• Roll-up! Roll-up! Come one and all the fantastic Turning the World to Darkness painting competition. Welcome to any skill level, you can find out more here.
  • It's time once again to ferret out those murderous vampires in a new VAU - Vampires Amongst Us. A cross between Cluedo and a roleplay, sometimes gory and often hilarious! Find out more here.

8th Ed, Holy War

Jan 1, 2017
Thanks ever so much, Unas. If you knew the time, expense and effort put into these you would think me utterly mad!
I can only imagine. I can form in my mind a vague and pale idea, as i know the time i spend to make good batreps, with pictures and diagrams, and these require a truly minimal amount of time, when compared to the massive work you put into this chronicle.
Nov 10, 2007
The Battle of the Valley of Death
The Necropolis Valley of Norochia, west of Ebino, Early Autumn, IC 2403

Captain General Lord Alessio Falconi, despite everyone else’s surprise that the enemy had left the protection of the city walls to assemble in the nearby valley of Norochia, did not hesitate in issuing new battle orders. He knew that with a force as huge and unwieldy as this great alliance army, containing battalions from five different realms, any indecision on his behalf could escalate into a hazardous delay upon the field.

It was generally agreed the enemy must be expecting to gain some advantage from choosing to fight outside the city walls, and although some believed a relief force must be on its way to join the enemy host, most thought it was glaringly obvious why the undead would choose Ebino’s ancient necropolis as their battleground - the reinforcements were, in effect, already there. They just had to claw their way out of their graves to muster with the already animated corpses serving their vampire masters!


Lord Alessio had incorporated both possibilities into his thinking. If there was a force on its way, then it would surely be intercepted by the mounted force he had ordered to skirt north of the city. The horse-soldiers’ manoeuvre had been intended to prevent any enemies escaping Ebino, thus (un)living to fight another day, but they were also very well placed to serve in this new, if unexpected, role. And if the vampires did intend to bolster their strength with warriors newly raised from the ancient graveyards and tombs, then speed was of the essence. Lord Alessio’s army must engage the enemy as soon as possible, to limit the time available for any necromantic machinations.

And so the allied army, consisting almost solely of foot soldiers and artillery (having been selected to besiege the city), marched boldly to array themselves upon the western ridge of the valley, despite the horrific sight of the enemy silently forming up on the eastern slopes. They performed the manoeuvre well, thanks to the drills Lord Alessio had required of them during their march. Three times he had ordered them to form from marching column into line of battle, their performance improving on each occasion, despite the fact that he specified a different disposition every time. Lord Alessio needed the allied contingents to act as a cohesive force in the field, and to know that they could and would follow his orders promptly. He had them march in a specific order each day, all the better to facilitate his orders for deployment. Unlike their practices, however, this time budge barrels were unloaded and powder distributed, their handguns made ready, matches lit, and the giant colossus-construct was conjured from its slumber (upon a covered pallet carried by three massive wains) to take its place on the far left of the line.

The captain general’s own army was mainly concentrated on the right of the line. He intended these, being the soldiers he most trusted, to secure that flank from any enemy attempt to outmanoeuvre the army. He also concentrated the army’s artillery on this flank, no less than six great cannons and four master engineers (four of the component contingents having brought their own engineers to tend their own pieces). There were a brace of Pavonan pieces, another two Portomaggioran, as well as Reman and Luccinan guns, all of which were also shielded by his own troops. He expected the guns to deliver several crucial and crippling blasts against the foe and was therefore keen to ensure they could not be interfered with by the enemy – another reason to have his most trusted soldiers upon that flank.


On the furthest flank was Lord Ned’s hunting pack of demigryphs, the fastest troops Lord Alessio had with this army, commanded by his most ferocious commander. This was the only mounted company he had not sent away with the interceptor force heading to the north of the city. If anyone was to prove a match for whatever might attempt to break through, or ride around, the flank to attack the guns, then it was Lord Ned and his monstrous cavalry. Nevertheless, to assist them in this task was a company of handgunners, who might at least slow the enemy sufficiently to allow Lord Ned to bring his own company to bear upon them.

