- Jan 16, 2012
I have to admit, the only real concern I have is how one-sided the turns are. With no (or few) saves to make, no charge reactions, and barely any models to remove, players have very little to keep them interested during their opponents turn.
EDIT: Although having said that, the quick nature of the game means turns don't last as long as they do in WHFB.
You know, that's one of my biggest issues with Warmahords. Like Emicrania said, it feels a lot like chess, it's just not interactive feeling. I mean obviously you are interacting, but it's VERY different. Malifaux has very back-and-forth interaction, with taking turns between activations, which I like. Warmahords (And KoW if it is how you guys have been describing), is more like setting up and watching what happens. I'm not nearly as big of a fan of that.