8th edition Dark Elves

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Zephyr said:
Good thing I'm a long time DE player and I own plenty of Witch Elves. I do like the new plastics a lot but #@*^-ing how much for 10 models?! Guess I'm going to slowly phase out the old ladies over ten years of time or something.

^

THIS x 100! Holy smokes...$6 a model unpainted! For foot troops! Yikes!
 
Swaiper said:
I must say im quite pleased with the looks on the Black Guards but as mentioned above the helmets for the executioners are horrible :scared:.
On another note, the lore pleases me greatly! The lore attribute not so much...

Easy answer is to not use the helm for the executioners. Use the Black Guard Helms. Both come in the same box.
 
You can do that really easy! I just wish they would have kept the chainmail faces. Those were just so nice looking!! Oh well, beggers can't be choosers, Chainmail is easy enough to Green Stuff on though.
 
Mr. West said:
Pegasus Lord with the Cloak of Twilight and a 1+ re-rollable armour save going to town on your flank ... oh yeah ... :perv:


dirty Harry they named him,
good thing chucky is dead though:)

i like super man better though, since its a cape...might just paint one just for fun...


tome of furion only works on dark magic, but is a good way to get a double on desired spell.

knife got 75%worse. but are still solid. only gets dice on 4+ and troops you sacrifice cost 50% more

why should DE be worse on magic than HE? they are the same, yet not.

id be happy with the old selection+ slaanesh. for fluffy reasons.

sadly now, life looks the better lore with + toughness and miscast protection. coupled with dagger....
 
Corien Sumatris said:
Yeah, I saw that, and I pray that it isn't true. And it was even stated that their baby wizards can take all of the lores. We need to get "Forbidden Lore" and still can't get light! although we don't need it, it's the principal of it all man!!

And the Hydra's Regen got stupid good, and has 2 different shooting attacks? For less than a freaking vargulf!! ugh, disgusting.

I'm not so sure. The old regen could save it from dying to cannon shots. Not now. If it isn't around at the end of your turn it doesn't matter that you get free attempts to regenerate the wounds. Though on the plus side it doesn't appear that flaming attacks are an issue anymore.
 
Regen never saved mine from cannons anyways lol they were always dwarves flamming channon balls :grave:

The new one though! ick! It still doesn't have magical attacks!! :ghost:
 
Melle said:
tome of furion only works on dark magic, but is a good way to get a double on desired spell.

Yup, only on Dark Magic.
Also, I fail to see how it allows you to duplicate a spell from that lore, it sure doesn't say anything about that. Once a spell from a lore has been selected it's gone, just like if had been rolled by a wizard. So, I'd say it doesn't allow you to duplicate anything, and the signature spells can of course be taken by multiple wizards anyways, as usual.

knife got 75%worse. but are still solid. only gets dice on 4+ and troops you sacrifice cost 50% more

Yes, but it is still bloody good, especially in certain combinations, like in tandem with Life magic (like you mentioned above).
About the sacrifices being 50% more expensive ... screw that. Three points more or less aren't a big deal ... also ... Regrowth ?

why should DE be worse on magic than HE? they are the same, yet not.

Dark Magic
is one very strong lore I'd say. I suspect it'll be a lot more useful to the DE than the lore of High Magic is to HE right now.
Don't get me wrong, I love High Magic, and tried a lot of different combinations / tactics / support casters with my HE in regard to that lore and how it can add to my playstyle (or rather the style I like to play my HE).
But Dark Magic is simply going to wrack face I reckon.
A spell that reduces STR by D3 plus a vortex removing models after a failed STR check in unison ? Yes, please.
Many people were discussing the supposed 'weakness' of the new lore attribute, but in my opinion that attribute will trigger more than often when you're using the respective spells in combination with the Sacrifical Dagger.
I guess we'll see. Way too early to say anything about how the magic phase will go against or with DE ... we'll know after a dozen or so games with the new book.

id be happy with the old selection+ slaanesh. for fluffy reasons.

Exactly.
That's my main gripe about them getting access to all eight BRB lores as well. It simply doesn't fit from a style / fluff perspective IMHO.
Fire, Death, Shadow ... sure.
Beasts or Metal ... well okay, I could see that along road.
But Life, Light and Heavens ... really Matt Ward ?
It also offers them a magical versatility that has been the strong point of other armies before, namely Empire, HE and Lizardmen. I'm not sure this'll be a good thing, really.