Next in line towards the army centre, was his large regiment of spears and his crossbow, and beyond these Portomaggiorans, upon the lower ground, were massed troops of the allied forces. The Cathayan mercenaries of the arch-lector’s Reman army stood centre-front, crossbowmen and halberdiers with banners showing the keys to Morr’s Garden, while the Verezzan’s large pike regiment and crossbowmen were to their right. Behind them was the smaller Luccinan pike regiment, bearing a royal banner of three fleur de lis (after all, they served a king) and to their left was the second company of Portomaggioran handgunners.


Further left were young Lord Silvano’s Pavonans - archers, halberdiers, handgunners. Their original strength had been reduced by constant war, yet they were still a significant force. The two huge blocks of baggage were clustered behind them, with an unusual halfling war machine nestled in between.


Similarly (suspiciously) close to the baggage, Barone Iacopo and his Verezzan halfling archers had formed up further to the left, and out on the far-left flank – again because Lord Alessio trusted them – marched the plate-clad Portomaggioran veterans known as the Sea Wolves. Finally, upon the army’s extreme flank, strode the Portomaggioran Colossus, as tall as the tallest of giants (if not taller) and fashioned of enchanted bronze and silvered steel, containing massively intricate iron gears and clockwork mechanisms.


(Game Note: The colossus has the stats, abilities and points-cost of the Tomb Kings’ Heirotitan, but he assists the Portomaggioran army’s spellcasters. This is an example of a player’s own inventive ideas in the campaign. Damo wanted a ‘colossus of Rhodes’ type statue to defend his city, so as a GM I told him the points cost and the time it would take to construct. Later he wanted it to move with his army, which I allowed, but warned him as a consequence of hauling such a massive thing upon wagons his army would march somewhat slower than otherwise it would have done. I try to keep everything balanced. As the undead player had such monstrosities as the terrorgheist and the mortis engine, it seemed fair that with effort, spending and consequences, a 'standard' Tilean army might have a suitable monstrous element.)

Upon the eastern side of the valley, the vampire high-priest Biagino watched as the living army assembled. Standing with his Disciplinati di Nagash (the resurrected corpses of the same Morrite dedicants he had marched with when he too had been alive) it crossed his mind that perhaps he should have begun the advance against the enemy earlier, despite the fact his own force had yet to fully assemble. This thought, however, was a fleeting notion, and was soon lost as he scrutinised the enemy army, assessing where the dangers lay, and the weaknesses.


Worryingly, it seemed to him very clear that there were plenty of the former and very few, if any, of the latter. Never before had he seen an army so large. The Viadazan and Reman armies he had marched with when alive had been considerably smaller, and they had nowhere near as many guns. It also occurred to him that he could see not see any horse soldiers, which probably meant that what he could now see was only a portion of the enemy’s true strength. Their army must have been truly massive on the march!

Where are the horsemen? he wondered. Are they out on the flanks, concealed by the lie of the land? If so, then the situation was worse than he had previously thought. What chance did his army have if surrounded entirely? Or are the horse elsewhere? Whatever the truth, he had played his hand and now had to see it through. If he routed the foe before him, he could deal with any mounted soldiers later. And if his enemies were attempting to outflank him, then delay would only give them more time to do so. This was his moment – his chance to prove himself to his mistress and defeat the greatest army sent against her yet.

Biagino, his three thralls and his mob of rotting cultists stood on the right of the army’s centre. Further right was a large regiment of skeletons, the corpse cart, his skeleton riders and a slavering pack of dire wolves.


To his immediate left were two more large regiments of skeletons, one of which obscured from the enemy’s sight by the large church occupying the middle of this stretch of the valley.


Out on the right flank proper, his vargheists lurked behind a large mob of zombies created from those poor souls who had foolishly returned to scratch a living in the ruins of the city of Trantio after the Pavonans abandoned it and the ogres then ransacked it. Beyond them slunk the huge terrogheist, and beside that the mortis engine drifted ethereally. This had a body of undead ogres before it, and a regiment of grave guard beside it. Outermost on the right rode a company of wraiths.


