer
Lv 2 vampires, dispel scroll

Wight king
Bsb, nightshroud, barded skeletal steed, lance, shield, luckstone

Core 625
Dire Wolves x5
Dire Wolves x5

Zombies x35
Musician and Standard bearer

Zombies x20
Musician and standard bearer

Crypt ghouls x35
Champion

Special 581
Black knights x10
Barding, musician, champion, lances, banner of swiftness

Vargheists x3
Vargheists x3

Rare 445 pt
Terrorgheist
Mortis engine

Total 2498
This is the basic skeleton of the list, i'm not really sure about ghouls but what could i put in? More zombies? Skeletons with lances to go with the ME?
I also am kind of unconfortable without a pair of spirit hosts but i kinda like the idea of two Vargheist units, any idea?
Thanks in advance.
 
I think it looks great as it is. Why don't you have faith in crypt ghouls? As long as you don't get charged by full plated armour dudes, they'll be fine.

You are way over your core allowance (6 points, omg!!!), so take out two zombies, and swap the shield on your lord for an enchanted shield. That leaves you with 5 points, for a luckstone on either your lord or your wight king. That also makes your army an even 2500 points, which is always a plus.
 
Personally, I would go one 4 man varg unit, and 2 spirit hosts myself. I think vargs work better in 4s, they are more able to take a casualty and not lose real effectiveness, and it allows you the spirit hosts who can be so useful most of the time. Hell, in the last month alone I have had a spirit host single handedly run take down a unit of rat ogres, as well as one of the lizardman monsters.
 
Thanks alot for the replies!

I'll put my faith in my ghouls and try them out, i usually don't like them *that* much but with a ME giving them regen and the like they might work ok i guess.

I took away 2 zombies and gave a luckstone to my WK since the Vamp lord already has limit on magic items, i also like the idea of a single 4 Vargheist unit and two spirit hosts.
I was going for two vargheists units mostly because i think they are pretty nasty positioned on the two sides of the table, forcing the enemy to move carefully but i agree that spirit hosts are pretty awesome and it's hard to go without.

I'd also like to ask, any tip on some tactics?
I watched many games (videos and live) and I understand the bigger unit of zombies will be tarpitting while the smaller one will be the bunker for my necro, wolves will be there to redirect charges, vargheists will flank the enemy and that the black knight unit will be my main damage dealer.

However how should i play ghouls? They are quite killy but how much? Should the terrorgheist support the main BK unit or should it go around killing monsters and character on its own? How can i effectively play the ME to support my units without sending it to certain doom?

I'd also like to ask how can my list (or a variant of it) counter things like DE Warlocks which seems to be wreacking havoc on every table at the gaming club, can Vargheists do it?

I'm sorry if it's alot of questions, as i said i have been out of WFB for about ten years ("left" shortly after SoC) and started playing 8th edition only recently so i'm willing to learn every trick!
 
Oswen said:
Thanks alot for the replies!

I'll put my faith in my ghouls and try them out, i usually don't like them *that* much but with a ME giving them regen and the like they might work ok i guess.

I took away 2 zombies and gave a luckstone to my WK since the Vamp lord already has limit on magic items, i also like the idea of a single 4 Vargheist unit and two spirit hosts.
I was going for two vargheists units mostly because i think they are pretty nasty positioned on the two sides of the table, forcing the enemy to move carefully but i agree that spirit hosts are pretty awesome and it's hard to go without.

I'd also like to ask, any tip on some tactics?
I watched many games (videos and live) and I understand the bigger unit of zombies will be tarpitting while the smaller one will be the bunker for my necro, wolves will be there to redirect charges, vargheists will flank the enemy and that the black knight unit will be my main damage dealer.

However how should i play ghouls? They are quite killy but how much? Should the terrorgheist support the main BK unit or should it go around killing monsters and character on its own? How can i effectively play the ME to support my units without sending it to certain doom?

I'd also like to ask how can my list (or a variant of it) counter things like DE Warlocks which seems to be wreacking havoc on every table at the gaming club, can Vargheists do it?

I'm sorry if it's alot of questions, as i said i have been out of WFB for about ten years ("left" shortly after SoC) and started playing 8th edition only recently so i'm willing to learn every trick!

About the ghouls, I just started using them so my experience is rather limited, however here goes.

I found that you easily underestimate them. Sure they die because they don't have a save, but with t4 and a necro (with Invo) nearby they are deadly! 2 attacks with poison is awesome and if you get some of our lores' buff spells off on them, they get really, really nasty.

They are especially deadly aganist monsters but really, I use them against most units that don't have too many attacks. It's always nice to kill high armored units with poison :)
 

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