- Jul 17, 2014
- 36
Hi all, I have been tweaking my list for an August GT. It's a 2800 UL List (at 2761 will put spare points to storm of magic to add cheap drops) without big Infantry blocks. please let me know what you think. My plan is to deploy VL, Baby Vamp and WK bodyguard in the 2nd rank of a 3 wide TK Horseman bus. Is that a viable strategy? What are the ups and downs? If it does not work I am going to have to retool the whole list.
Rare
Casket of Souls
4 Archai
Special
8 Crypt Horros
Single Spirit Host
Single Spirit Host
4 Vargheists
Core
5 Dire Wolves
5 Dire Wolves
6 Chariots, FGC, Banner of Flame
11 Skeleton Horseman, FCG, Light Armor.
20 Zombies, Mus and Banner
Heroes
Vampire - Lvl 2 Vamps, Barded Nightmare, Lance, Dreadknight, Quickblood, Armor of Destiny, Shield.
Wight King - Battle Standard Bearer, Great Weapon, barded steed, Nightshroud.
Vamp Lord - Lvl 4 Vamps, Barded Nightmanre, RF, QB, Beguile, HA, Shield, TOP, OTS, OB
So, that's the list concept. I have not played this exact list yet. Just played a practice game with a similar list (baby vamp on shadow, ran bus 5 wide, only 2 archai, 1 less chariot replaced by more horseman and a Tomb Prince on a Chariot w/dragonhelm and ASF sword)
The 2 Archai were a big target and didn't last after a cannonball, some magic and 2 rounds of combat with a thundertusk, they would have done better but I had a poorly timed miscast that killed my magic phase so I did not get an invo off before they died.)
The TP Chariot Block worked very well, my issue with it is more the points and that the plus of 6 chariots really diminishes as soon as they take you down to 5.
The Crypt Horrors and Vargheists... Well we all know they are awesome.
The TK Horsebus.. Now this is the big conundrum. They just bleed combat res so badly, which is why I would like to go 3 wide. I figure the BSB and the Archai's aura will give a +2 CR, which pretty much makes up for losing rank bonus. Add in the lack of negative CR for them getting mowed down and it could be a positive. One downside is that the unit will have a huge tail which may impact movement. Also, one of my gaming buddies told me that I may lose out on a look out sir if I am not running 5 wide.
So. What do you all think??
Rare
Casket of Souls
4 Archai
Special
8 Crypt Horros
Single Spirit Host
Single Spirit Host
4 Vargheists
Core
5 Dire Wolves
5 Dire Wolves
6 Chariots, FGC, Banner of Flame
11 Skeleton Horseman, FCG, Light Armor.
20 Zombies, Mus and Banner
Heroes
Vampire - Lvl 2 Vamps, Barded Nightmare, Lance, Dreadknight, Quickblood, Armor of Destiny, Shield.
Wight King - Battle Standard Bearer, Great Weapon, barded steed, Nightshroud.
Vamp Lord - Lvl 4 Vamps, Barded Nightmanre, RF, QB, Beguile, HA, Shield, TOP, OTS, OB
So, that's the list concept. I have not played this exact list yet. Just played a practice game with a similar list (baby vamp on shadow, ran bus 5 wide, only 2 archai, 1 less chariot replaced by more horseman and a Tomb Prince on a Chariot w/dragonhelm and ASF sword)
The 2 Archai were a big target and didn't last after a cannonball, some magic and 2 rounds of combat with a thundertusk, they would have done better but I had a poorly timed miscast that killed my magic phase so I did not get an invo off before they died.)
The TP Chariot Block worked very well, my issue with it is more the points and that the plus of 6 chariots really diminishes as soon as they take you down to 5.
The Crypt Horrors and Vargheists... Well we all know they are awesome.
The TK Horsebus.. Now this is the big conundrum. They just bleed combat res so badly, which is why I would like to go 3 wide. I figure the BSB and the Archai's aura will give a +2 CR, which pretty much makes up for losing rank bonus. Add in the lack of negative CR for them getting mowed down and it could be a positive. One downside is that the unit will have a huge tail which may impact movement. Also, one of my gaming buddies told me that I may lose out on a look out sir if I am not running 5 wide.
So. What do you all think??