With the merest flick of his wrists, his army beholden to his necromantic will, Biagino commanded his dire wolves and hexwraiths to advance, all the better to get a feel for how the enemy intended to proceed, and how they might respond to the sight of such creatures of the night moving towards them. While the wolves loped between the ancient tombs towards the Portomaggiorans massed on the opposite slope …


… the wraiths moved boldly on the far right towards the colossal construct.


Due to the nature of the deployment, nearly every living soldier could see these two bodies advancing, but instead presenting a threatening countenance, the act of moving ahead of their own lines merely made them seem weak and lonely. The crossbowmen before the wolves calmly hefted their now spanned weapons to fit their bolts, while the gunners upon the higher slope blew upon their coals and prepared for their first volley.


(Deployment and vanguard moves completed.)


Grave Guard
Nov 10, 2007
Thank you, Unas. Appreciated.


The Battle of the Valley of Death, Part 2: The Battle

There was activity in largest of the valley’s walled graveyards, for a pack of ghouls were busy pulling up the more recently buried bones, sucking out the putrid marrow and chewing on the foul, foetid flesh still clinging to them. There was a plentiful supply, for many of the dead from the recent War of the Princes had been interred in that yard, including several many more who had been executed as undesirables by the Pavonans after their conquest. The ghouls’ feasting was now disturbed, however, for despite their ever-ravenous hunger, they could not fail to notice the gathering armies upon the valley sides.


(Game Note: There were scenario rules for the necropolis valley – the graveyard had a pack of 4D6 ghouls, which would attack any who drew too close, although the undead could use their necromantic magic to make them part of their army. Also, one of the two mausoleums, to be randomly determined by the GM, contained 2D2 swarms of bats, and they too could attack anyone who disturbed them with their proximity, although again the vampires could attempt to gain mastery over them by using their magic dice.)

As soon as Captain-General Lord Alessio spotted the approach of undead vanguard, he ordered the army entire to advance. Lord Ned led his hunting pack forwards, cautiously at first to allow the spearmen beside him to match his move.


In the centre of the line the pikemen began their own advance, forming a column to move between the crossbowmen and handgunners flanking them, thus allowing for volleys of bullet and bolt even as they manoeuvred.


The allied army’s wizards and priests, although barely noticeable as they conjured and prayed, were busy. The priests blessed the Verezzan pikemen with holy Morr’s protection, while Lord Alessio’s court magician, the arabyan Hakim, felled four of the zombie cultists accompanying Biagino with a banishment spell. But it was the Colossus that achieved the most astonishing magic, inflicting Shem’s Burning Gaze on the hexwraiths with such power that all five of the ghostly (yet dangerous) riders were dissipated entirely from the mortal realm. A cheer went up from the nearby Portomaggioran Sea Wolves and the halflings, the only allied regiments close enough to witness the event. Their cheer died away, however, when they saw the terrorgheist and the mortis engine still moving up towards them.


While every cannon on the hill was turned to target those same monstrous entities, the hand-gunners and crossbowmen let loose such a volley that not one dire wolf remained to continue its probing advance. This elicited a cheer from the other flank of the allied army.

Biagino frowned, as he was now becoming fully aware of just what the enemy might do before his forces even managed to engage them in combat.


He peered up at the massive artillery battery upon the hill, and from the absence of smoke knew they had yet to be fired. Squinting to make out details despite the painful light behind the guns, he was very dismayed to see where they were aiming.

There was a moment of quiet after the sharp rolling crackle of the handgun volley had dissipated …


… then suddenly the valley was filled with the roaring blast of the entire battery. Not one gun failed to fire, perhaps due to the attendance of no less than four different city-realm’s master engineers. The Pavonan cannons sent magically flaming round-shots at the terrorgheist, one missing but the other tearing right through. A split second later the Reman gun sent its own iron bullet into the beast, and it slumped to the ground bereft of undeath.

