2500 Hellsteed + infantry list

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Maximullis

Zombie
Mar 14, 2013
14
Zombies
10
Hey guys, been playing around with VC lists for a loooong time now and I think I've finally come up with one I like the look of.. it's meant to be a little competitive, not GT winning sure but any critisim is cool :)

Lord

Vampire Lord - Red Fury, Quickblood, Hellsteed, HA, Shield, Ogre blade, Talis. of Pres. Lvl 1 - lore of vampires

Master Necro - level 4, Lore of Vampires

Heroes

Vampire - Red Fury, Sword of Swift Striking, Enchanted Shield, HA, Hellsteed

Core.

23 Zombies + Standard

22 Zombies + Standard

22 Zombies + Standard

40 Ghouls + Ghast

Special

6 Hexwraiths

6 Hexwraiths

30 Grave Guard + full cmd, Banner of Barrows, GW

Rare

Terrorgiest

Opinions? :)
 
Well, I'm about to say something that's crazy!! I would drop the grave guard! I know! I love my grave guard, but they need character support to do what they have to do. That unit is sitting at about 400ish points right now?? Yes? Here's what I would do to help this list out a touch.

1. Drop the Grave Guard
2. Add a second TG
3. Add 6 more hexies (2 units of 10)
4. Add a Dispell Scroll to the Master Necro
5. Switch the Enchanted sheild for the Charmed Sheild
6. Add Dragon Bane Gem to the Hero
7. Add Potion of Foolhardiness to the Hero

This will put you back to exactly 2,500 points! Look at that, I dropped stuff added stuff and you didn't even have to do any work for it!
 
Maybe, I mean with a level 4 and 2 level 1's on vamps he could bump those units up real real quick! <---- That right there is a Sunny tactic. I'm still stuck on Lore of Death and that's what forces me to run big ole units of zombies, but with 3 shots at IoN then I'd say you're fine in that aspect. I mean, you would literally have to sit back and wait with the zombies, play the outmanouver game for a few turns while you build up your zombie units then let them charge while you dance and play with your flying circus!
 
Idk maybe it is just me I feel more comfortable starting with a larger zombie unit just on the off chance something fucky happens in the first two turns to the unit. You also could and should shoot for raise dead seeing how raise dead zombies dont count towards your enemies kill points
 
Thats also true! Raise dead is such a good spell!! Never ever boost it though lol. I agree with you Ustrello, I like starting with big units on the board, But there is something to be said about a potential 3x6D6+1/1/4 zombies per turn! I mean that leads to a potential of adding 42 zombies to each unit in 1 turn for a total of 126 zombies in 1 turn for a grand total of DUN DUN DUN 756 additional zombies throughout a 6 turn game (If you roll absolutly perfect). That isn't counting if you cast raise dead and then resuract those zombies higher!
 
I'm in the camp of starting with big zombie units as opposed to multiple smaller ones. A couple of catapults can take out a unit in one turn as can dweller's/pit/sun etc.
The main issue is of course the fact that you need to keep all the units within range of the spell which is hard to do especially if you are running a stronger combat block in the center like GG or CH's.
 
The main reason I'm running three smaller units of zombies, instead of 2 larger ones or dogs is for fortitude in Blood and Glory, I'd like to keep the two combat blocks, just personal taste really but I'm still open about the hexwraiths, I like the look and I love the rules but t3 and no armour is just so squishy, thinking of deamons especially.
 
Lord

Vampire Lord - Red Fury, Quickblood, Hellsteed, HA, Shield, Ogre blade, Talis. of Pres. Lvl 1 - lore of vampires

Master Necro - level 4, Lore of Vampires

Heroes

Vampire - Red Fury, Sword of Swift Striking, Enchanted Shield, HA, Hellsteed

Core.

23 Zombies + Standard

22 Zombies + Standard

22 Zombies + Standard

40 Ghouls + Ghast

Special

6 Hexwraiths

6 Hexwraiths

6 Crypt Horrors

6 Crypt Horrors

Rare

Terrorgiest

Over by 6ss, opinions?
 
I don't think a MN fits this list. Make the vamp Lvl 4. Hellsteed lists need to hit hard and fast. The safest place for the vamps to be is in combat. Id say go Vargheists and bump those hexies to 7 and grab charmed shield for your general. You could use a necro in back holding the zombies up
 
Not trying to be flip, but what's keeping the Hellsteed mounted Vampires from getting shot to death? They don't have a unit that can Look Out Sir (can't join the Hexwraiths).

Is the plan to just throw them into combat ASAP, counting on their sheer volume of attacks to outweigh the return attacks and CR? They'll still have a turn of positioning for the charge when they'll be vulnerable to cannons & such. That's a big gamble with your General.
 
The Hexwraiths provide a "Look out Sir!" if the vampire is within 3", as they are both cavalry.
4+LoS plus 4+ ward plus 2+ from charmed shield is pretty darn good defense. Best part is, when you pass your LoS, the hits go on hexies, which normally aren't hurt.
 
bigbadbat said:
The Hexwraiths provide a "Look out Sir!" if the vampire is within 3", as they are both cavalry.
4+LoS plus 4+ ward plus 2+ from charmed shield is pretty darn good defense. Best part is, when you pass your LoS, the hits go on hexies, which normally aren't hurt.

Good point. I hadn't thought about the LOS for a nearby cav unit. I'll have to try this as soon as I get my Hellsteed & Some Hexwraiths finished. Charmed Shield discounting the first hit is nice, just hope my opponent shoots at him with his cannon(s) first, and not missile troops...
 
Didn't think of that with the H-wraiths, I think it may be too slow, what with the general zipping around on a hellsteed, should I add the vargiests? or boost up the hexwraith unit size?
 
Vargs won't really help your list out to to much. I mean they're awesome, but the Hexies are just more important in a list like this. Maybe shoot for atleast 7 hexies in a unit. This way they're solid, won't die from a single Magic Missle, and can still dish some pretty sweet damage.
 
Or I could add a bus...

Lord

Vampire Lord - Red Fury, Quickblood, Barded Nightmare, HA, Shield, Ogre blade, Talis. of Pres. Lvl 1 - lore of vampires

Master Necro - level 4, Lore of Vampires

Heroes

Vampire - Red Fury, Sword of Swift Striking, Enchanted Shield, HA, Barded Nightmare

Core.

23 Zombies + Standard

22 Zombies + Standard

22 Zombies + Standard

40 Ghouls + Ghast

Special

6 Hexwraiths - Hellwraith

6 Hexwraiths - Hellwraith

6 Hexwraiths - Hellwraith

8 Black Knights - Lances, Barding, Full cmd, Banner of swiftness

Rare

Terrorgiest

This is the problem I have with this book, so many options, so little f-ing money.
 
I think I'll stick with the Crypt Horror list, I'm a little concerned about the lack of a real hammer unit, bar the vampires but I'll give it a go.
 

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