Hello all!
Here are the rules we've been using for the past 3 weeks. After 12 games of various tiers, we have not found too many problems with them. We are of course always open to tweaking and adjusting but all in all we are quite happy with them:
Army Composition Rules:
Tier 1
Warscrolls: 1-5
Heroes: 1
Monsters/Warmachines: 0-1
Max wounds per normal unit (Warscroll): 20
Max wounds for hero: 10
Tier 2
Warscrolls: 1-7
Heroes: 1-2
Monsters/Warmachines: 0-2
Max wounds per normal unit (Warscroll): 30
Max wounds for heroes combined: 20
Tier 3
Warscrolls: 1-9
Heroes: 1-3
Monsters/Warmachines: 0-3
Max wounds per normal unit (Warscroll): 60
Max wounds for heroes combined: 30
Tier 4
Warscrolls: 1-11
Heroes: 1-4
Monsters/Warmachines: 0-4
Max wounds per normal unit (Warscroll): 100
Max wounds for heroes combined: 40
Rules:
1) No duplicates of any named heroes
2) Measure from base, not model. We found that measuring from models can just be plain frustrating and sometime taking too long.
Clarifications:
1) Players can agree to play a Tier and then build on that army. You can still have Sudden Death because of the max wounds/models count.
2) 1 Hero at Tier 1 stops players from just taking 5 heroes and summoning too much turn 1.
3) Max wounds per unit stops players from taking 60 2 wound units, now it is much more balanced when there are units of 10 2-wound units instead at tier 1.
4) Max wounds for heroes stops playing for example Nagash at Tier 1.
Sidebar Idea: (we've not tried this yet, first game on Friday).
Every player may bring extra warscrolls to the battle as a sidebar:
Tier1: 2
Tier2: 3
Tier3: 4
Tier4: 5
When deploying your army, you may swap out one of your warscrolls for a sidebar to better react to your opponent's warscoll. Once you swap a warscroll with a warscroll from your sidebar, you cannot use the original warscroll.
Here are the rules we've been using for the past 3 weeks. After 12 games of various tiers, we have not found too many problems with them. We are of course always open to tweaking and adjusting but all in all we are quite happy with them:
Army Composition Rules:
Tier 1
Warscrolls: 1-5
Heroes: 1
Monsters/Warmachines: 0-1
Max wounds per normal unit (Warscroll): 20
Max wounds for hero: 10
Tier 2
Warscrolls: 1-7
Heroes: 1-2
Monsters/Warmachines: 0-2
Max wounds per normal unit (Warscroll): 30
Max wounds for heroes combined: 20
Tier 3
Warscrolls: 1-9
Heroes: 1-3
Monsters/Warmachines: 0-3
Max wounds per normal unit (Warscroll): 60
Max wounds for heroes combined: 30
Tier 4
Warscrolls: 1-11
Heroes: 1-4
Monsters/Warmachines: 0-4
Max wounds per normal unit (Warscroll): 100
Max wounds for heroes combined: 40
Rules:
1) No duplicates of any named heroes
2) Measure from base, not model. We found that measuring from models can just be plain frustrating and sometime taking too long.
Clarifications:
1) Players can agree to play a Tier and then build on that army. You can still have Sudden Death because of the max wounds/models count.
2) 1 Hero at Tier 1 stops players from just taking 5 heroes and summoning too much turn 1.
3) Max wounds per unit stops players from taking 60 2 wound units, now it is much more balanced when there are units of 10 2-wound units instead at tier 1.
4) Max wounds for heroes stops playing for example Nagash at Tier 1.
Sidebar Idea: (we've not tried this yet, first game on Friday).
Every player may bring extra warscrolls to the battle as a sidebar:
Tier1: 2
Tier2: 3
Tier3: 4
Tier4: 5
When deploying your army, you may swap out one of your warscrolls for a sidebar to better react to your opponent's warscoll. Once you swap a warscroll with a warscroll from your sidebar, you cannot use the original warscroll.
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