Before the Sea Wolves could begin to cheer a second time, the two Portomaggioran cannons and the furthermost Verezzan piece sent no less than three balls into the Mortis Engine, breaking off several large shards of whatever foulness it was made of. For a moment it seemed that it might continue its advance, but it broke into two, as if unfolding, then collapsed in pieces to the ground.

For a moment, there was a stunned silence, perhaps encouraged by the wave of foul magic that washed out, howsoever weakly, from both monstrosities to caress the living soldiers and unnerve them, but it was brief, and as it passed, they knew full well what had been done. A mighty cheer erupted.

Biagino felt the loss. It was not so much painful, more like being winded, as if a considerable portion of his own strength had been sapped away. The only parts of his army already to advance had been immediately obliterated, and while the remainder had yet to take even one step towards the enemy, two of its mightiest components had been blown apart like nothing more than dry leaves.

For the briefest moment, a burning rage threatened to overcome him – a bestial fury which made him want to throw himself and his whole army at the foe, wild and reckless with anger, regardless of the consequences. He yearned to rend their flesh, snap their bones and drink deep of their misery, to sate his ravenous hatred and punish them for daring to oppose him. But the desire quickly passed, and a clarity born of his cunning now suffused him. He knew that to advance in the face of such a foe would mean certain destruction. If there had been more vampires in his army than merely himself and Arnaldo, more necromancers than solely his new servant Severino, then perhaps sufficient aetheric winds could be woven, enough necromantic magic conjured, to repair and sustain the army in the face of the enemy’s thunderous volleys? But he knew it were not so. He had lost so much already, before the fight had even begun, and to continue this battle would surely mean defeat.

His mistress did not send him here to perish, or at least not to do so while barely scratching the enemy. He himself revelled in his new condition, bringing with it the promise of everlasting undeath. He refused to allow pride and anger make him sacrifice all he had, and so he gestured this way and that, as if he were doing nothing more than moving imaginary chess pieces but in truth subtly signalling his lieutenants, and within a moment his will was done.

The necromancer Severino bowed almost imperceptibly and led his regiment of skeletons forwards into what had already proved to be a killing zone …


… while the vampire Arnaldo snarled a command to send the mob of zombies shambling towards the foe.


When the ghouls in the graveyard began pouring out, yearning to feast upon the zombies’ decaying flesh, Arnaldo summoned enough magic to bind them to his service, and thus turn them towards the enemy too.


For a moment, Severino hesitated, having noticed the massive body of spearmen advancing to his left …


… but before he could decide whether to wheel his troops to face them or to continue his march directly on, a lashing hail of missiles was loosed from the soldiers and guns on the hill opposite. All around him his bony warriors were breaking into pieces, the clitter-clatter of their shattered bones clunking from one fleshless anatomy to another to rattle off the vacant skulls and between the empty ribcages of their comrades. Severino was himself pierced several times over by the sharp shower of shards and fell to the ground clutching at his face in a vain attempt to protect himself, whilst muttering the words of a spell he thought could keep at least a part of his regiment on their feet.

Upon the far side of the field a storm of arrows, bolts, bullets, round-shots and even the colossus’s enchanted flames, tore bloodily into the ghouls and zombies, but could not find their mark on the vampire Arnaldo, for he was skulking behind the stone ruins to conjure every scrap of magic he could to keep his zombies intact a little longer.

All this was as Biagino intended, for his only purpose was to escape. The walking corpses he had ordered his lieutenants to lead forwards were to be his rear-guard. He had left them upon the field of battle merely to buy himself time, knowing full well they could never reach the enemy lines. The living soldiers were to be distracted by the task of blasting away at the regiments before them, their vision obscured by clouds of black-powder smoke. By the time they had begun picking their way through the ruins of the valley and over the shattered remains of Biagino’s soldiers, he was already running, surrounded by a crazy mob of flagellant zombies, through the ancient, ruinous village to the valley’s east.


Games notes explaining (in detail) the weird shortness of the game may follow!
Last edited:
Jan 1, 2017
That was…. impressive.

