Hey all, recently joined member here. I had a VC army many years ago, and Mannfred was by far my favorite character (it doesn't hurt that he's a magic phase powerhouse). So now I'm back in the VC game (my Dwarfs got a little stale after ten years) and I'm ramping up for a tourney in a few weeks. I have two lists I'm going back and forth on. The main difference is a bigger block of Vargheists and a Banshee versus having a unit of Great Guard. Here're the two I'm debating between:
Characters
Count Mannfred - Hellsteed
Necromancer - Lvl 2, Master of the Dead, Book of Arkhan
Core
40 x Skellies - Spears, Banner, Musician
40 x Skellies - Spears, Banner, Musician
20 x Zombies
5 x Dire Wolves - Doom Wolf
5 x Dire Wolves - Doom Wolf
5 x Dire Wolves - Doom Wolf
Special
23 x Grave Guard - Great Weapons, Full Command, Banner of the Barrows
2 x Fell Bats
2 x Fell Bats
4 x Vargheists
Corpse Cart - Unholy Lodestone
Rare
2 x Terrorgheists
The idea is that the Necro is buried with the zombies in the backfield near the cart, skellies and GG, increasing the skeleton unit size and using the Book to make up for the fact that the general will likely be too far away. Manny is on the flank with the rest of the army, adding five wounds to the wolves and bats per magic phase and using Doom and Darkness to set up the Terrorgheists for serious havoc. The Hellsteed gives him the flexibility to jump from unit to unit, or hide in the skeletons against a seriously shooty army (also to note this gives him a great opportunity for firing Purple Sun down low Initiative battle lines). The skeletons can tarpit multiple units each, and the mobile portion can eat pretty much all fast cav and flankers. The bats and wolves can take out artillery, march block, block charging lanes, etc. They're incredibly cheap, maneuverable throw away units if need be.
The second list drops the doom wolves and grave guard to add more vargheists, some hexwraiths and a banshee.
Characters
Count Mannfred - Hellsteed
Necromancer - Lvl 2, Master of the Dead, Rod of Flaming Death
Tomb Banshee
Core
40 x Skeletons - Spears, Banner, Musician
40 x Skeletons - Spears, Banner, Musician
20 x Zombies
5 x Dire Wolves
5 x Dire Wolves
5 x Dire Wolves
Special
6 x Vargheists
Corpse Cart - Unholy Lodestone
2 x Fell Bats
2 x Fell Bats
5 x Hexwraiths
Rare
2 x Terrorgheists
General strategy is the same. The hexwraiths are there to help against high Ld, heavily armored opponents (i.e. Chaos Knights/Warriors) and generally cause havoc. The Tomb Banshee perfectly fit the 95 point gap I had, though I wouldn't be opposed to swapping in more bats, bat swarms, etc.
Any feedback would be greatly appreciated!
Characters
Count Mannfred - Hellsteed
Necromancer - Lvl 2, Master of the Dead, Book of Arkhan
Core
40 x Skellies - Spears, Banner, Musician
40 x Skellies - Spears, Banner, Musician
20 x Zombies
5 x Dire Wolves - Doom Wolf
5 x Dire Wolves - Doom Wolf
5 x Dire Wolves - Doom Wolf
Special
23 x Grave Guard - Great Weapons, Full Command, Banner of the Barrows
2 x Fell Bats
2 x Fell Bats
4 x Vargheists
Corpse Cart - Unholy Lodestone
Rare
2 x Terrorgheists
The idea is that the Necro is buried with the zombies in the backfield near the cart, skellies and GG, increasing the skeleton unit size and using the Book to make up for the fact that the general will likely be too far away. Manny is on the flank with the rest of the army, adding five wounds to the wolves and bats per magic phase and using Doom and Darkness to set up the Terrorgheists for serious havoc. The Hellsteed gives him the flexibility to jump from unit to unit, or hide in the skeletons against a seriously shooty army (also to note this gives him a great opportunity for firing Purple Sun down low Initiative battle lines). The skeletons can tarpit multiple units each, and the mobile portion can eat pretty much all fast cav and flankers. The bats and wolves can take out artillery, march block, block charging lanes, etc. They're incredibly cheap, maneuverable throw away units if need be.
The second list drops the doom wolves and grave guard to add more vargheists, some hexwraiths and a banshee.
Characters
Count Mannfred - Hellsteed
Necromancer - Lvl 2, Master of the Dead, Rod of Flaming Death
Tomb Banshee
Core
40 x Skeletons - Spears, Banner, Musician
40 x Skeletons - Spears, Banner, Musician
20 x Zombies
5 x Dire Wolves
5 x Dire Wolves
5 x Dire Wolves
Special
6 x Vargheists
Corpse Cart - Unholy Lodestone
2 x Fell Bats
2 x Fell Bats
5 x Hexwraiths
Rare
2 x Terrorgheists
General strategy is the same. The hexwraiths are there to help against high Ld, heavily armored opponents (i.e. Chaos Knights/Warriors) and generally cause havoc. The Tomb Banshee perfectly fit the 95 point gap I had, though I wouldn't be opposed to swapping in more bats, bat swarms, etc.
Any feedback would be greatly appreciated!