Legion of Nagash Arkhan the Black - Discussion

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Oh what the heck, I'll do him.
After some careful calculation I got a nice 535 points for this fine model.
For the Manticore Chariot, I got 265, making the total model (Arkhan with his coolio chariot) 800 points. Kinda' hefty.
One question, though; is the Manticore Chariot a Large Target? I'd assume so because it has a rule called Massive Bulk, but it doesn't say it in the entry.
 
Hefty but sounds about right considering he's nasty in combat and magic, plus a monster mount.

Yes, It should be a large target so we finally end up with:

Arkhan the Black ...................535 pts.
M 4/WS 8/BS 4/S 5/T 5/W 4/I 8/A 5/Ld 10

Magic
Arkhan is a Lvl 4 wizard. He may choose spells from either the Lore of Shadows, Death, or Nagash and knows and may cast all four Rituals of Nagash per magic phase thanks to the Staff of Damnation

Equipment
(All Arkhans equipment is considered the superior original version of the copies seen used by the Vampire Counts)
-The Tomb Blade of Arkhan:
For each wound caused by this blade, a unit or model within 12" is healed, including Arkhan himself.

-The Book of Arkhan:
This Book combines the abilities of Books 4 & 7 of the Books of Nagash. This means he may add 1PD to any casting attempt which may cause IF and any enemies within 6" suffer -1 to their to hit roles for combat or shooting.

-The Staff of Eternal Damnation
Allows Arkhan to cast all 4 Rituals of Nagash per magic phase instead of the normal 2.

-The Scarab Armour
Surrounding the Dread Lords body is a cloud of enchanted Scarabs. These creatures will protect their masters life and will throw themselves in front of any perceived threat.
Confers a 4+ ward for the Bearer and any mount.

Special Rules
-Undead
-Master of Undeath: Arkhan gains a +1 to cast spells from the Lore of Nagash. This is in addition to the normal +1 for a total of +2.
-The Right Hand of Nagash: Unless Nagash is present, Arkhan must be the armies general. He also causes Terror
-The Black Tower
Through his superior tactical knowledge and the abilities of his tower, Arkhan always strikes when it will prove most advantageous to him.
Any army with Arkhan as the general may choose to go first if the player wants to, they do not need to roll to see who gets the first turn.

Mount(one choice only)
The Manticore Chariot - 265pts
This hellish construction was made by Arkhan from the remains of a Manticore he slew with his bare hands. Fused together with a Khemrian chariot it has carried its master loyally for hundreds of years, its claws and teeth killing as it did in life.

Counts as monster with the following profile:
M 8/WS 3/BS 0/S 6/T 5/W 5/I 3/A 4/Ld 4

Special Rules
-Undead
-Massive Bulk
The bulk of this creature of nightmares causes horrific damage as it ploughs into the enemy, its wheels, claws and fangs tearing apart its foes with ease
Causes D6+4 impact hits upon charging
-Fly
-Large Target
-Creation of Arkhan: Should Arkhan be killed the Manticore Chariot is also destroyed immediately.


Personally I'm quite happy with these rules.
 
Vekarin the Dark Bladed said:
Oh what the heck, I'll do him.

That sounds so wrong. You perverted creature, he is tainted as well!

Arkhan = Herohammer ftw.

He's kind of strong, but hey you get full potential at 0.5k :pumpkin:

Maybe make the Chariot resistent auto-destruction at S7 hits...
 
For 265pts?? Who would take it then?

Arkhan is very strong yes, but bearing in mind he is the right hand of Nagash I think his rules are ok - especially considering you would be paying 800pts in total for him plus chariot.

I am think of putting him up for vote next if there are no objections?
 
Ah - well you see:

Disciple of Nagash said:
Counts as monster with the following profile:

As it already states that I made the (wrong) assumption MV was saying the opposite. It seems to even have slipped your Goody Two-Shoes'iness
 
Meier Lenk said:
how bout rules similar to cypher from 40k? like one a 3+ at the moment of defeat the magics of the tower transport him back?

and with his magic items, why not give him some "master of the...." ability like vlad? so the book of arkhan, in his hands alone never runs out, and the other items recieve some slight buff? or a completely unique magic item. looking at his model he seems to have a really big hat, maybe this could be made into some kinda unique magical item? p'raps on that gives a save against miscasts? so that if he miscasts, on a 4+ the spell just doesnt work, otherwise use the miscast table as normal?

i dont know if that'd be broken or not, im just putting something out in the ballpark as it where :)

arkhan has a model??? i really have been out of the loop.
 
He's had one ever since 4th edition, I believe.

Here's the best picture I could find of him with such a short notice... I actually have the model somewhere. :D
 

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