Going first for a shooting army is vital, and in this case, with such good luck, it was also the nail in the coffin for the undead (sorry, couldn't resist).
between the impressive magic of the Colossus and the even more epic shooting, the first round saw the destruction of:
- a unit of Hexwraiths (!)
- a unit of dire wolves (this was expected)
- the Terrorgheist (!!)
- the Mortis Engine (!!!)

I don't recall a concentrated fire by so many cannons, and no misfire. Artillery in 8th can really be a game changer, especially against big targets.

Frankly, the battle ended before it even started.
I hope Biagino will succeed in his "tactical retreat". He's one of my fav. characters.
Last edited:
Nov 10, 2007
Thanks Unas for your comments. I'll not clutter this thread with the 2400 word essay concerning the behind the scenes situation of the battle and the players' decisions, as it is a painful read. Instead, I'll get on with the story ...

The Hunter Hunted
North of Viadaza, Autumn 2403

Two weeks out from the city of Viadaza, the army of the Disciplinati di Morr ground to a halt. The Praepositus Generalis, Father Carradalio, had decided enough was enough. Every night more men had died, despite the army’s precautions: the guards and watches set, the prayers spoken, hymns sung and devotions chanted. Every day they would march on, tired from their sparse and fitful sleep, exhausting themselves further, only to suffer once more at the hands of the deadly, nocturnal hunter the next night. If this was allowed to continue, their holy war would be lost before they even reached the vampire duchess and what remained of her army.

So, when morning came, the army did not recommence its march, but instead slept through the daylight hours. Their camp was to the east of the ridge of rocky hills running north from Rapallo to the bridge at Pontremola, separating the ancient road from the sea. On the road’s other side was a wide stretch of flat, open land, all the way to the River Tarano. While almost everyone slept, a handful of dedicants, chosen by lot, guarded, using every trick they could think of to keep themselves awake. What with their penchant for self-flagellation and whipping themselves into a religious frenzy, many employed methods both painful and bloody!

When darkness fell, however, and the bruised and battered guards crawled into their tents and huts, the rest of the army awoke and organised for the night ahead. Father Carradalio had ordered a hunt to be mounted for the slippery fiend, involving every part of the army (bar those few who were dead on their legs from their daylight watch). Carradalio himself, his Admonitor Vincenzo and his bodyguard of blessed torch-bearing dedicants, would stand ready near the camp’s centre, while the larger bodies of dedicants formed a surrounding ring of companies at a distance of about a hundred yards. The lighter troops, including the dedicant crossbowmen, the Urbiman horse and mercenary crossbowmen, would circumnavigate the entire camp even further out. All were to keep their eyes peeled for signs of the fiend, and if they spotted him, were to raise a loud alarm (by various means) to call everyone else to their proximity. Having the general and his elite bodyguard centrally placed ensured they would be among the first to reinforce whichever company had discovered the enemy.

This proved more difficult than Father Carradalio had hoped, for the foe was either slippery, cautious, or both. A trail was discovered, along with two corpses and three dead mules (apparently from fright!). The dedicants moved promptly, exactly as planned, but the fiend escaped. There was great frustration and disappointment, but Carradalio felt in his gut that the fiend could not elude him much longer, and both Admonitor Vincenzo and his dreams the next day confirmed his belief. As it grew dark on the evening of the army’s second day of camping, he knew the enemy would be found that night. He did not know whether the monster could be defeated, for his dreams had been cut short by his awakening just as the fiend came close, only that it would certainly be discovered.

In the second hour after midnight, with both white and green moons high in the sky, Carradalio’s prophecy proved true. He himself spotted the vampire, Lord Adolfo, lurking by a hut only two dozen yards away.


Adolfo’s once-living body had been bent and bloated into a horribly bestial form, and a ridge of horny protuberances had burst through the flesh of his back. His skin seemed blue in the moons’ light; his eyes, made small by the bony excesses of his face, were wholly bloodshot; his teeth and nails had become fangs and talons. He had long since given up wearing clothes, for there were none made that would fit such a frame as his, and he had given no thought to having any made. Such niceties were forgotten, to be replaced by a passionate rage, a vicious hunger and a loyalty to his mistress that had long since strayed far from the wrong side of madness.


