A 2000 p all commers list

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Rasmus

Zombie
Feb 27, 2008
42
Zombies
24
Hi my first time posting, Im a danish warhammer played and pretty new to the game. I have recieved the new book and here is a list, I would like you to give me some feedback on. The basic idea is to have the solid inf blocks in the center and use the varghulf, BK and wraiths as flankers. My flying vamp can act as a warmachine hunter and kill small shirmish units.

Vampire lord 420 p With grave guard
Master of the black arts, Forbidden lore
The cursed book, crown of the dammed sword of might, talisman of lycni and extra magic lvl.

Vampire 165 p with skeletons
Flying Horror, Sword of battle, Nightshroud armour

Wight king 200 p with graveguard
Battle standard bearer, The drakenhof banner

Necromancer 90 p
Extra spell, power stone


Core units
18 x Skeleton with full command, warbanner 205 p
10 x Ghouls 80 p
20 x zombies 80 p

Special units
18 x Graveguard with full command 258
5 x Black Knights, barding, full command, banner of the barrows 202 p

Rare units
1 x Varghulf 175 p
3 x Wraiths 150 p

2000 p

/Rasmus
 
I can see the idea you're going for however I would amend to the following:

Lord - I would not put the crown of the dammed on him, a stupidity test failed at the wrong time will really mess things up. Drop the Talisman as you will want the lord to stay with his troops and give him Walach's Bloody hauberk instead. The cursed book is a bit naff in my opinion, take the Black Periapt instead, more useful.

Increase the skeletons to 19, put the vamp lord in there.

Drop a ghoul, put necro in there, they make a good defensive bunker with thier good toughness.

If you want the hero as a war machine hunter use the following:

Hunter in the Dark
Supernatural terror
Talisman of Lynci
Armour of Night


With this you have to setup max away from enemy 10" but as you can charge 18" not a problem. If anyone tries to shoot you you're at a total of -3 (-2 for armour, -1 for single model) plus when you go charging in hopefully your terror will cause some units to flee and disrupt his battle line.

Your not really that strong in magic defensive which might make your wraiths vunerable, with such a smalll unit they will have trouble absorbing damage, they will either do really well or get obliterated before they can do anything. In this list I think a corpse cart with balefire would be better and maybe spend the remaining points on a couple of bats to help out your scouting vamp.


Hope this helps!
 
I´d drop the scout thing. Keep him in a unit and charge on round 2. While he´s scouting, he wont be charging anything since he will be out of sight. Flayed hauberk on him and he´s good to go :).
 

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