That single gripe (about magic) aside, I'm really looking forward to the book, and I'm quite curious how it'll change my local meta. HE had absolutely no impact on it, Lizardmen only to an extend.
 
with my remark on DE vs HE equal on magic
i refered to access to all magic schools.
dark magic is after all the raw power of them all
( wich is also somewhat resembled in the spells)

i like dark more and more i read it.
life and beast i most likely will play.
wyssans and flesh to Stone fills much of what DE lack imo.

i did say knife still a solid choice. it was stupid be4.

tome...dang. thought you treated is like loremaster. .ish.

lvl 4 rolls his spells.
lv2 with tome chose 1 roll one. since he can choose i thought he could pick an already taken spell. . ah well... still you will get what you need.

the combo of -d3 str and the vortex might go

through, but most likely not. you need ALOT of dice. knife helps, and pod, but still.
one will be dispelled more often than not

but having the combo will force dispel scrolls and dispel attempt s, and if they do, just throw something else;)
 
To say bits of the book are Wardian is under-egging the pudding a bit. 3+ ward save against ranged, killing blow, d3 multiple wounds, all for the same cost as the Armour of Destiny? Signature of 2D6/4D6 S5 hits? Nuke spells with the means for their own improvement within the same lore? Cor blimey.

I'm looking forward to trying to prise open the weaknesses of this particular new army book and losing plenty of men in the process.
 
The lower str and vortex is nothing new to me, I face it all the time vs Nurgle. Sure the lore of Dark Magic is powerfull but it is by no means free and you will have to invest to get your spells through, this will also increase the chance for IF... I myself love a lore like that ^^ high risk/reward ;).
 
Yes, but the lore of Nurgle only causes a single wound to models that fail their tests and still allows Regen/Ward/MR saves.

From what I heard, Dark magic is closer to the BRB spells in that it allows no saves and kills outright regardless of wounds.

I really hope its more like Nurgle and less like BRB.
 
Nah its exactly the same as Plague Wind from lore of nurgle, ignores armour saves and causes one wound if you fail the test. It even has the same 15+ to cast :p
 
Actually you were somewhat right.... ward saves are allowed but you are slain "outright" so it takes all the wounds :O hello poorly defended casters ^^.
 
Those monsters are underwhelming.
The medusa is LD 2? Is that a typo?
Hydra regen is no longer a save and will now auto die to cannons inflicting enough wounds?
Kraken from The Odyssey's special attacks are nice but how often will all 5 attacks hit? The WS of the monster is 5 but there are no rerolls for it. Its other ability doesn't work against a lot of enemy units in the meta.
Wrack Shrine is overcosted and really, "meh."
The CoB is a winner though, so its not a total loss.
 
Its not gonna be the serious monster mashing I was hoping for with DE, beastmasters on manticores followed by hydras and stuff :/ The infantry seems really good tho.
 
Seneschal said:
Those monsters are underwhelming.
The medusa is LD 2? Is that a typo?
Hydra regen is no longer a save and will now auto die to cannons inflicting enough wounds?
Kraken from The Odyssey's special attacks are nice but how often will all 5 attacks hit? The WS of the monster is 5 but there are no rerolls for it. Its other ability doesn't work against a lot of enemy units in the meta.
Wrack Shrine is overcosted and really, "meh."
The CoB is a winner though, so its not a total loss.

The Wrack Shrine is only 175 points. It has D6+1 impact hits and the Medusa's nasty melee ability affects all models in base contact. This is a super chariot on a 60 x 100 base (like a Screaming Bell). That's pretty good for the points. Plus the Medusa is not a character so I don't think she can be targeted separately. I could be wrong about that last bit. Oh and her ability goes off before challenges.

Melle said:
nope. ld is 2 on medusa. but 8 when on shrine, well 9 counting the shrine buff.

kraken attack is even worse 'cuz all attacks must be against one MODEL and must all hit for the extra d6 hits.

But what is wrong with a WS 5 str 7 monster with just 5 attacks? Better than most lord characters. The extra d6 attacks is kind of frosting on the cake. Won't happen much but when it does it will shred the opposing chariot/monster/warmachine.

These monsters are better than the Slaughter Brute/Vortex thingie that Chaos Warriors got.

Plus my guess is that cannons will get something to nerf them in 9th edition so that all these armies with monsters (every one so far) will be more competitive.
 
Melle said:
the monsters are descent but with warlocks in rare they will eat up a lot of points for me:)


then there is this small thing of ld 6 and no monsters&handlers rule
handlers are supplied with monster, but are not used in the rules. .....

Chimeras don't have handlers. You see them quite frequently. Yes they fly but still....
 

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