Carradalio sensed the vampire had not yet noticed him, and so before raising the ‘all-arm’, before even signalling to his bodyguards, he whispered a prayer to channel Morr’s will and send harm upon the foe. He could feel his words made real. For a moment his own eyes became those of holy Morr himself and power flowed through them to lash out. But the vampire merely flinched, as if the curse were nothing more than a nip to gain his attention. He turned to look upon the priest, slowly lifting a huge scimitar aloft as if about to hurl it.


“He is here!” cried Carradalio, his voice revealing only angry determination.

The vampire took no more than three leaping strides before his way to Carradalio was blocked by the priest-general’s dedicant bodyguards, with many more arriving behind. Each was robed in the grey and red favoured by Morrite clergy, their flowing garments concealing the scabs and scars of many months of flagellation. They wielded either axes or blades, with most carrying a burning torch in their other hand.


These were not ordinary torches - the flames not merely fire. Each one had been blessed by holy ritual, making them both mundane and magical, to burn with a heat both real and ethereal. The flickering tongues were otherworldly, as if holes had been torn in the air itself to allow the light and heat of another realm to curl through. Were they to singe Adolfo’s flesh, his enchantments would not have healed him, for these torches burnt away the stuff of magic as well as that of the material world.

But so swift was his stab and slash that not one flame did touch him, and the dedicants began to fall, lifeless, all around him. Leaping over their corpses came Vincenzo, bearing his staff with its amulet of holy water, shouting his own prayers to join with Carradalio’s chanting. Yet nothing that Morr had to offer could pierce the evil magics shielding the vampire, and before Vincenzo had even swung his own blade, Adolfo cut him in two at the belly, spattering gobbets of blood to fizzle in the flames born by the few dedicants still on their feet.

In barely a blink there was only one bodyguard remaining …


… and in half a breath he too was dispatched with ease. Father Carradalio had time to say only Morr’s name, before the vampire’s huge blade plunged through his chest. Adolfo grunted with glee, then hefted the blade upwards, so hurling the lifeless priest-general nearly a dozen yards to smash into a wagon.

The vampire froze, his giant blade clutched in both hands and dripping with blood. For the briefest moment he allowed himself to revel in his slaughterous butchery, to inhale the delicious, sanguine stench surrounding him. Then he caught sight of the mob. Swinging his head quickly about he discovered they were all around, and in some deep recess of what was left of his mind he knew that his end had come. It was a mere fragment of consciousness, buried in a mire of brutal cunning, bestial anger and ravenous hunger, and was quickly forgotten.


Even as his blade recommenced its bloody work, the mob closed in on him, relentless. They were driven by a shared frenzy, cultivated through cruel exercises, perfected by hard practice, which despite being a temporary phenomenon, was in that moment not one jot less furious than Adolfo’s own.

From all sides came spear, axe, flail and blade.


Each and every one was thrust or swung with no care for the wielders’ own safety, nor that of their comrades, so that umpteen of their own succumbed to the torrent of blows. And at the epicentre of the swirling rage, his foul blood gushing from umpteen wounds, Adolfo was hewn to pieces.

When the crazed combat finally subsided, the dedicants reeled away. Some sobbed into their hands, others cried out with faces raised to the sky, and yet more stumbled silently in shock, weapons held slack in their hands.

Father Carradalio was dead. Brother Vincenzo too. They were leaderless, the best of them butchered, with their work still yet to be done. They had not even crossed the bridge into the Vampire Duchess’s realm, and already they suffered a potentially fatal wound.

Was Morr testing them? Or did he already consider them unworthy of his blessing? Either way, the self-scourging was soon to begin, more bloody than ever.


‘Game’ Notes:

In order to resolve this encounter, as part of an ongoing wargames campaign, I had to play it out. Considering how short-lived a conflict it could prove to be, with one side having only one model, I did not think it worthy of inviting players to a table-top battle, so I played it out myself. No fudging or ignoring rolls which appeared to lessen the story – instead I accepted whatever results came up.

