Hi all,
I'm looking at putting a semi-competitive 750 point list together as a starting point for getting into Warhammer. I know traditionally we tend to struggle at low points but I've gone for 750 as:
a) I haven't ever played fantasy before and haven't played 40k for nearly 10 years or so
b) I'm quite a slow painter and don't have much time with work at the moment to paint.
I'll be mainly playing in store so don't know what I'll face, so without further ado:
Lords: 165 points
Master Necromancer
Core: 220 points
Skeleton Warriors x 10 (Full Command)
Zombies x 20 (Banner + Musician)
Zombies x 20 (Banner + Musician)
Special: 365 points
Grave Guard x 20 (Great Weapons, Full Command, Banner of Barrows)
Spirit Host
Total = 750 exactly (If my maths is correct
)
Tactically, the idea would be to bunker the Necromancer in the skeletons and try and raise as many zombies as possible... I know Grave Guard aren't as effective as they used to be but I have the models and would like to include them..
Any general comments/criticisms would be much appreciated, but I've got a few questions:
1) Is it worth dropping the Master Necromancer to a level 2 Necromancer and splashing out on items such as the Book of Arkhan or Ruby Ring of Ruin?
2) I currently have 20 skeletons and 30 zombies, would it be worth taking 20 skeletons instead of one of the zombie units and a Master of the Dead upgrade?
3)I read somewhere that bat swarms can help buff up Grave Guard units, is this the case and does anyone realistically use either bat type?
4) I have a vargulf painted, is it worth trying to squeeze him in, if so what would you drop?
5) Given the currently list (or a variant of) how many zombies could I expect to raise in a game (purely so I know how many more to get)?
Apologies for the question barage and huge thanks in advance.
Rob
I'm looking at putting a semi-competitive 750 point list together as a starting point for getting into Warhammer. I know traditionally we tend to struggle at low points but I've gone for 750 as:
a) I haven't ever played fantasy before and haven't played 40k for nearly 10 years or so
b) I'm quite a slow painter and don't have much time with work at the moment to paint.
I'll be mainly playing in store so don't know what I'll face, so without further ado:
Lords: 165 points
Master Necromancer
Core: 220 points
Skeleton Warriors x 10 (Full Command)
Zombies x 20 (Banner + Musician)
Zombies x 20 (Banner + Musician)
Special: 365 points
Grave Guard x 20 (Great Weapons, Full Command, Banner of Barrows)
Spirit Host
Total = 750 exactly (If my maths is correct
Tactically, the idea would be to bunker the Necromancer in the skeletons and try and raise as many zombies as possible... I know Grave Guard aren't as effective as they used to be but I have the models and would like to include them..
Any general comments/criticisms would be much appreciated, but I've got a few questions:
1) Is it worth dropping the Master Necromancer to a level 2 Necromancer and splashing out on items such as the Book of Arkhan or Ruby Ring of Ruin?
2) I currently have 20 skeletons and 30 zombies, would it be worth taking 20 skeletons instead of one of the zombie units and a Master of the Dead upgrade?
3)I read somewhere that bat swarms can help buff up Grave Guard units, is this the case and does anyone realistically use either bat type?
4) I have a vargulf painted, is it worth trying to squeeze him in, if so what would you drop?
5) Given the currently list (or a variant of) how many zombies could I expect to raise in a game (purely so I know how many more to get)?
Apologies for the question barage and huge thanks in advance.
Rob