Ok everybody, here's my take on the classic Abhorash. Please let me know what you think:
Abhorash …...............................................................................Points: 660
.....................M.......WS.......BS.......S.......T.......W.......I.......A.......LD.......SV
Abhorash.........6........10........5........5........5.......4.......9.......5.......10........*
* 1+ (when using Lance/Hand Weapon + Shield) / 5+ Ward Save
Abhorash counts as a Lord, and Hero choice.
Items:
• Hand Weapon(s)
• Heavy Weapon
• Lance
• Shield
Mounts:
• Barded Nightmare
Magic:
• Level 1 Wizard.
Magic Items:
• The Jewel of Ancient Lahmia (+55)
• Plate of the Senef-Bey (+20)……...............................................................…(75)
Vampiric Powers:
• Aura of Dark Majesty (+50)
• Infinite Hatred (+25)
• Walking Death (+25)…….......................................................................…(150)
Magic Items
The Jewel of Ancient Lahmia
A gift given to Abhorash from Nefereta upon his assuming of the role of leader of her personal Guard.
Provides Abhorash with a 5+ Ward Save. Also allows Abhorash to use an extra dispel dice when rolling to dispel any spell directly affecting him.
Plate of the Senef-Bey
Armour traditionally worn by the Commander of the Lahmian Army, the Guardian of the Cursed City; the Lord of Blood.
4+ Armour Save that can be combined with Shields and other equipment as normal. Attacks with Armour Piercing are just treated as normal attacks (Strength modifiers are not affected).
Special Rules
Undead, Vampire.
Blademaster...............................................................(115)
Abhorash has trained in the arts of the Blade for hundreds upon hundreds of years. He has mastered all techniques and forms, and has reached the pinnacle of which a would-be Blademaster attempts to reach. Once he has beared down upon his enemy they quickly find themselves conceding ground in a desperate, and futile attempt at parrying the storm of incoming blows.
Counts as having the 'Red Fury' & 'Dread Knight' Bloodline Power. If Abhorash causes a wound against a character in combat, or in a challenge, the character immediately loses one Attack for the next combat phase.
After the first round of combat (after the turn he charges), and each consecutive round of combat, he may choose to switch between the weapons available in the 'Avatar of Death' Bloodline Power.
Master Strike............................................................(35)
Such is his skill with the blade, Abhorash is able to pinpoint and target the weak spots in the enemies Armour/defences.
Abhorash always strikes first. All attacks from Abhorash count as Armour Piercing.
Lord of Blood..............................................................(25)
His countless years of training coupled with his draining of a mighty Red Dragon has given Abhorash an unerring ability to shrug of wounds that would cripple/destroy even the greatest of Warriors. He is also now able to look upon battles with quiet dispassion, and not fall victim to the curse of the Vampire.
Abhorash is not affected by Killing Blow or Poisoness Attacks.
If Abhorash has joined by a unit of Blood Knights he will ‘assume control’ of the unit, and as such they will not automatically move towards the closest enemy unit. They will be able to function as normal, until they reach combat. They will also be able to choose whether to pursue or not.
Martial Honour
Abhorash is an immensely proud figure. He praises honour and in all its forms, be they from friends or allies, as he too gives obeisance to his foes and allies alike. Whilst his insidious cousins have been known to resort to skulduggery and underhanded tactics to achieve their goals and with their battles, Abhorash abhors such actions to the extent he would execute these miscreants without hesitation.
Abhorash only knows Invocation of Nehek. He may only ever cast it upon himself, and may only ever cast IoN when he’s NOT in direct combat with the enemy.
Abhorash does not generate any Dispel Dice, and he may only ever use ONE power dice per magic phase (meaning he can only cast IoN at a maximum of once per-turn).
No friendly character(s) can cast spells that directly effect the enemy if they’re within 6†of Abhorash.
Abhorash must always issue challenges where possible. He must also accept any challenged issued his way.
Abhorash …...............................................................................Points: 660
.....................M.......WS.......BS.......S.......T.......W.......I.......A.......LD.......SV
Abhorash.........6........10........5........5........5.......4.......9.......5.......10........*
* 1+ (when using Lance/Hand Weapon + Shield) / 5+ Ward Save
Abhorash counts as a Lord, and Hero choice.
Items:
• Hand Weapon(s)
• Heavy Weapon
• Lance
• Shield
Mounts:
• Barded Nightmare
Magic:
• Level 1 Wizard.
Magic Items:
• The Jewel of Ancient Lahmia (+55)
• Plate of the Senef-Bey (+20)……...............................................................…(75)
Vampiric Powers:
• Aura of Dark Majesty (+50)
• Infinite Hatred (+25)
• Walking Death (+25)…….......................................................................…(150)
-----
Magic Items
The Jewel of Ancient Lahmia
A gift given to Abhorash from Nefereta upon his assuming of the role of leader of her personal Guard.
Provides Abhorash with a 5+ Ward Save. Also allows Abhorash to use an extra dispel dice when rolling to dispel any spell directly affecting him.
Plate of the Senef-Bey
Armour traditionally worn by the Commander of the Lahmian Army, the Guardian of the Cursed City; the Lord of Blood.
4+ Armour Save that can be combined with Shields and other equipment as normal. Attacks with Armour Piercing are just treated as normal attacks (Strength modifiers are not affected).
-----
Special Rules
Undead, Vampire.
Blademaster...............................................................(115)
Abhorash has trained in the arts of the Blade for hundreds upon hundreds of years. He has mastered all techniques and forms, and has reached the pinnacle of which a would-be Blademaster attempts to reach. Once he has beared down upon his enemy they quickly find themselves conceding ground in a desperate, and futile attempt at parrying the storm of incoming blows.
Counts as having the 'Red Fury' & 'Dread Knight' Bloodline Power. If Abhorash causes a wound against a character in combat, or in a challenge, the character immediately loses one Attack for the next combat phase.
After the first round of combat (after the turn he charges), and each consecutive round of combat, he may choose to switch between the weapons available in the 'Avatar of Death' Bloodline Power.
Master Strike............................................................(35)
Such is his skill with the blade, Abhorash is able to pinpoint and target the weak spots in the enemies Armour/defences.
Abhorash always strikes first. All attacks from Abhorash count as Armour Piercing.
Lord of Blood..............................................................(25)
His countless years of training coupled with his draining of a mighty Red Dragon has given Abhorash an unerring ability to shrug of wounds that would cripple/destroy even the greatest of Warriors. He is also now able to look upon battles with quiet dispassion, and not fall victim to the curse of the Vampire.
Abhorash is not affected by Killing Blow or Poisoness Attacks.
If Abhorash has joined by a unit of Blood Knights he will ‘assume control’ of the unit, and as such they will not automatically move towards the closest enemy unit. They will be able to function as normal, until they reach combat. They will also be able to choose whether to pursue or not.
Martial Honour
Abhorash is an immensely proud figure. He praises honour and in all its forms, be they from friends or allies, as he too gives obeisance to his foes and allies alike. Whilst his insidious cousins have been known to resort to skulduggery and underhanded tactics to achieve their goals and with their battles, Abhorash abhors such actions to the extent he would execute these miscreants without hesitation.
Abhorash only knows Invocation of Nehek. He may only ever cast it upon himself, and may only ever cast IoN when he’s NOT in direct combat with the enemy.
Abhorash does not generate any Dispel Dice, and he may only ever use ONE power dice per magic phase (meaning he can only cast IoN at a maximum of once per-turn).
No friendly character(s) can cast spells that directly effect the enemy if they’re within 6†of Abhorash.
Abhorash must always issue challenges where possible. He must also accept any challenged issued his way.