It may interest the wargamers amongst you to read the gaming notes of the fight described in the above story, and so here they are:

Having created charts to roll on concerning whether Adolpho or the cultists had surprise, who exactly saw who first, and whether or not the cultists involved in the initial encounter were alone, it was Caradallio who first spotted Lord Adolfo the vampire. Attempting to capitalise on the surprise, he conjured the prayer ‘Morr's Glare’ to curse the vampire. This was cast successfully, but Carradalio only rolled 1 wound, which the vampire then regenerated!

Adolfo now charged Carradalio but the general’s bodyguard (10 strong, with blessed torches that do away with regeneration saves and can harm ethereal creatures) got in the way. Adolfo could not challenge Carradalio as the bodyguard’s sole goal was to protect their ‘praepositus generalis’, and so I decided they were firmly in the way.

The 415 pts vampire was a killing machine - he had ‘beguile’ to ensure the enemy struggled to hit him; a ‘Sword of Bloodshed’ giving +3 attacks (8 in total); he was very strong, very tough, and regenerated his wounds. On top of all of this he had ‘red fury’ which meant all his successful wounds become an extra attack - e.g. 8 attacks, 6 kills, 6 wounds, then he gets 6 more attacks (but no more after that!) So I knew this was going to get messy.

Adolfo killed 7 of the 10 bodyguard. The surviving three failed to scratch him, even with 2 re-rollable attacks each.

Vincenzo now appeared and charged into combat. He attempted the prayer ‘Morr's touch’ to reduce Adolfo's Ld stat (aiding later spells). Dispelled. Carradalio tried to cast Morr's Curse to wound the vampire. Dispelled. Carradalio successfully cast Morr's Glare, but the vampire and him equalled their Ld +D6 scores, and so there was no effect. Carradalio attempted the prayer ‘Holiest Protection’ to give the dedicants a ward save. Dispelled.

The dice rolling for the Disciplinati di Morr has so far been truly AWFUL. I was so tempted to cheat, but I stuck to my guns and went with whatever, according to the rules and the dice, was actually unfolding. I have always done this with the campaign, that way even I don’t know what the future holds. I am thus a participant and a recorder of events, rather than the author of them.

Adolfo slaughtered Vincenzo, overkilling him. (Vincenzo had 'challenged' the vampire, now that there weren’t too many dedicant bodyguards to get in the way and they weren’t frenzied anymore, to buy Carradalio and the surviving bodyguard some time.)

In Adolfo's round, I didn't allow Adolfo to issue vs Carradalio as the 3 crazed bodyguards were still fighting to keep him from their commander. (Although they had lost their frenzy now.) Adolfo killed all three of them, then killed Carradalio, his ‘red fury’ allowing him to ‘overkill’ several times. (I know it wasn’t technically a challenge, but extra successful attacks informed the story I was to write – thus Carradalio’s dramatic demise).

The Disciplinati had lost their Praepositus Generalis, holy Fr. Carradalio, and their Admonitor brave Vincenzo, and their most blessed cultists, the general's bodyguard.

Now one of the two big surviving flagellant units showed up, being the smaller of the two, with 32 cultists, armed with nasty flails, (+2 str in the first round) and frenzied.

Adolfo issues a challenge, but I reckoned that they all just piled in furious – how would such crazed loons stop to watch a challenge fought? Two cultists died whipping themselves into a fury (The End is Nigh!), so that they were now frenzied (extra attacks), and re-rolled failed to hits and to wounds! The vampire effectively had a horde against him, fighting three deep - that's an extra 3 attacks for a total of 13 attacks at 5 Str in the 1st round.

Adolfo beguiled the unit leader (making it harder for him to attack) then killed 6 cultists. (His rolls were on the wrong side of average this time) The cultists then laid into him, flailing him so bloodily that he became a (dead) lump of battered flesh. (With re-rolls to hit and wound, 5 got through, of which not one was regenerated.)