2500 General Play

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Madcap

Zombie
Sep 3, 2013
4
Zombies
9
My first list, please pick it apart. Thanks.


Lords

Vampire Lord
Heavy Armour, Lore of the Vampires, Quickblood, Red Fury, Shield, Wizard Level 4
Magic Items
BRB - Ogre Blade , BRB - Talisman of Preservation , BRB - The Other Trickster's Shard


Heroes
Necromancer
Lore of the Vampires, Wizard Level 1

Wight King
Great Weapon
BRB - Trickster's Helm


Core

30x Crypt Ghoul

30x Crypt Ghoul

5x Dire Wolf

5x Dire Wolf

20x Zombie

20x Zombie , Musician

Special

Grave Guard
Musician
29x Grave Guard w/Great Weapon
Standard Bearer
AB - Banner of the Barrows

5x Hexwraith

Spirt Host

3x Vargheist

Rare
Terrorgheist

Play tips are also appreciated.
 
1. Not sure on points but are you able to run a Master Necromancer in this list if you drop the VL down to a level 1?
2. I would tend to learn towards getting rid of the Wight King.
3. Get those ghouls up to atleast 40. Even if you get rid of one unit completely and just have 1 units of 40.
4. Get the Grave Guard up to 40, or atleast to 35 and run them 7x5.
5. if you only run 625 points of core and maybe switch around some more points I would say try to get a second terrorgheist. for those extra points I would get rid of either the Hex Wraiths or the Vargheists. Not both though.
6. Depending on whether you drop the Vargs or the Hexies either make sure the Vargs have a champ, or make sure that there are 7 Hexies in the unit.
7. Spirit Hosts are great, so great in fact that I would say put 3 single base units in this list.

What kind of play tips are you looking for? I'll give you some suggestions and let me know what you think!

1. Bunker your necro/master necro (Should you add one).
2. Dart formation the dogs
3. conga line to Vargs if you keep them
4. make sure that the TG's are able to march at the beginning of the game, 10" doesn't get you as far as you would think.
5. if you take a Master Necro also then take him on Lore of Death, if you get rid of enemy characters then your magic phase will go unhindered and your vamp lord will be able to blend whatever he feels like.
6. Grave Guard can be really good, Just make sure you don't throw them into a fight that they can't win.
7. Use the spirit hosts to tie up big monsters. They generally do not have magical attacks and have no combat resolution that will make you crumble meaning that they cannot kill your single spirit host.

If you have any questions on anything please ask! And welcome to CN, we are glad to have you!
 
Lords
Master Necromancer
Lore of Death, Wizard Level 4
Vampire Lord
Heavy Armour , Lore of the Vampires, Quickblood (*), Red Fury (*), Shield, Wizard Level 1
Magic Items
BRB - Ogre Blade, BRB - Talisman of Preservation, BRB - The Other Trickster's Shard

Heroes

Necromancer
Lore of the Vampires, Wizard Level 1
BRB - Dispel Scroll

Core
40x Crypt Ghoul
5x Dire Wolf
5x Dire Wolf
Zombies 25x w/musician
Zombies 24x

Special
Grave Guard
35x Grave Guard w/Great Weapon
Standard Bearer
AB - Banner of the Barrows

6x Hexwraith

3x Spirt Host

3x Vargheists w/ champ

Terrorgheist

At this time I'm still learning the new VC and not really ready to buy another gheist. That aside does this look like a decent starting list? Should I put the vampire with the GG? Use the zombies to bunker both necromancers? Tha Kia for the suggestions and tips.
 

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