8th Black Knights

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There's still impassable terrain and buildings, and dangerous terrains for blood knights means losing a model just because you moved... or more than 1 model with bad rolls of many 1s..

Ethereal movement is definitely still useful.

And now you can run double the amount of wounds that blood knights have as black knights and get 2 attacks per model instead of 3, not too bad, plus you get killing blow and magic attacks.
 
And don't forget slots. Black Knights are in the special section with its spacious 50% points restriction, while Blood Knights are in rare, with its cramped 25% limit, competing for space with the tough new coach, the points efficient varghulf, and the gimmicky wraiths - which are more vulnerable now, but can also exploit the lore of death's -3 leadership spell to devastating effect.
 

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