500p VC list?

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Darbagal

Ghoul
Jan 24, 2008
164
Zombies
77
I am a newbie VC player and am currently preparing for a 500p battle against Wood elves using the new list. I understand that this was more or less a mission impossible with the current book but can anyone suggest a l500 p list for the new book?

My opponent uses

Hero with Hail of doom, light armour and something

5 glade riders with full command
10 Glade guards with champion
8 Dryads

total exactly 500p and a lot of arrows coming my way especially withthe 3d6 s4 hits from HoD (hits on 2+).
 
500 Pts?!!

I would say:

Vampire
Dark Acolyte
Blade of Might
Flayed hauberk
@180

14 Skeletons
Full Command
Banner of Hellfire
@142

10 Ghouls
@80

Corpse Cart with Unholy Loadstone
@100

Total 500

4PD, one bound spell, you should easily be able to get you invocations to keep healing your units as he has next to no magical defense, the bound spell in the CC will gve you ASF (keep it in between you Skellies & ghouls) and the skellies with your hero will all have flaming attacks to take out those Dryads.

Whatever you take please let us know how it goes.
 
Above list is solid. He can shoot you all he wants but you'll be able to heal all the damage back on your turn, and make some zombies to catch his fancy-footed units. Your hero will eat his whole army by himself.

I'd suggest you drop Hellfire banner (the list is 2 points over) since dryads are NOT flamable, not sure why people think this, so it's largely useless. Might help to then drop a single skeleton for Lord of the Dead on the vamp so you can grow the skeletons to well over 20 models in one or two turns.

You will probably walk all over him as majority of his army is shooty and that shouldn't phase you much at all.
 
The reason for the hellfire banner is not to make the attacks flaming but to make them magical so the dryads lose thier 5+ wardsave..

/Rasmus
 
You're not using Border Patrol rules, are you? If you are, you'll have real problems getting a vampire with any decent powers...
 
Nedar said:
Above list is solid. He can shoot you all he wants but you'll be able to heal all the damage back on your turn, and make some zombies to catch his fancy-footed units. Your hero will eat his whole army by himself.

I'd suggest you drop Hellfire banner (the list is 2 points over) since dryads are NOT flamable, not sure why people think this, so it's largely useless. Might help to then drop a single skeleton for Lord of the Dead on the vamp so you can grow the skeletons to well over 20 models in one or two turns.

You will probably walk all over him as majority of his army is shooty and that shouldn't phase you much at all.


Ah my mistake, I thought dryads were flammable, seing the other comments though I would still stick with it though if the magical attacks cancel out his 5+ ward, the existing troops you have and the fact you should easily be able to keep them up to number will make you walk over his army. Main point is don't hold back, let him shoot you and keep on casting invocation, once you're in combat it should be all over for him
 
Yeah, the vamp can cost no more than 135 points if im not mistaken (border patrol rules). Any suggestions? I´d try to get as much magic on him as possible for the points.
 
It's actually 125 pts max for a single model (including heroes), extended to 155 for Ogre Kingdoms, and 165 for a single TK Liche Priest, that has to be the general.
 
Uh...the BP rules are old and do not include the new vampire rules. You will have to get your opponent to agree to let your vamp be at least 165 points (ala TK since there is a similar thing going down). If he doesn't, then you are kind of screwed as a 125 points vampire can't do anything really. If he doesn't agree, then don't play him since you'll be at a severe disadvantage (you can get one bloodline power and that's it).

If he does, I'd go with this:

Vampire - Lord of the Dead, Power Stone, Flayed Hauberk (You can raise the skeletons above starting value, pop the powerstone if you get really hurt by missiles one round).
= 160pts

19 Skeletons - Standard, Hellfire
= 170pts
10 Ghouls
= 80pts
5 Wolves
= 40pts
5 Wolves
= 40pts

490pts

The wolves will be quick and can be healed...if easy to kill with arrows. Try to keep them out of sight so you dont lose them. Mabie swap out the wolves for a block of zombies, but wolves will help get to him while he runs away since they are so fast. Ghouls will stand up to shooting a bit better with their T4, but could be swapped for zombies too, if you wish.
 
No border patrol rules just normal battle. I followed the list above and got severely beaten in a very short game. You will find a short summary below.

Turn 1
WE goes first. First round of shooting killed all ghouls with HoD and shots from Glade guards. Glade rider shot at skeletons and killed one. Dryads and glade riders moved forward

Turn 1 VC
Skeletons with vampire marched forward with the aim of raising new units and getting into combat (this was a really bad idea)

With only one skeleton to heal I focused on trying to get some zombies which failed completely so no new units.

Turn 2 WE
Dryads charge the skeletons in the front and glade riders in the flank. Glade guards march forward.

Dryads killed 10 skeletons in the first round of combat, glade riders 3. Although the vampire was able to do some damage back it was game over at this point.

In conclusion some really bad dice rolling from me in the magic phase killed me. If i had gotten some zombies in front of me things would at least have taken longer time. Next game I think I will try to buy a zombie screen to catch some arrows already from start.
 
Personally I think the wolves and the Corpse Cart is a waste. I find in battles of 500 pts static res matters less and less. I don't see what the wolves would do to WE. They'd just get shot to death. They're good as sacrifices, negating rank, march blocking, none of which really matter in this small of a game.

I'm going to be playing a lot of 500 pts with the new book and have been heavily debating the Varghulf. It's a huge point sink though. Or the black coach; in these games they are unlikely to have S7 attacks.
 
Where do you see a corpse cart in that army? Also, if you go by the border patrol rules, you cant have either the vargulf of black coach, although both would be lovely in such a small game! :mrgreen:
 
I was going by the first army list that was posted. Border Patrol rules weren't specified. I"ll be playing with the book tonight when I get it :D. Finally here. Damn long wait.
 
I really hope they do another update to the BP rules sometime. 125pts doesn't get you much of a vampire, even for such a small game.
 
Why dont you go all out with
Vampire
Master of the black arts
Sceptre de Noirot
Flayed hauberk
@200pts

20 Zombies
@80pts
2x5 Dire Wolves
@80pts
15 skeletons
Full command
@140pts

with 5 power dice thats 1 raise dead and 3 invocations you should try to cast every turn which will be alot of zombies popping up everywhere. I think the Zombies would be a good screen for the skeletons or even just slow a unit down for a long time. The wolves can use their speed to flank and go after those pesky riders.
 

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