I play casual games and one of my friends plays Dwarves.
Every time we play he will try and make a ridiculous fort on both sides of the map then castle up around it.
Eg Last game he rolled 2x two story buildings , which he placed against the back edge of the table on both sides. Then a blazing barricade which he placed in line past one edge of one of the buildings. He then deployed right in this little section of the field with all his units. Which basically meant that to get to him and his warmachines I have to charge through fire.
Another game he placed a hill in the back edge, surrounded it with a river with a ford just wide enough for one unit 5 wide to pass through. Then he deployed all his units on the hill or between the hill and water. So if I charge him I get no rank bonuses because I'm standing in the water.
It is getting slightly frustrating to start every game at a disadvantage just due to terrain. Just wondering how you guys handle terrain drops in games. Is there a rule that stops some of these ridiculous terrain setups? Like maybe "cannot have one piece of terrain within x amount of inches to another" ? Or does everyone play house rules?
Every time we play he will try and make a ridiculous fort on both sides of the map then castle up around it.
Eg Last game he rolled 2x two story buildings , which he placed against the back edge of the table on both sides. Then a blazing barricade which he placed in line past one edge of one of the buildings. He then deployed right in this little section of the field with all his units. Which basically meant that to get to him and his warmachines I have to charge through fire.
Another game he placed a hill in the back edge, surrounded it with a river with a ford just wide enough for one unit 5 wide to pass through. Then he deployed all his units on the hill or between the hill and water. So if I charge him I get no rank bonuses because I'm standing in the water.
It is getting slightly frustrating to start every game at a disadvantage just due to terrain. Just wondering how you guys handle terrain drops in games. Is there a rule that stops some of these ridiculous terrain setups? Like maybe "cannot have one piece of terrain within x amount of inches to another" ? Or does everyone play house rules?