Fear died ... weep ... lets look at some of all the good stuff.
Terrain / scenarios
Less shooting / gunlines
Better use of ethereal units
Stepping up
Comparatively favoring weak/slow infantry units (that us !)
More casualties favors selfreplenishing troops
Easier warmachine hunting
Attacks on crews allow for 6 models facing.
Go bats !
Casting system changes
"Cheaper" high level spells.
Example for at 4th level caster: Wind of death now costs 2.3 PD ((12-4)/3.5) as opposed to 3.4 PD (12/3.5) before*.
7th: Spam ION with all dices
8th: Cast big spells, untill you have [Number of casters]*(1+1/3) PD left -> Then spam ION on 1 dice
Curse of the years
Basic rules promoting hordes -> More targets for the spell
Moreover the curse stays in play without penalizing the casting wizard.
Size 40 infantry dying on 6+, anyone ?
Forbidden lore
Ultimate versality with vastly improved spells.
NO uncertainty on spells, allows very specialized tactics (see below)
New VC cruise missile
[warseer idea leeching ON]
Setup:
- Vampire hero + Forbidden lore (Death) + Scroll of "Miscast"
- Options: Talisman of lycni and/or Crimson gem
Use:
- Run towards enemy when with 12"
- Release Purple sun (5" if lucky)
- Collect 1 PD for each 3 wounds (5+ roll)
- Remove vampire (most likely)
[warseer idea leeching OFF]
* Mathhammer: WOD using 3 dices will be cast succesfully 74% (3rd) / 84% (4th) of the time. 7th edition would have required 4 dices and with a 2x chance of miscast.
Terrain / scenarios
Less shooting / gunlines
Better use of ethereal units
Stepping up
Comparatively favoring weak/slow infantry units (that us !)
More casualties favors selfreplenishing troops
Easier warmachine hunting
Attacks on crews allow for 6 models facing.
Go bats !
Casting system changes
"Cheaper" high level spells.
Example for at 4th level caster: Wind of death now costs 2.3 PD ((12-4)/3.5) as opposed to 3.4 PD (12/3.5) before*.
7th: Spam ION with all dices
8th: Cast big spells, untill you have [Number of casters]*(1+1/3) PD left -> Then spam ION on 1 dice
Curse of the years
Basic rules promoting hordes -> More targets for the spell
Moreover the curse stays in play without penalizing the casting wizard.
Size 40 infantry dying on 6+, anyone ?
Forbidden lore
Ultimate versality with vastly improved spells.
NO uncertainty on spells, allows very specialized tactics (see below)
New VC cruise missile
[warseer idea leeching ON]
Setup:
- Vampire hero + Forbidden lore (Death) + Scroll of "Miscast"
- Options: Talisman of lycni and/or Crimson gem
Use:
- Run towards enemy when with 12"
- Release Purple sun (5" if lucky)
- Collect 1 PD for each 3 wounds (5+ roll)
- Remove vampire (most likely)
[warseer idea leeching OFF]
* Mathhammer: WOD using 3 dices will be cast succesfully 74% (3rd) / 84% (4th) of the time. 7th edition would have required 4 dices and with a 2x chance of miscast.