This is my first attempt at a VC list, im sure its not an optimal list I just really like the ability to summon so i made this "Iceberg" list as you can only see the tip of the iceberg.
Lords:
Vamp lord lvl 2 general
-powers: master of the black arts
-Items: biting blade, nightshroud, talisman of preservation, ironcursed icon
Heros:
Necro lvl 2 master of the dead
-items: dispel scroll
Vamp lvl 2 barded nightmare
-powers: summon creatures of the night
-items: armor of fortune, dragon gem,
Core:
5 dire wolfs doom wolf
5 dire wolfs doom wolf
20 zombies music standard
20 skellies fcg spears
20 skellies fcg spears
30 ghouls crypt ghast
special:
2 bat swarms
2 bat swarms
3 fell bats
5 black knights fcg lances
30 grave guard fcg banner of barrows
1 corpsecart balefire
1 corpsecart balefire
my idea was to deploy across the whole board having 3 main camps,
one flank: black knight/vamp with the bats and wolves
middle: 2 hordes vamp lord and a cart
other flank: skellies zombies necro and cart
might change their positions but those are the groups, then i take the first turn or 2 to boost the numbers of bats/skellies/wolves
then use the speed of the beast flank to hit combat at the same time as my center hordes. the skellie zombie flank is the basic shambling horde that will get there when it gets there but when it does it should be big enough to overwhelm whats left.
I know i am missing some of what appear to be popular choices (hexs, bloods, screamers) this is mostly because im still trying to learn all the goodness that is VC and their are lots of special rules for different units so i am focusing more on the basics of the army then slowly add in the shiny stuff as my skills get better.
any comments/suggestions are welcome and appreciated
Lords:
Vamp lord lvl 2 general
-powers: master of the black arts
-Items: biting blade, nightshroud, talisman of preservation, ironcursed icon
Heros:
Necro lvl 2 master of the dead
-items: dispel scroll
Vamp lvl 2 barded nightmare
-powers: summon creatures of the night
-items: armor of fortune, dragon gem,
Core:
5 dire wolfs doom wolf
5 dire wolfs doom wolf
20 zombies music standard
20 skellies fcg spears
20 skellies fcg spears
30 ghouls crypt ghast
special:
2 bat swarms
2 bat swarms
3 fell bats
5 black knights fcg lances
30 grave guard fcg banner of barrows
1 corpsecart balefire
1 corpsecart balefire
my idea was to deploy across the whole board having 3 main camps,
one flank: black knight/vamp with the bats and wolves
middle: 2 hordes vamp lord and a cart
other flank: skellies zombies necro and cart
might change their positions but those are the groups, then i take the first turn or 2 to boost the numbers of bats/skellies/wolves
then use the speed of the beast flank to hit combat at the same time as my center hordes. the skellie zombie flank is the basic shambling horde that will get there when it gets there but when it does it should be big enough to overwhelm whats left.
I know i am missing some of what appear to be popular choices (hexs, bloods, screamers) this is mostly because im still trying to learn all the goodness that is VC and their are lots of special rules for different units so i am focusing more on the basics of the army then slowly add in the shiny stuff as my skills get better.
any comments/suggestions are welcome and appreciated